Elemental and wall of elements provide major and minor breach ≈ -9000 armor
Runic sunder and crusher enchant on ice staff ≈ -4400 armor
Debuffing enemies for 13400 armor in total, leaving 4800 armor
Igneous shield provides group minor brutality (+10% weapon power)
Frostguard and Runeguard of freedom gives group a long major/minor resolve and minor evasion buff, increasing group armor by 9000 (15%dmg reduction), and reducing aoe dmg taken by 10%.
Minor maim is applied with runic sunder, decreasing enemy hits by 5%
Minor vulnerability and minor brittle is applied with elemental susceptibility. Providing 50% up time on minor vulnerability and maybe 33%uptime on minor brittle
Major cowardice. And major/minor maim is applied with soul blast, shield throw and runic sunder. Decreasing enemy dmg done by 25% total
Major vulnerability (+10% enemy dmg taken) can potentially get 100% up time if timed correctly from archdruid devyric and turning tide.
Pearlescant ward provides 230 weapon power to group
Minor courage from soul burst provides 300 weapon power to group
All in all dds theoretically do ca 45% more dmg due to your buffs and enemy debuffs, and enemies only do 66% of their normal damage to your group members.
Skill priority goes like this:
Boss fight:
Before engagement
1. Runeguard of freedom
2. Expensive frostcloak
3. Soul burst
In fight
1. Runic sunder
2. Elemental susceptibility
3. Elemental Blockade
4. Soul blast
5. Shield throw
6. Agressive Warhorn
7. Heavy attack