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PvE Random vet dungeon tank. (subclassed) - Dragonknight Construye - ESO

The ideal random vet dungeon tank build. Provides good pull ability, buffs and debuffs.

By SnorcTheOrc   •  Updated hace 5 días

Seasons of the Worm Cult Part 1 PvE Tanque Dragonknight Tiene configuraciones de subclasificación

Introducción

The ideal random vet dungeon tank build. Provides good pull ability, buffs and debuffs.

Configuraciones

Diferentes variantes de esta construcción

Sets de armadura

Todos los conjuntos de armadura equipados
Habilidades activas equipadas
Se utilizan las siguientes líneas de habilidad de otras clases : Warden -> Abrazo invernal , Arcanist -> Soldado de Apocrypha
Más información sobre las subclases aquí
Todas las estrellas activas y pasivas

Personaje

Todo sobre la configuración del personaje

Opciones de carrera

Atributos

  • Icon icon
    Magia
    0
  • Icon icon
    Salud
    64
  • Icon icon
    Aguante
    0

Piedra Mundus, Maldición

Alimentos, bebidas y pociones
Icon icon caldo rojo de Orzorga
Agua Limpia (1)
Combaya (1)
Menta (1)
Miel (1)
Icon icon
Poción de trirrestauración de coronas
Todas las habilidades pasivas

Atajos y debilidades

Mejoras otorgadas por habilidades, objetos y pociones
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Force icon
Major Force
Increases Critical Damage by 20%
Major Mending icon
Major Mending
Increases Healing Done by 16%
Major Protection icon
Major Protection
Reduces damage taken by 10%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Vulnerability icon
Major Vulnerability
Increases Damage Taken by 10%
Minor Aegis icon
Minor Aegis
Decreases Damage Taken in Dungeons & Trials by 5%
Minor Maim icon
Minor Maim
Reduces damage done by 5%
Minor Protection icon
Minor Protection
Reduces damage taken by 5%
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974

Guía

Explicación de la construcción
Esta guía está escrita en Inglés.

Elemental and wall of elements provide major and minor breach ≈ -9000 armor

Runic sunder and crusher enchant on ice staff ≈ -4400 armor

Debuffing enemies for 13400 armor in total, leaving 4800 armor 

Igneous shield provides group minor brutality (+10% weapon power) 

Frostguard and Runeguard of freedom gives group a long major/minor resolve and minor evasion buff, increasing group armor by 9000 (15%dmg reduction), and reducing aoe dmg taken by 10%.

Minor maim is applied with runic sunder, decreasing enemy hits by 5%

Minor vulnerability and minor brittle is applied with elemental susceptibility. Providing 50% up time on minor vulnerability and maybe 33%uptime on minor brittle

Major cowardice. And major/minor maim is applied with soul blast, shield throw and runic sunder. Decreasing enemy dmg done by 25% total

Major vulnerability (+10% enemy dmg taken) can potentially get 100% up time if timed correctly from archdruid devyric and turning tide.

Pearlescant ward provides 230 weapon power to group

Minor courage from soul burst provides 300 weapon power to group

 

All in all dds theoretically do ca 45% more dmg due to your buffs and enemy debuffs, and enemies only do 66% of their normal damage to your group members.

Skill priority goes like this:

Boss fight:
Before engagement
1. Runeguard of freedom
2. Expensive frostcloak

3. Soul burst
In fight
1. Runic sunder
2. Elemental susceptibility 
3. Elemental Blockade
4. Soul blast

5. Shield throw
6. Agressive Warhorn

7. Heavy attack

SnorcTheOrc

SnorcTheOrc

Actualizado hace 5 días