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SET CATEGORY

ESO ARENA SETS - WEAPON SETS

ESO ARENA SETS - WEAPON SETS

The ESO arena set category contains all arena sets that drop from various places in ESO such as the solo Maelstrom & Vateshran Hollows Arena and the 4 player Blackrose Prison & Dragonstar Arena. The different arenas both offer unique ability altering weapon sets for ESO as well as normal 5 piece sets.

You can learn more about each arena here:

Special ability altering weapon sets drop in each arena in ESO. If you clear an arena in normal difficulty, you will obtain imperfect ability altering weapons, which are slightly weaker than the perfected version. If you clear an arena in veteran difficulty, you will obtain perfected ability altering weapons, which do have one extra bonus attached to it. However, the unique ability altering effect is the same on both version.
Archer's Mind header
Archer's Mind
Arena
Archer's Mind
Arena
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 657 Weapon Critical
(4 items) Adds 657 Weapon Critical
(5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
Caustic Arrow header
Caustic Arrow
Arena
Caustic Arrow
Arena
(2 items) Increases your Weapon Damage by 330 against targets affected by your Poison Arrow.
Cruel Flurry header
Cruel Flurry
Arena
Cruel Flurry
Arena
(2 items) When you deal damage with Flurry, your single target damage over time abilities used within 4 seconds gain 1690 Spell and Weapon Damage.
Crushing Wall header
Crushing Wall
Arena
Crushing Wall
Arena
(2 items) Your Light and Heavy Attacks deal an additional 1353 damage to enemies in your Wall of Elements.
Destructive Impact header
Destructive Impact
Arena
Destructive Impact
Arena
(2 items) Reduces the cost of Destructive Touch by 10% and increases your Spell Damage by 600 for 4 seconds after activating it.
Elemental Succession header
Elemental Succession
Arena
Elemental Succession
Arena
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Spell Damage
(4 items) Adds 1096 Maximum Magicka
(5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 492 Spell Damage for that element for 4 seconds. Each effect can occur every 4 seconds, and multiple effects can be active at once.
Executioner's Blade header
Executioner's Blade
Arena
Executioner's Blade
Arena
(2 items) Hidden Blade deals up to 250% more damage to targets under 100% Health when you are standing behind them. Restores 1890 Stamina if the target was below 50% Health.
Explosive Rebuke header
Explosive Rebuke
Arena
Explosive Rebuke
Arena
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1206 Maximum Health
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you successfully block, you place a bomb on the enemy for 10 seconds. When they are hit with a fully-charged Heavy Attack, the bomb detonates, dealing 0 Flame Damage to all enemies within 8 meters and applying the Burning status effect to them. This effect can occur once every 8 seconds and scales off the higher of your Physical or Spell Resistance.
Footman's Fortune header
Footman's Fortune
Arena
Footman's Fortune
Arena
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1487 Armor
(4 items) Adds 1487 Armor
(5 items) Increases the amount of damage you block by 8%.
Force Overflow header
Force Overflow
Arena
Force Overflow
Arena
(2 items) Casting Force Siphon on a target within 15 meters of you causes a surge of magical energy to tether between you for 10 seconds. While the tether persists and you remain in range, you and allies in the tether restore 175 Magicka and Stamina every 1 second. This effect can occur once every 10 seconds.
Frenzied Momentum header
Frenzied Momentum
Arena
Frenzied Momentum
Arena
(2 items) While Momentum is active, casting Stamina abilities while in combat generates a stack of Frenzied Momentum for 20 seconds, increasing your Weapon Damage by 38 up to 5 times. Upon reaching max stacks, your next Heavy Attack consumes all stacks and releases a violent explosion of energy around you, dealing 1495 Physical Damage to all enemies within 8 meters, scaling off the higher of your Weapon or Spell Damage.
Gallant Charge header
Gallant Charge
Arena
Gallant Charge
Arena
(2 items) Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability cast within 3 seconds by 100%.
Glorious Defender header
Glorious Defender
Arena
Glorious Defender
Arena
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 129 Weapon Damage
(5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you. This effect can occur once every 13 seconds.
Grand Rejuvenation header
Grand Rejuvenation
Arena
Grand Rejuvenation
Arena
(2 items) The initial heal of Grand Healing invigorates you and group members affected for 4 seconds, restoring 117 Magicka and Stamina every 1 second.
