vCR+3 Kite Healer - Warden Build PvE - ESO

Same build I used for Gryphonheart.

By Soarora   •  Updated 1 month ago

Necrom PvE Healer Warden

Armor Sets

All equipped armor sets
Equipped active Skills

Champion Points

All active and passive stars

Character

All about character setup

Race Options

Attributes

  • Icon icon
    Magicka
    64
  • Icon icon
    Health
    0
  • Icon icon
    Stamina
    0

Mundus stone, Curse

Food, Drinks & Potions
Icon icon Witchmother's Potent Brew
Bervez Juice (1)
Nightshade (1)
Rice (1)
Small Game (1)
Icon icon
Crown Tri-Restoration Potion

Passives

All passive Skills

Buffs & Debuffs

Buffs granted from skills, items & potions
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Courage icon
Major Courage
Increases Weapon Damage and Spell Damage by 430
Major Expedition icon
Major Expedition
Increases Movement Speed by 30%
Major Force icon
Major Force
Increases Critical Damage by 20%
Major Maim icon
Major Maim
Reduces damage done by 10%
Major Mending icon
Major Mending
Increases Healing Done by 16%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Minor Aegis icon
Minor Aegis
Decreases Damage Taken in Dungeons & Trials by 5%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Evasion icon
Minor Evasion
Reduces damage taken from Area of Effect attacks by 10%
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974
Minor Toughness icon
Minor Toughness
Increases Maximum Health by 10%
Minor Vulnerability icon
Minor Vulnerability
Increases Damage Taken by 5%

Screenshots

Screenshots by Soarora
  1. Default
    Default
1 / 1

Guide

Build Explaination

Frontbar:

  1. Healing Springs - Aim where group will be heading on transitions, aim towards group any other time
  2. Combat Prayer - Main burst heal ability, spam in execute + use to heal self. Make sure when getting voltaic overload to be on frontbar
  3. Radiating Regen - Main HoT ability, make sure to be in range of group (but behind them) and keep up uptimes of this whenever possible
  4. Energy Orb - Shoot towards group whenever you pass by
  5. Deceptive Predator - Helps you with crushing darkness damage a little bit but importantly gives you major expedition for evading crushing darkness, getting shards, coming into group for roaring flare, and switching positions in transition phase
  6. Barrier - Use at lead's discretion, I have pillagers on front and backbar here so there's no loss in barriering 

Backbar:

  1. Blue Betty - Magicka restore, useful for the panic of execute
  2. Budding Seeds - If you're caught on backbar during voltaic, spamming this at your feet will be your heal. Otherwise, use the same as Healing Springs
  3. Fetcher Infection - If minor vulnerability is not already covered, use this on Z'maja, minis, orbs (if needed), and creepers
  4. Elemental Susceptibility - Use on minis, orbs, and creepers. Z'maja likely taken care of by tanks, but check with your group on what is expected of you with fetcher infection and ele sus
  5. Expansive Frost Cloak - Make sure to have maximum uptime on this, extremely important
  6. Aggressive Horn - Main ultimate, use unless lead tells you to barrier
Soarora

Soarora

Updated 1 month ago