PvE Random vet dungeon tank. (subclassed) - Dragonknight Build - ESO

The ideal random vet dungeon tank build. Provides good pull ability, buffs and debuffs. Havent tested yet, but seems pretty bonkers to me.

By SnorcTheOrc   •  Updated 16 hours ago

Seasons of the Worm Cult Part 1 PvE Tank Dragonknight Has Subclassing Setups

Armor Sets

All equipped armor sets
Equipped active Skills
This build makes use of the upcoming subclassing feature!
The following skill lines from other classes are used : Necromancer -> Bone Tyrant , Arcanist -> Soldier of Apocrypha
Learn more about subclassing here

Champion Points

All active and passive stars

Character

All about character setup

Race Options

Attributes

  • Icon icon
    Magicka
    0
  • Icon icon
    Health
    64
  • Icon icon
    Stamina
    0

Mundus stone, Curse

Food, Drinks & Potions
Icon icon Orzorga's Red Frothgar
Comberry (1)
Honey (1)
Mint (1)
Clear Water (1)
Icon icon
Crown Tri-Restoration Potion

Passives

All passive Skills

Buffs & Debuffs

Buffs granted from skills, items & potions
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Force icon
Major Force
Increases Critical Damage by 20%
Major Mending icon
Major Mending
Increases Healing Done by 16%
Minor Aegis icon
Minor Aegis
Decreases Damage Taken in Dungeons & Trials by 5%
Minor Maim icon
Minor Maim
Reduces damage done by 5%
Minor Protection icon
Minor Protection
Reduces damage taken by 5%
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974

Guide

Build Explaination

Razor caltrops and wall of elements provide aoe major and minor breach ≈ -9000 armor

Runic sunder and crusher enchant on ice staff ≈ -4400 armor

Debuffing enemies for 13400 armor in total, leaving 4800 armor 

Igneous shield and caltrops provides group minor brutality (+10% weapon power) and 300 base weapon power.

Runeguard of freedom gives group a long minor resolve and minor evasion buff, increasing group armor by 3000 and reducing aoe dmg taken by 10%.

Banner bearer gives you and your group increased survivabilty while in the banner and gives minor heroisme for your group, opening up the option to go tri-pot for whole group.

The pulling ability of this setup is insane, pull in close enemies with soul burst, let Archers get pulled in passively and pull in the rest with soul burst. 

Major and minor maim is applied with soul burst and runic sunder, decreasing enemy hits by 15%

For boss fights soul burst skill should be swapped for elemental susceptibility, to apply minor vulnerability and minor brittle through its status effects.

Skill priority goes like this:

Boss fight:
Before engagement
1. Banner Bearer 
2. Runeguard of freedom
3. Beconing armor
In fight
1. Runic sunder
2. Igneous Shield
3. Razor caltrops
4. Elemental Blockade
5. Soul blast
6. Agressive Warhorn
 


Trash-fight:
Before engagement
1. Banner Bearer 
2. Runeguard of freedom
3. Beconing armor
In fight
1. Soul Blast (only if important to taunt targets, if not can be skipped)
2. Razor Caltrops
3. Soul burst
4. Elemental Blockade
5. Igneous Shield
6. Runic sunder

SnorcTheOrc

SnorcTheOrc

Updated 16 hours ago