Healer's Habit header
Healer's Habit
Arena
Healer's Habit
Arena
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Spell Damage
(5 items) Adds 5% Healing Done, Gain Minor Mending at all times, increasing your healing done by 8%.
Hex Siphon header
Hex Siphon
Arena
Hex Siphon
Arena
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Spell Damage
(4 items) Adds 657 Spell Critical
(5 items) Adds 171 Spell Damage, Whenever you Bash an enemy, you release a cone of hexing energy in front of you. Each enemy hit increases your Spell Damage by 88 for 8 seconds, up to a maximum of 6 enemies. This effect can occur once every 8 seconds. Whenever you successfully interrupt a target, you restore 1000 Magicka.
Hunt Leader header
Hunt Leader
Arena
Hunt Leader
Arena
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon Damage
(5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2433 Health and restore 1216 Stamina. This effect can occur once every 5 seconds.
Mender's Ward header
Mender's Ward
Arena
Mender's Ward
Arena
(2 items) Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing the healing taken on your target by 16%.
Merciless Charge header
Merciless Charge
Arena
Merciless Charge
Arena
(2 items) Dealing damage with Critical Charge causes enemies to bleed for 1338 Bleed Damage over 5 seconds. This effect scales off the higher of your Weapon or Spell Damage.
Para Bellum header
Para Bellum
Arena
Para Bellum
Arena
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1096 Maximum Stamina
(5 items) Every 10 seconds you gain a damage shield that absorbs 7010 damage.
Perfected Caustic Arrow header
Perfected Caustic Arrow
Arena
Perfected Caustic Arrow
Arena
(2 items) Adds 103 Weapon Damage, Increases your Weapon Damage by 330 against targets affected by your Poison Arrow.
Perfected Cruel Flurry header
Perfected Cruel Flurry
Arena
Perfected Cruel Flurry
Arena
(2 items) Adds 103 Weapon Damage, When you deal damage with Flurry, your single target damage over time abilities used within 4 seconds gain 0 Spell and Weapon Damage.
Perfected Crushing Wall header
Perfected Crushing Wall
Arena
Perfected Crushing Wall
Arena
(2 items) Adds 1190 Spell Penetration, Your Light and Heavy Attacks deal an additional 1353 damage to enemies in your Wall of Elements.
Perfected Destructive Impact header
Perfected Destructive Impact
Arena
Perfected Destructive Impact
Arena
(2 items) Adds 103 Spell Damage, Reduces the cost of Destructive Touch by 10% and increases your Spell Damage by 600 for 4 seconds after activating it.
Perfected Executioner's Blade header
Perfected Executioner's Blade
Arena
Perfected Executioner's Blade
Arena
(2 items) Adds 526 Weapon Critical, Hidden Blade deals up to 250% more damage to targets under 100% Health when you are standing behind them. Restores 1890 Stamina if the target was below 50% Health.
Perfected Force Overflow header
Perfected Force Overflow
Arena
Perfected Force Overflow
Arena
(2 items) Adds 877 Maximum Magicka, Casting Force Siphon on a target within 15 meters of you causes a surge of magical energy to tether between you for 10 seconds. While the tether persists and you remain in range, you and allies in the tether restore 175 Magicka and Stamina every 1 second. This effect can occur once every 10 seconds.
Perfected Frenzied Momentum header
Perfected Frenzied Momentum
Arena
Perfected Frenzied Momentum
Arena
(2 items) Adds 877 Maximum Stamina, While Momentum is active, casting Stamina abilities while in combat generates a stack of Frenzied Momentum for 20 seconds, increasing your Weapon Damage by 38 up to 5 times. Upon reaching max stacks, your next Heavy Attack consumes all stacks and releases a violent explosion of energy around you, dealing 1495 Physical Damage to all enemies within 8 meters, scaling off the higher of your Weapon or Spell Damage.
Perfected Gallant Charge header
Perfected Gallant Charge
Arena
Perfected Gallant Charge
Arena
(2 items) Adds 1190 Armor, Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability cast within 3 seconds by 100%.
Perfected Grand Rejuvenation header
Perfected Grand Rejuvenation
Arena
Perfected Grand Rejuvenation
Arena
(2 items) Adds 877 Maximum Magicka, The initial heal of Grand Healing invigorates you and group members affected for 4 seconds, restoring 117 Magicka and Stamina every 1 second.
Perfected Mender's Ward header
Perfected Mender's Ward
Arena
Perfected Mender's Ward
Arena
(2 items) Adds 103 Magicka Recovery, Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing the healing taken on your target by 16%.
