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Adirakana / Light Healer: Subclassing - Templar Построй PvE - ESO

I'm not tanky but I sure can heal a ton.

By SANDROCK GW   •  Updated 1 месяц назад

Fallen Banners PvE Целитель Templar Имеет настройки подклассов
Это приватная сборка. Она доступна только по ссылке.

Наборы снаряжения

Все экипированные комплекты брони
Экипированные активные умения
В этой сборке используется грядущая функция создания подклассов!
Используются следующие линии умений из других классов : Dragonknight -> Сердце земли , Warden -> Зеленое равновесие
Узнать больше о подклассах можно здесь
Все активные и пассивные звезды

Персонаж

Все о настройке персонажа

Расовые особенности

Атрибуты

  • Icon icon
    Магия
    64
  • Icon icon
    Здоровье
    0
  • Icon icon
    Запас сил
    0

Камень Мундуса, Проклятье

Еда, напитки и зелья
Icon icon Солитьюдский пшенный суп с лососем
Рыба (1) Помидор (1) Пшено (1)
Icon icon Чаша с жуткими глазами
черви — наживка для морской воды (1) Личинка мясной мухи||Личинки мясных мух (1) Бананы (1) Роза (1)
Icon icon Крепкое варево ведьмы-матери
Паслен (1) Бервезный сок (1) Рис (1) Мелкая дичь (1)
Icon icon Филе с цитрусами Заводного города
Красное мясо (1) Лимон (1) Морозная мириам (1) Превосходная икра (1)
Icon icon Заколдованные сахарные черепа
Скрибовое желе (2) Мука (5) водосбор (2) Бервезный сок (2) Мед (5)
Icon icon
Кронное зелье тройного восстановления
Все пассивные навыки

Dragonknight

Templar

Warden

Оружейные

Доспешные

Общие

Гильдейские

Военные

Расовые

Ремесленные

Положительные и отрицательные накладываемые эффекты (баффы и дебаффы)

Баффы, получаемые от умений, предметов и зелий
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Gallop icon
Gallop
Increases Mounted Speed by 15%
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Courage icon
Major Courage
Increases Weapon Damage and Spell Damage by 430
Major Expedition icon
Major Expedition
Increases Movement Speed by 30%
Major Force icon
Major Force
Increases Critical Damage by 20%
Major Mending icon
Major Mending
Increases Healing Done by 16%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Minor Aegis icon
Minor Aegis
Decreases Damage Taken in Dungeons & Trials by 5%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Brutality icon
Minor Brutality
Increases Weapon Damage by 10%
Minor Mending icon
Minor Mending
Increases Healing Done by 8%
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974
Minor Toughness icon
Minor Toughness
Increases Maximum Health by 10%

Руководство

Объяснение сборки
Язык этого руководства Английский.

The light version of the Heavy Healer. We're still running Rattlecage for the Major Sorcery buff, but instead of having it on the armor we are opting for putting it on the weapons and jewelry. Now we can benefit more from the light armor and having higher natural Magicka recovery than before, unfortunately this means we won't have as much HP or defenses and we won't benefit from the extra resource recovery by heavy attacks. Though now we can now also invest into a new mundus stone since we needed to get the extra Magicka from somewhere on the Heavy Healer. 

For a monster set you can use something like Nazaray, Symphony of Blades, or two 4% Healing Monster pieces. If you go the mythic route you can use Spaulder of Ruin if sustain is possible.

For Subclassing you can now provide yourself and the group with Major Sorcery/Brutality, as well as Minor Brutality and Toughness. We also can provide Major Prophecy/Savagery to ourselves through Lotus Flower, however if necessary use this as a flex spot for Purge or Blood Alter. We no longer provide the group with Minor Sorcery but Minor Brutality makes up for that. We do lose a lot of Weapon/Spell damage due to passives and the fact we no longer will be running Rattlecage as we don't need it for Major Sorcery/Brutality as we will be providing it for the ourselves and the group now. Of course it was always possible to drop Rattle for Spell Power Potions but now we no longer will need either. We're running 2 medium armor to make up for some of that lost Weapon and Spell damage, and of course Spell Power Cure will make up for a lot of the lost Weapon/Spell power lost from our Heavy Healer counterpart. As for our second set we can use Stone-Talker for group sustain, Powerful Assault to make up much more of the lost Power while also providing it to the group. Likely you will run one of the two. Master Architect is also a possible option though another an ULT gen build would make much better use of this.

A Medium armor healer is possible by using Powerful Assault as the body, Magicka sustain will drop and critical chance will go with it but you'll be more survivable (still less than Heavy Healer) and have tons of Power for raw heals. If you do crit heal though they will be stronger. Consider looking at Version 2 setup for a Medium Healer.

SANDROCK GW

SANDROCK GW

Обновленный 1 месяц назад