Adirakana / Light Healer: Subclassing - Templar Build PvE - ESO

I'm not tanky but I sure can heal a ton.

By SANDROCK GW   •  Updated 1 month ago

Fallen Banners PvE Healer Templar Has Subclassing Setups
This build can only be viewed by people with the link. It is not publicly listed.

Armor Sets

All equipped armor sets
Equipped active Skills
This build makes use of the upcoming subclassing feature!
The following skill lines from other classes are used : Dragonknight -> Earthen Heart , Warden -> Green Balance
Learn more about subclassing here

Champion Points

All active and passive stars

Character

All about character setup

Attributes

  • Icon icon
    Magicka
    64
  • Icon icon
    Health
    0
  • Icon icon
    Stamina
    0

Mundus stone, Curse

Food, Drinks & Potions
Icon icon Solitude Salmon-Millet Soup
Fish (1)
Millet (1)
Tomato (1)
Icon icon Ghastly Eye Bowl
Bananas (1)
Fleshfly Larva||Fleshfly Larvae (1)
Rose (1)
Saltwater Bait (1)
Worms
Icon icon Witchmother's Potent Brew
Bervez Juice (1)
Nightshade (1)
Rice (1)
Small Game (1)
Icon icon Clockwork Citrus Filet
Frost Mirriam (1)
Lemon (1)
Perfect Roe (1)
Red Meat (1)
Icon icon Bewitched Sugar Skulls
Bervez Juice (2)
Flour (5)
Honey (5)
Scrib Jelly (2)
Columbine (2)
Icon icon
Crown Tri-Restoration Potion

Passives

All passive Skills

Dragonknight

Templar

Warden

Weapon

Armor

World

Guild

Alliance War

Racial

Craft

Buffs & Debuffs

Buffs granted from skills, items & potions
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Gallop icon
Gallop
Increases Mounted Speed by 15%
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Courage icon
Major Courage
Increases Weapon Damage and Spell Damage by 430
Major Expedition icon
Major Expedition
Increases Movement Speed by 30%
Major Force icon
Major Force
Increases Critical Damage by 20%
Major Mending icon
Major Mending
Increases Healing Done by 16%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Minor Aegis icon
Minor Aegis
Decreases Damage Taken in Dungeons & Trials by 5%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Brutality icon
Minor Brutality
Increases Weapon Damage by 10%
Minor Mending icon
Minor Mending
Increases Healing Done by 8%
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974
Minor Toughness icon
Minor Toughness
Increases Maximum Health by 10%

Guide

Build Explaination

The light version of the Heavy Healer. We're still running Rattlecage for the Major Sorcery buff, but instead of having it on the armor we are opting for putting it on the weapons and jewelry. Now we can benefit more from the light armor and having higher natural Magicka recovery than before, unfortunately this means we won't have as much HP or defenses and we won't benefit from the extra resource recovery by heavy attacks. Though now we can now also invest into a new mundus stone since we needed to get the extra Magicka from somewhere on the Heavy Healer. 

For a monster set you can use something like Nazaray, Symphony of Blades, or two 4% Healing Monster pieces. If you go the mythic route you can use Spaulder of Ruin if sustain is possible.

For Subclassing you can now provide yourself and the group with Major Sorcery/Brutality, as well as Minor Brutality and Toughness. We also can provide Major Prophecy/Savagery to ourselves through Lotus Flower, however if necessary use this as a flex spot for Purge or Blood Alter. We no longer provide the group with Minor Sorcery but Minor Brutality makes up for that. We do lose a lot of Weapon/Spell damage due to passives and the fact we no longer will be running Rattlecage as we don't need it for Major Sorcery/Brutality as we will be providing it for the ourselves and the group now. Of course it was always possible to drop Rattle for Spell Power Potions but now we no longer will need either. We're running 2 medium armor to make up for some of that lost Weapon and Spell damage, and of course Spell Power Cure will make up for a lot of the lost Weapon/Spell power lost from our Heavy Healer counterpart. As for our second set we can use Stone-Talker for group sustain, Powerful Assault to make up much more of the lost Power while also providing it to the group. Likely you will run one of the two. Master Architect is also a possible option though another an ULT gen build would make much better use of this.

A Medium armor healer is possible by using Powerful Assault as the body, Magicka sustain will drop and critical chance will go with it but you'll be more survivable (still less than Heavy Healer) and have tons of Power for raw heals. If you do crit heal though they will be stronger. Consider looking at Version 2 setup for a Medium Healer.

SANDROCK GW

SANDROCK GW

Updated 1 month ago