Perfected Merciless Charge header
Perfected Merciless Charge
Arena
Perfected Merciless Charge
Arena
(2 items) Adds 1190 Physical Penetration, Dealing damage with Critical Charge causes enemies to bleed for 1338 Bleed Damage over 5 seconds. This effect scales off the higher of your Weapon or Spell Damage.
Perfected Point-Blank Snipe header
Perfected Point-Blank Snipe
Arena
Perfected Point-Blank Snipe
Arena
(2 items) Adds 103 Weapon Damage, Increases your damage done with Snipe based on how close you are to your target. Max Damage: 33% at 3 meters. Minimum Damage: 5% at 18.5 meters.
Perfected Precise Regeneration header
Perfected Precise Regeneration
Arena
Perfected Precise Regeneration
Arena
(2 items) Adds 526 Spell Critical, When your Regeneration critically strikes, you restore 558 Magicka. This effect cannot occur from simultaneous critical strikes.
Perfected Puncturing Remedy header
Perfected Puncturing Remedy
Arena
Perfected Puncturing Remedy
Arena
(2 items) Adds 3% Healing Taken, When you deal damage with Puncture, you heal for 2230 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
Perfected Radial Uppercut header
Perfected Radial Uppercut
Arena
Perfected Radial Uppercut
Arena
(2 items) Adds 1190 Physical Penetration, Uppercut deals 45% of its damage to all enemies near your primary target.
Perfected Rampaging Slash header
Perfected Rampaging Slash
Arena
Perfected Rampaging Slash
Arena
(2 items) Adds 77 Magicka Recovery, Adds 77 Stamina Recovery, When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 0 Magicka and Stamina.
Perfected Spectral Cloak header
Perfected Spectral Cloak
Arena
Perfected Spectral Cloak
Arena
(2 items) Adds 103 Stamina Recovery, Dealing damage with Blade Cloak grants you Spectral Cloak for 0 seconds, reducing your damage taken and increasing your damage done by 6%.
Perfected Stinging Slashes header
Perfected Stinging Slashes
Arena
Perfected Stinging Slashes
Arena
(2 items) Adds 526 Weapon Critical, Twin Slashes deals 0 more damage for each hit of the initial attack and bleed.
Perfected Thunderous Volley header
Perfected Thunderous Volley
Arena
Perfected Thunderous Volley
Arena
(2 items) Adds 526 Weapon Critical, Increases the damage Volley deals by 430 each tick. This bonus increases by 143 every time Volley ticks, up to a maximum of 8 times.
Perfected Titanic Cleave header
Perfected Titanic Cleave
Arena
Perfected Titanic Cleave
Arena
(2 items) Adds 1190 Physical Penetration, Increases the direct damage Cleave deals by 1550 for each enemy in its cone.
Perfected Virulent Shot header
Perfected Virulent Shot
Arena
Perfected Virulent Shot
Arena
(2 items) Adds 526 Weapon Critical, Scatter Shot applies a damage over time effect that deals 65% of your initial attack as Poison Damage every 2 seconds for 4 seconds. The duration increases if you are farther away from your target to a maximum of 12 seconds.
Perfected Void Bash header
Perfected Void Bash
Arena
Perfected Void Bash
Arena
(2 items) Adds 965 Maximum Health, When you deal damage with Power Bash, you apply Call of the Void to yourself for 2 seconds. Enemies within 12 meters are immediately pulled to you. After Call of the Void ends, you apply Major Maim to enemies in the area for 10 seconds, reducing their damage done by 10%. This effect can occur once every 13 seconds.
Perfected Wild Impulse header
Perfected Wild Impulse
Arena
Perfected Wild Impulse
Arena
(2 items) Adds 1190 Spell Penetration, Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 636 Flame, 636 Shock, and 636 Frost Damage over 8 seconds. Each element ticks once over the duration. The damage scales off the higher of your Weapon or Spell Damage.
Perfected Wrath of Elements header
Perfected Wrath of Elements
Arena
Perfected Wrath of Elements
Arena
(2 items) Adds 1190 Spell Penetration, Casting Weakness to Elements on a target within 15 meters of you causes a surge of elemental energy to tether between you for 10 seconds. While the tether persists, enemies touching the tether take 331 Flame Damage, 331 Shock Damage, or 331 Frost Damage every 1 second, which increases by 1% each time it deals damage, up to 20%. This effect can occur once every 10 seconds, and scales off the higher of your Weapon or Spell Damage.
