Solstice is the newest destination in The Elder Scrolls Online (ESO), a stunning yet perilous tropical island located off the coast of Murkmire. This massive new zone is the heart of the year-long Seasons of the Worm Cult saga, offering a compelling blend of sun-drenched Argonian ruins, majestic Altmer architecture, and the dark threat of a resurgent enemy. Accessible and Battle Leveled for all adventurers, Solstice provides a new chapter in Tamriel's history, filled with ancient secrets, necromantic peril, and high-stakes adventure.
Solstice - ESO
Zones within Solstice:
- Black Gem Foundry (Dungeon)
- Naj-Caldeesh (Dungeon)
Sets in Solstice

(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Stamina Recovery
(5 items) Adds 1528 Critical Chance while you have 50% or more Stamina. Reduce the cost of your Core Combat abilities by 23% while you have less than 50% of your Stamina.

(10 items) Adds 6020 Maximum Health
(12 items) Gain Major Protection, reducing your damage taken by 10%.

(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Stamina
(5 items) While you have a food buff active, your Block Mitigation is increased by 8% and block cost is reduced by 8%.




(3 items) Adds 1206 Maximum Health
(4 items) Adds 1096 Maximum Magicka
(5 items) When you enter combat 6% of the damage you take is transferred to your Companion instead. Reduce the damage your Companion takes by 16%. When your Companion dies in combat, they will automatically revive themselves after 12 seconds.

(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 1096 Maximum Magicka
(5 items) Gain 1 Magicka Recovery for every 100 Max Magicka you have. Current Increase: 120 Magicka Recovery

(3 items) Adds 657 Critical Chance
(4 items) Adds 1487 Offensive Penetration
(5 items) Increase your direct damage done to monsters by 12%.
Leads in Solstice

Obtained after completing the Carved Conch Shell Necklace

Obtained after completing the Bismuth-laced Ceremonial Basin

Location:
Lector Fenworine, Sea and Sword Lodge delvbe boss in Eastern Solstice

Location:
Can drop from anything in the Solstice zone
View on map
Houses in Solstice


Crafting locations in Solstice
Guides


Sub-zones in Solstice
Discover Solstice: ESO's Newest Tropical Island Zone
Situated in the remote Southern Sea, Solstice is a large, open-world zone central to the newest ESO storyline. The island's unique aesthetic comes from the intertwining of its original Argonian inhabitants and the exiled High Elf (Altmer) of the Corelanya Clan. You will explore the capital, Sunport, a city built atop ancient Argonian structures, symbolizing the island's fragile peace and deep history.
This new zone is the central setting for the Seasons of the Worm Cult year-long saga, a true sequel to the original ESO base game's main questline, and the first time the game's official timeline has advanced.
The Seasons of the Worm Cult Saga: A Necromantic Sequel
The story kicks off with the dramatic resurgence of the Worm Cult, now commanded by the formidable new necromancer known only as the Wormblood. Their dark goal: to harness immense power and blanket all of Tamriel in a great "soul net."
Part 1: Western Solstice
The saga begins in Western Solstice as the Worm Cult stages devastating attacks and erects the colossal, ever-present Writhing Wall. This sinister, soul-forged magical barrier cuts the island in half, sealing off the eastern zone.
You will join the Stirk Fellowship, a coalition including fan-favorite characters like Razum-dar and Gabrielle Benele to reclaim control of Sunport, uncover the secrets behind the Wormblood's power, and learn how to breach the wall.
The Writhing Wall Event: A Server Wide Effort
The Writhing Wall was a colossal, soul-forged magical barrier, erected by the Worm Cult to seal off the eastern half of Solstice. Its destruction was the objective of a major, server-wide community event that served as the in-game catalyst to transition the Seasons of the Worm Cult saga from Part 1 to Part 2.
Accessing Eastern Solstice:
It is important to note that participation in the live, cooperative event was not mandatory to continue the story.
- During the Event: Players could travel to Solstice and join the climactic Phase 3 effort to physically break through the barrier.
- After the Event Concludes: As the wall's destruction is a permanent, server-wide change, all subsequent players who complete the Western Solstice questline will find the wall already breached. This allows you to freely enter Eastern Solstice and continue the main quest from the west, regardless of whether you were present for the initial event.
If you missed this historic moment, you can read about the, phases, and rewards of this one-time event on our Writhing Wall Event Guide.
Part 2: Eastern Solstice - The Final Confrontation
With the wall successfully breached, Part 2 will take the fight into the newly accessible Eastern Solstice zone. This area is believed to house the Worm Cult's central stronghold. The final chapter will see players pursue the Wormblood to the core of their dark operations, bringing the year-long saga to its thrilling and definitive climax.