Templar Healer: RO/JO - Build PvE - ESO

This Templar healer guide for Update 50 is designed for clearing and progressing through the hardest Veteran hard mode dungeons, arenas, and trials, as well as for safe trifecta runs.

By kitsune_hex   •  Updated 2 hours ago

Update 50 PvE Healer Templar

Introduction

This Templar healer guide for Update 50 is designed for clearing and progressing through the hardest Veteran hard mode dungeons, arenas, and trials, as well as for safe trifecta runs.

Setups

Different variations of this build

Armor Sets

All equipped armor sets
Equipped active Skills
Plan a skill bar with this build

Champion Points

All active and passive stars

Character

All about character setup

Attributes

  • Icon icon
    Magicka
    64
  • Icon icon
    Health
    0
  • Icon icon
    Stamina
    0

Mundus stone, Curse

Food, Drinks & Potions
Icon icon Ghastly Eye Bowl
Increase Max Magicka by 4936 and Magicka Recovery by 493 for 2 hours.
These effects are scaled based on your level.
Bananas (1)
Fleshfly Larva||Fleshfly Larvae (1)
Rose (1)
Saltwater Bait (1)
Worms
Icon icon Artaeum Pickled Fish Bowl
Increase Max Health by 5414 and Max Magicka by 4938 for 2 hours. Also increases your chance of catching higher quality fish, akin to fishing with another player, which can stack with other similar bonuses.
Clam Gall (3)
Fish (5)
Honey (3)
Rice (3)
Icon icon
Essence of Spell Power
Grants Major Sorcery which increases your Spell Damage by 20% for 47.6 seconds.

Grants Major Prophecy which gives you 2629 Spell Critical Rating for 47.6 seconds.

Restore 7582 Magicka immediately.
Grants you Major Intellect which increases your Magicka Recovery by 30% for 47.6 seconds.
Icon icon
Essence of Magicka
Restore 7582 Magicka immediately.
Grants you Major Intellect which increases your Magicka Recovery by 30% for 47.6 seconds.

Restore 7582 Stamina immediately.
Grants Major Endurance which increases your Stamina Recovery by 30% for 47.6 seconds.

Grants you Minor Heroism, restoring 1 Ultimate every 1.5 seconds for 47.6 seconds.

Passives

All passive Skills

Addon Export

You can use this to import this build into the following addons: Caro's Skill Point Saver.

Buffs & Debuffs

Buffs granted from skills, items & potions
Major Slayer icon
Major Slayer
Increases damage dealt in Dungeons and Trials by 10%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Endurance icon
Minor Endurance
Increases your Stamina Recovery by 15%
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Minor Fortitude icon
Minor Fortitude
Increases Health Recovery by 15%
Minor Intellect icon
Minor Intellect
Increases your Magicka Recovery by 15%
Minor Lifesteal icon
Minor Lifesteal
Heals 600 Health every second for you and allies who damage the target
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974
Minor Slayer icon
Minor Slayer
Increases damage dealt in Dungeons and Trials by 5%

Guide

Build Explanation

Templar is an excellent choice for a healer in Update 50 due to its low barrier to entry, ease of play, strong healing, and wide range of resource sustain and damage buffs, particularly thanks to the new Class Mastery passives introduced in Update 50.

As one of the two support roles, healers in Elder Scrolls Online are primarily going to spend time buffing the group, debuffing enemies, providing resources, and proactively healing. Proactive healing is done by maintaining heals over time and shields on allies. That way, when they take damage, you have already prepared everything to mitigate it and bring their HP back to full without having to reactively cast burst heal skills. That being said, burst heals still have their use, especially during mechanics where there is a large amount of incoming damage in a short amount of time, but they should not be your main way of continuously healing.

The main responsibility of a healer is still keeping people alive, followed by buffs, debuffs, and resources, but due to the balance of the game the time spent on buffs and debuffs is as much, if not more than healing. The main concept of healing is keeping 2-3 heal over time skills active at all times on all group members, followed by different buff and debuff skills which ultimately result in boosted group damage.

 


In somewhat optimized trial groups in Update 50, Spell Power Cure is no longer commonly used, as each group will typically run one Werewolf providing Major Courage. Below are two example setups. These are not the absolute best possible setups, but they are popular, versatile, and consistently strong, especially for not too experienced groups:

  • Healer 1: Pillager, Powerful Assault, Ozezan the Inferno, Master's Restoration Staff
  • Healer 2: Roaring Opportunist, Jorvuld's Guidance, The Blind/Nazaray/Spaulder, Master's Restoration Staff

In more optimized groups, Roaring Opportunist + Jorvuld's Guidance (RoJo) will generally be outperformed by Master Architect, as it provides a stronger and easier-to-maintain source of Major Slayer:

  • Healer 1: Master Architect, Powerful Assault, Ozezan the Inferno, Master's Restoration Staff
  • Healer 2: Master Architect, Pillager, The Blind/Nazaray/Spaulder, Master's Restoration Staff

If your group is running a Warden healer using Serpent's Disdain, or is less optimized, the first set to remove is Pillager's Profit. In Group Finder pugs, it is strongly recommended to have Spell Power Cure available due to unreliability of pug Werewolves. Simply replace Pillager's Profit with another support set when needed.

Updated 2 hours ago