Arena
Level 50 - CP 160
Perfected Grand Rejuvenation
(2 items) Adds 877 Maximum Magicka, The initial heal of Grand Healing invigorates you and group members affected for 6 seconds, restoring 224 Magicka and Stamina every 2 seconds.
Weapons
Name: Perfected Grand RejuvenationType: Arena
Style: Breton
Imperfected version of this set: Grand Rejuvenation
Location: This armor set modifies the following skills Champion Points that buff this armor set
- Blessed
- Fighting Finesse (only while slotted)
- Focused Mending (only while slotted)
- Precision
- Quick Recovery
- Untamed Aggression (only while slotted)
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Perfected Grand Rejuvenation.
This armor set was discussed on Reddit. Learn what other players think about Perfected Grand Rejuvenation.
Frequently asked questions
Which DLC do I need to obtain Perfected Grand Rejuvenation in ESO?
Perfected Grand Rejuvenation is part of the base-game, you do not need any additional DLC packs to obtain itWhere does Perfected Grand Rejuvenation drop in ESO?
Perfected Grand Rejuvenation drops in Dragonstar ArenaBuilds & Guides using the Perfected Grand Rejuvenation set
- Magicka Dragonknight Support Cyrodiil PVP Group Build for ESO
- Magicka Sorcerer DD Cyrodiil PvP Group Build for ESO
- Magicka Sorcerer Support Cyrodiil PvP Group Build for ESO
- Magicka Templar Healer Cyrodiil PvP Group Build for ESO
- Powerful Dragonknight Healer Build for ESO Elder Scrolls Online
- Powerful Necromancer Healer Build for ESO – Elder Scrolls Online
- Powerful Nightblade Healer Build for ESO – Elder Scrolls Online
- Powerful Sorcerer Healer Build for ESO – Elder Scrolls Online
- Powerful Templar Healer Build for ESO – Elder Scrolls Online
- Powerful Warden Healer Build for ESO – Elder Scrolls Online
Related
Arena
Level 50 - CP 160
Elemental Succession
(2 items) Adds 1096 Maximum Magicka(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1096 Maximum Magicka
(5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 492 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.