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vCR+3 Kite Healer - Warden Construye PvE - ESO

Same build I used for Gryphonheart.

By Soarora   •  Updated hace 1 mes

Necrom PvE Sanador Warden

Sets de armadura

Todos los conjuntos de armadura equipados
Habilidades activas equipadas
Todas las estrellas activas y pasivas

Personaje

Todo sobre la configuración del personaje

Opciones de carrera

Atributos

  • Icon icon
    Magia
    64
  • Icon icon
    Salud
    0
  • Icon icon
    Aguante
    0

Piedra Mundus, Maldición

Alimentos, bebidas y pociones
Icon icon elixir potente de la Bruja Madre
Arroz (1)
Belladama (1)
Carne De Caza Pequeña (1)
Jugo De Bervez (1)
Icon icon
Poción de trirrestauración de coronas
Todas las habilidades pasivas

Atajos y debilidades

Mejoras otorgadas por habilidades, objetos y pociones
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Courage icon
Major Courage
Increases Weapon Damage and Spell Damage by 430
Major Expedition icon
Major Expedition
Increases Movement Speed by 30%
Major Force icon
Major Force
Increases Critical Damage by 20%
Major Maim icon
Major Maim
Reduces damage done by 10%
Major Mending icon
Major Mending
Increases Healing Done by 16%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Minor Aegis icon
Minor Aegis
Decreases Damage Taken in Dungeons & Trials by 5%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Evasion icon
Minor Evasion
Reduces damage taken from Area of Effect attacks by 10%
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974
Minor Toughness icon
Minor Toughness
Increases Maximum Health by 10%
Minor Vulnerability icon
Minor Vulnerability
Increases Damage Taken by 5%

Capturas de pantalla

Capturas de pantalla de Soarora
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    Default
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Guía

Explicación de la construcción
Esta guía está escrita en Inglés.

Frontbar:

  1. Healing Springs - Aim where group will be heading on transitions, aim towards group any other time
  2. Combat Prayer - Main burst heal ability, spam in execute + use to heal self. Make sure when getting voltaic overload to be on frontbar
  3. Radiating Regen - Main HoT ability, make sure to be in range of group (but behind them) and keep up uptimes of this whenever possible
  4. Energy Orb - Shoot towards group whenever you pass by
  5. Deceptive Predator - Helps you with crushing darkness damage a little bit but importantly gives you major expedition for evading crushing darkness, getting shards, coming into group for roaring flare, and switching positions in transition phase
  6. Barrier - Use at lead's discretion, I have pillagers on front and backbar here so there's no loss in barriering 

Backbar:

  1. Blue Betty - Magicka restore, useful for the panic of execute
  2. Budding Seeds - If you're caught on backbar during voltaic, spamming this at your feet will be your heal. Otherwise, use the same as Healing Springs
  3. Fetcher Infection - If minor vulnerability is not already covered, use this on Z'maja, minis, orbs (if needed), and creepers
  4. Elemental Susceptibility - Use on minis, orbs, and creepers. Z'maja likely taken care of by tanks, but check with your group on what is expected of you with fetcher infection and ele sus
  5. Expansive Frost Cloak - Make sure to have maximum uptime on this, extremely important
  6. Aggressive Horn - Main ultimate, use unless lead tells you to barrier
Soarora

Soarora

Actualizado hace 1 mes