PvE Random vet dungeon tank. (subclassed) - Dragonknight Build - ESO

The ideal random vet dungeon tank build. Provides good pull ability, buffs and debuffs.

By SnorcTheOrc   •  Updated 1 week ago

Seasons of the Worm Cult Part 1 PvE Tank Dragonknight Has Subclassing Setups

Introduction

The ideal random vet dungeon tank build. Provides good pull ability, buffs and debuffs.

Setups

Different variations of this build

Armor Sets

All equipped armor sets
Equipped active Skills
The following skill lines from other classes are used : Warden -> Winter's Embrace , Arcanist -> Soldier of Apocrypha
Learn more about subclassing here

Champion Points

All active and passive stars

Character

All about character setup

Race Options

Attributes

  • Icon icon
    Magicka
    0
  • Icon icon
    Health
    64
  • Icon icon
    Stamina
    0

Mundus stone, Curse

Food, Drinks & Potions
Icon icon Orzorga's Red Frothgar
Comberry (1)
Honey (1)
Mint (1)
Clear Water (1)
Icon icon
Crown Tri-Restoration Potion

Passives

All passive Skills

Buffs & Debuffs

Buffs granted from skills, items & potions
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Force icon
Major Force
Increases Critical Damage by 20%
Major Mending icon
Major Mending
Increases Healing Done by 16%
Major Protection icon
Major Protection
Reduces damage taken by 10%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Vulnerability icon
Major Vulnerability
Increases Damage Taken by 10%
Minor Aegis icon
Minor Aegis
Decreases Damage Taken in Dungeons & Trials by 5%
Minor Maim icon
Minor Maim
Reduces damage done by 5%
Minor Protection icon
Minor Protection
Reduces damage taken by 5%
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974

Guide

Build Explaination

Elemental and wall of elements provide major and minor breach ≈ -9000 armor

Runic sunder and crusher enchant on ice staff ≈ -4400 armor

Debuffing enemies for 13400 armor in total, leaving 4800 armor 

Igneous shield provides group minor brutality (+10% weapon power) 

Frostguard and Runeguard of freedom gives group a long major/minor resolve and minor evasion buff, increasing group armor by 9000 (15%dmg reduction), and reducing aoe dmg taken by 10%.

Minor maim is applied with runic sunder, decreasing enemy hits by 5%

Minor vulnerability and minor brittle is applied with elemental susceptibility. Providing 50% up time on minor vulnerability and maybe 33%uptime on minor brittle

Major cowardice. And major/minor maim is applied with soul blast, shield throw and runic sunder. Decreasing enemy dmg done by 25% total

Major vulnerability (+10% enemy dmg taken) can potentially get 100% up time if timed correctly from archdruid devyric and turning tide.

Pearlescant ward provides 230 weapon power to group

Minor courage from soul burst provides 300 weapon power to group

 

All in all dds theoretically do ca 45% more dmg due to your buffs and enemy debuffs, and enemies only do 66% of their normal damage to your group members.

Skill priority goes like this:

Boss fight:
Before engagement
1. Runeguard of freedom
2. Expensive frostcloak

3. Soul burst
In fight
1. Runic sunder
2. Elemental susceptibility 
3. Elemental Blockade
4. Soul blast

5. Shield throw
6. Agressive Warhorn

7. Heavy attack

SnorcTheOrc

SnorcTheOrc

Updated 1 week ago