Organized 12 man content HEALER 2/2 ROJO U47 - Arcanist Build PvE - ESO

Part of my series to make a easy vet trial run Rojo healer providing long-lasting buffs in addition to Major Slayer

By SnorcTheOrc   •  Updated 5 days ago

Feast of Shadows PvE Healer Arcanist Has Subclassing Setups

Introduction

Part of my series to make a easy vet trial run Rojo healer providing long-lasting buffs in addition to Major Slayer

Armor Sets

All equipped armor sets
Equipped active Skills
The following skill lines from other classes are used : Templar -> Restoring Light , Sorcerer -> Daedric Summoning
Learn more about subclassing here

Champion Points

All active and passive stars

Character

All about character setup

Race Options

Attributes

  • Icon icon
    Magicka
    64
  • Icon icon
    Health
    0
  • Icon icon
    Stamina
    0

Mundus stone, Curse

Food, Drinks & Potions
Icon icon Ghastly Eye Bowl
Bananas (1)
Fleshfly Larva||Fleshfly Larvae (1)
Rose (1)
Saltwater Bait (1)
Worms
Icon icon
Crown Tri-Restoration Potion

Passives

All passive Skills

Buffs & Debuffs

Buffs granted from skills, items & potions
Major Berserk icon
Major Berserk
Increases all damage done by 10%
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Slayer icon
Major Slayer
Increases damage dealt in Dungeons and Trials by 10%
Minor Courage icon
Minor Courage
Increases Weapon Damage and Spell Damage by 215
Minor Lifesteal icon
Minor Lifesteal
Heals 600 Health every second for you and allies who damage the target
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974
Minor Slayer icon
Minor Slayer
Increases damage dealt in Dungeons and Trials by 5%

Guide

Build Explaination

Everything in this series are built around the base stats of the “selfish” dds. The main stats of the dds are:
Crit damage 100%
Penetration 7948
Crit chance 65%
W/S damage 4319

 

Main job of RoJo healer is to provide the major slayer buff through HAs, which will be done on the restoration staff. Twilight matriarch is the strongest long range auto-aim heal for emergencies.

Sustain may be a bit difficult due to spaulder of ruin. If running out of magicka, deactivate spaulder.

Before fight

  1. Twilight matriarch 
  2. Overflowing altar
  3. Warding burst (300wpn dmg from minor courage(≈4,5%dmg)
  4. Ulfhilds contingency (30 sec minor protection)
  5. Crouch, (to activate spaulder)

In fight

  1. Heavy attack x 2 with healing staff (adds 10% dmg done by team, due to set)
  2. Elemental susceptibility 
  3. Elemental blockade 
  4. Energy orb (gives 4k mag/stam restore to group)
  5. Echoing vigor
  6. Combat prayer (reapply minor berserk)
  7. Elemental susceptibility (spam elemental susceptibility when nothing better to do. Skill is free and applies minor brittle, minor vulnerability and minor maim for 4 sec)

 

My other builds in the series are:
Healer 1/2 & Healer 2/2
Tank 1/2 & Tank 2/2
DD 1/8 & DD 2-3/8 ( with group buffing setups)
DD 4-8/8 (with self-maximizing DMG setup)

Can be found here: 
https://eso-hub.com/en/users/11017/snorctheorc


Everything in this series are built around the base stats of the “selfish” dds. The main base stats of the dds are:
Crit damage 90%
Crit chance 53%
W/S damage 4319
DMG modifier: 166%
Penetration 7948

After all groupwide buffs and debuffs, the dmg endstats of the selfish dds effectively become:
Crit damage 121%
Crit chance 76%
W/S damage 7600
DMG Modifier: 220% 
Penetration 18200


How intial damage calculation works is: ((Max Resource / 10.5 + Weapon/Spell Damage)*Dmg multiplier)*((1+critchance)*critdmg)
Then after that, the opponents armor further mitigate the damage. Since enemies will effectively be at 0 armor from our penetration stat and tanks armor debuffs, there will be no mitigation.


Here are the group- buffs and debuffs which will/should always or mostly always be active: 
 

Buffs:
Buffs provided by group as a whole, comes on top of base stats:
- Major Berserk: Increases all damage done by 10% (Storm Attronach synergy)
- Minor Berserk: Increases all damage done by 5% 
- Major Courage: Increases Weapon Damage and Spell Damage by 430
- Minor Courage: Increases Weapon Damage and Spell Damage by 215
- Spaulder of ruin: Increases Weapon Damage and Spell Damage by 260
- Pearlescent ward: Increases Weapon Damage and Spell Damage by 180
- Major Brutality/Sorcery: Increases Weapon Damage by 20%
- Minor Brutality/Sorcery: Increases Weapon Damage by 10%
- Major Savagery/Prophecy: Increases Weapon/spell Critical by 12%
- Minor Savagery/Prophecy: Increases Weapon/spell Critical by 6%
- Major Slayer: Increases damage dealt in Dungeons and Trials by 10%
- Banner Bearer: Increases AoE dmg by 6%

Critical Damage Increases:
- Major Force: Increases Critical Damage by 20% (Low uptime, but doesnt matter much)
- Minor Force: Increases Critical Damage by 10% 
- Lucent Echoes: Increase Critical Damage by 11%

Recovery Increases:
- Major Endurance: Increases Stamina Recovery by 30%
- Minor Endurance: Increases Stamina Recovery by 15%
- Major Fortitude: Increases Health Recovery by 30%
- Major Intellect: Increases Magicka Recovery by 30%
- Minor Intellect: Increases Magicka Recovery by 15%

Movement Speed Increases:
- Minor Expedition: Increases Movement Speed by 15%
- Marauders haste: Increases Movement Speed by 20%

Healing Increases:
- Minor Mending: Increases Healing Done by 8% (Active for Healer 1. Only)
- Minor Vitality: Increases Healing Received by 6%

Damage Taken Mitigation:
- Minor Aegis: Decreases Damage Taken in Dungeons & Trials by 5% (Up for tanks, not the rest)
- Minor Protection: Reduces damage taken by 5%
- Major Resolve: Increases Physical Resistance and Spell Resistance by 5948
- Minor Resolve: Increases Physical Resistance and Spell Resistance by 2974
- Ozezan the Inferno: Increases Physical Resistance and Spell Resistance 4272

Ultimate Generation:
- Minor Heroism: Grants 1 Ultimate every 1.5 seconds

AOE Damage Shields:
- Combat physician: 4300
- Igenous Shield: 1365
 

Debuffs:
Damage Reduction:
- Major Cowardice: Reduces Weapon Damage and Spell Damage by 430
- Minor Cowardice: Reduces Weapon Damage and Spell Damage by 215 
- Glyph of weakening on infused ice staff: Reduces Weapon Damage and Spell Damage by 452
- Major Maim: Reduces damage done by 10%
- Minor Maim: Reduces damage done by 5%

Damage Taken Increases:
- Major Vulnerability: Increases Damage Taken by 10%
- Minor Vulnerability: Increases Damage Taken by 5%
- Minor Brittle: Increases Critical Damage taken by 10%
- Stagger: Increases damage taken by 65 per stack for 5 seconds

Resistance Reductions:
- Major Breach: Reduces Physical and Spell Resistance by 5948
- Minor Breach: Reduces Physical and Spell Resistance by 2974
- Runic sunder skill: Reduces Physical and Spell Resistance by 2200
- Crusher enchant ice staff: Reduces Physical and Spell Resistance by 2400

SnorcTheOrc

SnorcTheOrc

Updated 5 days ago