Dmg buff Dungeon healer - Arcanist Build PvE - ESO

Build meant to optimize dmg for your 4-man group while still providing a minimum of healing/defense for harder content

By SnorcTheOrc   •  Updated 2 days ago

Seasons of the Worm Cult Part 1 PvE Healer Arcanist Has Subclassing Setups

Introduction

Build meant to optimize dmg for your 4-man group while still providing a minimum of healing/defense for harder content

Armor Sets

All equipped armor sets
Equipped active Skills
This build makes use of the upcoming subclassing feature!
The following skill lines from other classes are used : Dragonknight -> Ardent Flame , Warden -> Green Balance
Learn more about subclassing here

Champion Points

All active and passive stars

Character

All about character setup

Race Options

Attributes

  • Icon icon
    Magicka
    64
  • Icon icon
    Health
    0
  • Icon icon
    Stamina
    0

Mundus stone, Curse

Food, Drinks & Potions
Icon icon Ghastly Eye Bowl
Bananas (1)
Fleshfly Larva||Fleshfly Larvae (1)
Rose (1)
Saltwater Bait (1)
Worms
Icon icon
Alliance Spell Draught

Passives

All passive Skills

Buffs & Debuffs

Buffs granted from skills, items & potions
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Brittle icon
Major Brittle
Increases Critical Damage taken by 20%
Major Courage icon
Major Courage
Increases Weapon Damage and Spell Damage by 430
Major Defile icon
Major Defile
Reduces Healing Received and Health Recovery by 16%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Slayer icon
Major Slayer
Increases damage dealt in Dungeons and Trials by 10%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Courage icon
Minor Courage
Increases Weapon Damage and Spell Damage by 215
Minor Endurance icon
Minor Endurance
Increases your Stamina Recovery by 15%
Minor Fortitude icon
Minor Fortitude
Increases Health Recovery by 15%
Minor Intellect icon
Minor Intellect
Increases your Magicka Recovery by 15%
Minor Lifesteal icon
Minor Lifesteal
Heals 600 Health every second for you and allies who damage the target
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974
Minor Slayer icon
Minor Slayer
Increases damage dealt in Dungeons and Trials by 5%

Guide

Build Explaination

 

 

Before fight

  1. Banner bearer (adds 6% dmg done+600wpn dmg through spc (≈9%dmg)+(minor heroism)
  2. Overflowing altar (healing)
  3. Warding burst (300wpn dmg from minor courage(≈4,5%dmg)
  4. Combat prayer (5%dmg)
  5. Cauterize (for healing and spc proc)

In fight

  1. Elemental susceptibility (applies major breach+minor vulnerability+minor brittle+minor maim) ca 20% dmg increase for 4 sec, then ca 14% after that if you dont reapply before it runs out next 28 sec.
  2. Elemental blockade (applies minor breach≈ 5% dmg taken increase and procs nunatak which will add ca 11% dmg taken)
  3. Heavy attack with healing staff (adds 10% dmg done to team, due to set)
  4. Standard of might (adds 15% dmg done)
  5. Energy orb (gives 4k mag/stam restore to group)
  6. Combat prayer (reapply minor berserk)
  7. Elemental susceptibility (spam elemental susceptibility when nothing better to do. Skill is free and applies minor brittle, minor vulnerability and minor maim for 4 sec)

Before big hits: cast ulfhilds contingency

 

Assuming dds have none of these buffs and enemy debuffs from before, they each deal 84% more dmg to target if everything is applied at the same time. Over a prolonged fight, with a proper tank applying major/minor breach, dmg increase should average to around 43% per dd, while also providing safety and resource restore.

SnorcTheOrc

SnorcTheOrc

Updated 2 days ago