Permafrost header
Permafrost
Arena
Permafrost
Arena
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Magicka Recovery
(5 items) While you have a damage shield on you, your Health Recovery is increased by 1106.
Pestilent Host header
Pestilent Host
Arena
Pestilent Host
Arena
(2 items) Adds 1487 Physical Penetration
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon Damage
(5 items) Adds 1487 Physical Penetration, Whenever you kill an enemy afflicted with a poison effect, their corpse releases a writhing mass of Fetcherflies, which seek out the nearest enemy within 12 meters, causing them to bleed for 6140 Bleed Damage over 10 seconds. This effect scales off the higher of your Weapon or Spell Damage.
Point-Blank Snipe header
Point-Blank Snipe
Arena
Point-Blank Snipe
Arena
(2 items) Increases your damage done with Snipe based on how close you are to your target. Max Damage: 33% at 3 meters. Minimum Damage: 5% at 18.5 meters.
Precise Regeneration header
Precise Regeneration
Arena
Precise Regeneration
Arena
(2 items) When your Regeneration critically strikes, you restore 558 Magicka. This effect cannot occur from simultaneous critical strikes.
Puncturing Remedy header
Puncturing Remedy
Arena
Puncturing Remedy
Arena
(2 items) When you deal damage with Puncture, you heal for 2230 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
Radial Uppercut header
Radial Uppercut
Arena
Radial Uppercut
Arena
(2 items) Uppercut deals 45% of its damage to all enemies near your primary target.
Rampaging Slash header
Rampaging Slash
Arena
Rampaging Slash
Arena
(2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1904 Magicka and Stamina.
Robes of Destruction Mastery header
Robes of Destruction Mastery
Arena
Robes of Destruction Mastery
Arena
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 657 Spell Critical
(4 items) Adds 129 Spell Damage
(5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2840.
Spectral Cloak header
Spectral Cloak
Arena
Spectral Cloak
Arena
(2 items) Dealing damage with Blade Cloak grants you Spectral Cloak for 0 seconds, reducing your damage taken and increasing your damage done by 6%.
Stinging Slashes header
Stinging Slashes
Arena
Stinging Slashes
Arena
(2 items) Twin Slashes deals 1635 more damage for each hit of the initial attack and bleed.
Thunderous Volley header
Thunderous Volley
Arena
Thunderous Volley
Arena
(2 items) Increases the damage Volley deals by 430 each tick. This bonus increases by 143 every time Volley ticks, up to a maximum of 8 times.
Titanic Cleave header
Titanic Cleave
Arena
Titanic Cleave
Arena
(2 items) Increases the direct damage Cleave deals by 1550 for each enemy in its cone.
Virulent Shot header
Virulent Shot
Arena
Virulent Shot
Arena
(2 items) Scatter Shot applies a damage over time effect that deals 65% of your initial attack as Poison Damage every 2 seconds for 4 seconds. The duration increases if you are farther away from your target to a maximum of 12 seconds.
Void Bash header
Void Bash
Arena
Void Bash
Arena
(2 items) When you deal damage with Power Bash, you apply Call of the Void to yourself for 2 seconds. Enemies within 12 meters are immediately pulled to you. After Call of the Void ends, you apply Major Maim to enemies in the area for 10 seconds, reducing their damage done by 10%. This effect can occur once every 13 seconds.
Wild Impulse header
Wild Impulse
Arena
Wild Impulse
Arena
(2 items) Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 636 Flame, 636 Shock, and 636 Frost Damage over 8 seconds. Each element ticks once over the duration. The damage scales off the higher of your Weapon or Spell Damage.
Winterborn header
Winterborn
Arena
Winterborn
Arena
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Spell Damage
(5 items) When you deal Frost Damage, you summon an ice pillar that deals 1125 Frost damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
Wrath of Elements header
Wrath of Elements
Arena
Wrath of Elements
Arena
(2 items) Casting Weakness to Elements on a target within 15 meters of you causes a surge of elemental energy to tether between you for 10 seconds. While the tether persists, enemies touching the tether take 331 Flame Damage, 331 Shock Damage, or 331 Frost Damage every 1 second, which increases by 1% each time it deals damage, up to 20%. This effect can occur once every 10 seconds, and scales off the higher of your Weapon or Spell Damage.

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