Stamden DoT/Burst - Warden Build PvE - ESO

This is an easy to run and flexible mid-late game build that uses Warden and weapon skills to deal high DoT and burst damage, which works well with Azureblight, especially going into u44.

By Newvegas100   •  Updated 3 months ago

Gold Road PvE Stamina Damage Dealer Warden

Introduction

This is an easy to run and flexible mid-late game build that uses Warden and weapon skills to deal high DoT and burst damage, which works well with Azureblight, especially going into u44.

Armor Sets

All equipped armor sets
Equipped active Skills

Character

All about character setup

Attributes

  • Icon icon
    Magicka
    0
  • Icon icon
    Health
    0
  • Icon icon
    Stamina
    64

Mundus stone, Curse

Passives

All passive Skills

Buffs & Debuffs

Buffs granted from skills, items & potions
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Expedition icon
Major Expedition
Increases Movement Speed by 30%
Major Maim icon
Major Maim
Reduces damage done by 10%
Major Mending icon
Major Mending
Increases Healing Done by 16%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Protection icon
Minor Protection
Reduces damage taken by 5%
Minor Toughness icon
Minor Toughness
Increases Maximum Health by 10%
Minor Vulnerability icon
Minor Vulnerability
Increases Damage Taken by 5%

Guide

Build Explaination

This is a flexible mid-late build for solo and group play. If you're running dailies you can have DPS pretending to be Healers or Tanks, which you'd run as Solo even though it sacrifices damage, but things die reasonably easy anyways. Randoms often take their role seriously in Veteran activities.

 

The sets are flexible, but Azureblight/Macabre has strong capability to clear groups of trash while doing passable boss damage. But Pillar of Nirn (DPS), Blood Drinker's or Morag Tong (DPS), and Briarheart (Defense) can also be swapped in an out.

Your set combo depends on your preferred damage type, in my opinion, there's a case for either.

Two piece Monster set can be Selene's (DPS) and is flexible with Iceheart (Defense) or Zaan (DPS). You can make one piece light if you need more sustain over damage, but that hasn't been a problem for me.

 

Carve (Defense) is swappable for either Executioner (DPS, in which case you'd swap Poison Injection for Acid Spray for more AoE) or use dual daggers, Blood Craze (Defense)/Rending Slashes (DPS).

While Ice Fortress (Defense) is swappable for Barbed Trap (DPS). Obviously, don't pair Rending Slashes with Barbed trap.

In the current build, Carve is the spammable and you always want Subterranean assault going as much as possible. Upkeeping the other abilities is easy if you know how to swap cancel.

 

For endgame, you shouldn't need to worry about survivability as much when grouped, something's gone very wrong if you do.

Trial set's are obviously either Ansuul's Torment or Arm's of Relequen.

Mythics are Velothi Ur, Wading Kilt, or Death Dealer's. In which case you'd drop the 2-piece monster set and use Slimecraw for the 1-piece or pick up Thunderous Volley.

Newvegas100

Newvegas100

Updated 3 months ago