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Dmg buff Dungeon healer - Arcanist Construye PvE - ESO

Build meant to optimize dmg for your 4-man group while still providing a minimum of healing/defense for harder content

By SnorcTheOrc   •  Updated hace 2 días

Seasons of the Worm Cult Part 1 PvE Sanador Arcanist Tiene configuraciones de subclasificación

Introducción

Build meant to optimize dmg for your 4-man group while still providing a minimum of healing/defense for harder content

Sets de armadura

Todos los conjuntos de armadura equipados
Habilidades activas equipadas
Esta versión utiliza la próxima función de subclasificación!
Se utilizan las siguientes líneas de habilidad de otras clases : Dragonknight -> Fuego ardiente , Warden -> Equilibrio verde
Más información sobre las subclases aquí
Todas las estrellas activas y pasivas

Personaje

Todo sobre la configuración del personaje

Opciones de carrera

Atributos

  • Icon icon
    Magia
    64
  • Icon icon
    Salud
    0
  • Icon icon
    Aguante
    0

Piedra Mundus, Maldición

Alimentos, bebidas y pociones
Icon icon cuenco de ojos siniestros
Cebo De Agua Salada (1)
Larva De Mosca De La Carne (1)
Lombrices
Plátanos (1)
Rosa (1)
Icon icon
Brebaje de hechizo de la Alianza
Todas las habilidades pasivas

Atajos y debilidades

Mejoras otorgadas por habilidades, objetos y pociones
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Brittle icon
Major Brittle
Increases Critical Damage taken by 20%
Major Courage icon
Major Courage
Increases Weapon Damage and Spell Damage by 430
Major Defile icon
Major Defile
Reduces Healing Received and Health Recovery by 16%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Slayer icon
Major Slayer
Increases damage dealt in Dungeons and Trials by 10%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Courage icon
Minor Courage
Increases Weapon Damage and Spell Damage by 215
Minor Endurance icon
Minor Endurance
Increases your Stamina Recovery by 15%
Minor Fortitude icon
Minor Fortitude
Increases Health Recovery by 15%
Minor Intellect icon
Minor Intellect
Increases your Magicka Recovery by 15%
Minor Lifesteal icon
Minor Lifesteal
Heals 600 Health every second for you and allies who damage the target
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974
Minor Slayer icon
Minor Slayer
Increases damage dealt in Dungeons and Trials by 5%

Guía

Explicación de la construcción
Esta guía está escrita en Inglés.

 

 

Before fight

  1. Banner bearer (adds 6% dmg done+600wpn dmg through spc (≈9%dmg)+(minor heroism)
  2. Overflowing altar (healing)
  3. Warding burst (300wpn dmg from minor courage(≈4,5%dmg)
  4. Combat prayer (5%dmg)
  5. Cauterize (for healing and spc proc)

In fight

  1. Elemental susceptibility (applies major breach+minor vulnerability+minor brittle+minor maim) ca 20% dmg increase for 4 sec, then ca 14% after that if you dont reapply before it runs out next 28 sec.
  2. Elemental blockade (applies minor breach≈ 5% dmg taken increase and procs nunatak which will add ca 11% dmg taken)
  3. Heavy attack with healing staff (adds 10% dmg done to team, due to set)
  4. Standard of might (adds 15% dmg done)
  5. Energy orb (gives 4k mag/stam restore to group)
  6. Combat prayer (reapply minor berserk)
  7. Elemental susceptibility (spam elemental susceptibility when nothing better to do. Skill is free and applies minor brittle, minor vulnerability and minor maim for 4 sec)

Before big hits: cast ulfhilds contingency

 

Assuming dds have none of these buffs and enemy debuffs from before, they each deal 84% more dmg to target if everything is applied at the same time. Over a prolonged fight, with a proper tank applying major/minor breach, dmg increase should average to around 43% per dd, while also providing safety and resource restore.

SnorcTheOrc

SnorcTheOrc

Actualizado hace 2 días