Adirakana / PvP Magplar - Templar Build - ESO

Used to be for no proc/no cp but has been now changed in other setups

By SANDROCK GW   •  Updated 1 month ago

Seasons of the Worm Cult Part 1 PvP Magicka Damage Dealer Templar
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Setups

Different variations of this build

Armor Sets

All equipped armor sets
Equipped active Skills

Character

All about character setup

Attributes

  • Icon icon
    Magicka
    64
  • Icon icon
    Health
    0
  • Icon icon
    Stamina
    0
Food, Drinks & Potions
Icon icon Solitude Salmon-Millet Soup
Fish (1)
Millet (1)
Tomato (1)
Icon icon Longfin Pasty with Melon Sauce
Fish (1)
Frost Mirriam (1)
Greens (1)
Melon (1)
Icon icon Clockwork Citrus Filet
Frost Mirriam (1)
Lemon (1)
Perfect Roe (1)
Red Meat (1)
Icon icon Bewitched Sugar Skulls
Bervez Juice (2)
Flour (5)
Honey (5)
Scrib Jelly (2)
Columbine (2)
Icon icon
Crown Tri-Restoration Potion

Passives

All passive Skills

Templar

Armor

World

Guild

Alliance War

Racial

Craft

Buffs & Debuffs

Buffs granted from skills, items & potions
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Gallop icon
Gallop
Increases Mounted Speed by 15%
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Expedition icon
Major Expedition
Increases Movement Speed by 30%
Major Protection icon
Major Protection
Reduces damage taken by 10%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Mending icon
Minor Mending
Increases Healing Done by 8%
Minor Protection icon
Minor Protection
Reduces damage taken by 5%
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974
Minor Sorcery icon
Minor Sorcery
Increases Spell Damage by 10%

Guide

Build Explaination

Stay Buffed with Channeled Focus and Blessing of Restoration

Burst Combo: Solar Barrage, Purifying Light, Puncturing Sweeps until somewhat low, Dawnbreaker of Smiting, Radiant Oppression until dead. Might take multiple tries.

 

Version 2: Still uses Rattlecage to provide Major Sorcery/Brutality, it's possible to use potions or an ability for this but abilities are already crowded and we really want to use Tri-Stat potions. The Maul will make up for any losses in Penetration as we are no longer using light armor.

Version 3: Is focused more on stamina therefore we can get Major Sorcery/Brutality from our spammable Biting Jabs. We absolutely do not need Rattlecage in this case unless you're struggling to keep it up, but at that point it would be better to go with Version 2. Shattered Fate can also be used instead of Stuhns with a slight spell power decrease but a slightly higher penetration increase that's constantly up.

Version 4: Allows us to benefit from Stuhn's proc on the back-bar and Deadly front-bar but by dropping the Weapon set we can now benefit from a Monster Set. Like Balorgh, Zaans, or something else. Penetration might suffer a little bit depending on the monster set you use, but if you'd like you can change the shoulder piece into light for a bit of extra penetration.

Back-Bar ultimate should be Ice Comet, Solar Disturbance, or Barrier for survivability.

CP should be Master-At-Arms for sure

SANDROCK GW

SANDROCK GW

Updated 1 month ago