Fellowship Prog - U50 DK Tank: Close Range - Dragonknight Build PvE - ESO

Read the guide below!!! Class masteries are Lead from the Front and Resolute Defense or Booming Voice.

By exlrf98   •  Updated 2 weeks ago

Introduction

Read the guide below!!! Class masteries are Lead from the Front and Resolute Defense or Booming Voice.

Setups

Different variations of this build

Armor Sets

All equipped armor sets
Equipped active Skills
Plan a skill bar with this build

Champion Points

All active and passive stars

Character

All about character setup

Attributes

  • Icon icon
    Magicka
    0
  • Icon icon
    Health
    64
  • Icon icon
    Stamina
    0

Mundus stone, Curse

Food, Drinks & Potions
Icon icon Orzorga's Smoked Bear Haunch
Increase Max Health by 4312, Health Recovery by 406 and Stamina and Magicka Recovery by 369 for 2 hours.
Frost Mirriam (1)
Perfect Roe (1)
Red Meat (1)
Tomato (1)
White Cap (1)
Icon icon Jewels of Misrule
Increase Stamina and Magicka Recovery by 357 and Max Health by 3927 for 2 hours.
These effects are scaled based on your level.
Bervez Juice (1)
Lotus (1)
Mint (1)
Rose (1)
Columbine (1)
Icon icon
Essence of Health
Restore 8536 Health immediately.
Grants Major Fortitude which increases your Health Recovery by 30% for 52.8 seconds.

Restore 7582 Magicka immediately.
Grants you Major Intellect which increases your Magicka Recovery by 30% for 47.6 seconds.

Restore 7582 Stamina immediately.
Grants Major Endurance which increases your Stamina Recovery by 30% for 47.6 seconds.
Icon icon
Essence of Magicka
Restore 7582 Magicka immediately.
Grants you Major Intellect which increases your Magicka Recovery by 30% for 47.6 seconds.

Restore 7582 Stamina immediately.
Grants Major Endurance which increases your Stamina Recovery by 30% for 47.6 seconds.

Grants you Minor Heroism, restoring 1 Ultimate every 1.5 seconds for 47.6 seconds.
Icon icon
Crown Tri-Restoration Potion

Passives

All passive Skills

Addon Export

You can use this to import this build into the following addons: Caro's Skill Point Saver.

Buffs & Debuffs

Buffs granted from skills, items & potions
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Gallop icon
Gallop
Increases Mounted Speed by 15%
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Mending icon
Major Mending
Increases Healing Done by 16%
Major Protection icon
Major Protection
Reduces damage taken by 10%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Major Vulnerability icon
Major Vulnerability
Increases Damage Taken by 10%
Minor Aegis icon
Minor Aegis
Decreases Damage Taken in Dungeons & Trials by 5%
Minor Brutality icon
Minor Brutality
Increases Weapon Damage by 10%
Minor Courage icon
Minor Courage
Increases Weapon Damage and Spell Damage by 215
Minor Fortitude icon
Minor Fortitude
Increases Health Recovery by 15%
Minor Heroism icon
Minor Heroism
Grants 1 Ultimate every 1.5 seconds
Minor Maim icon
Minor Maim
Reduces damage done by 5%
Minor Vulnerability icon
Minor Vulnerability
Increases Damage Taken by 5%

Guide

Build Explanation

WILLITH

 

Class Mastery

Lead from the Front - provides group wide major berkserk and major protection for 1 sec per 15 ult spent. Paired with Standard of Might which needs to be placed in group for everyone to benefit from so swapping this out for Magma Shell or War Horn in bosses where this isn't possible might be better. 

Resolute Defense - increases the amount of damage you block the longer you block. Also has a chance to restore stamina

Booming Voice can also be used instead of Resolute Defense if you find you are lacking sustain instead.

Skills

There are a few complexities to the DK tank regarding skills. A lot of their skills are close range and single target which isn't ideal for the ice dragon or add pulls.

For add pulls, Elemental Susceptibility is swapped out for Razor Caltrops and Leashing Soul put on the front bar.

Heart of Flame gives you a ton of sustain by giving you a portion of your missing resources back plus a bit of health. A very solid bit of sustain for DKs.

Fossilise is another one, as the range is only 7 meters so using this on a boss where you have to maintain distance like Lokkestiiz in Sunspire (Ice dragon) isn't feasible. Magma Fist can be used instead which provides a unique ~4% dmg taken debuff at the cost of being expensive in stamina.

Hearth and Home gives you nice major protection and minor heroism and healing while in its area but can be replaced by Blood of the Green Dragon if you feel that you need a burst heal instead.

Igneous Weapons is a support skill for classes where major brutality/sorcery isn't easily gained, also lasts a minute so should only need to cast a few times a boss.

Igneous Shield on the close range setup and Blood of the Green Dragon on the long range setup are flex skills that can be changed with whatever you wanted, but just a demonstration of useful skills for survivability.

Dragonknights don't have a class source of minor resolve so I've put in Ulfsilds Contingency with dmg shield and gladiators tenacity to deal with that. It's not ideal but it will give you the mages guild passives which are good to have.

 

Sets

Throughout the trial, Yolnahkriins will be worn on the body so everyone is getting minor courage.

For add pulls, use Vateshran on the front bar and Turning Tide on the back for conal major vulnerability.

In bosses, switch out turning tide for Stonehulk Domination which will proc major vulnerability on taunt. A single taunt will be kept on one bar so that this is kept up. Vateshran can be replaced with 1pc Trainee and 1pc Druids Braid if it feels necessary. Same with the double barring of Stonehulk on the Long/Close Range setups.

For set traits, I've put the big armour pieces in reinforced but these can be changed to sturdy or divines at your discretion depending on whether you can make the armour cap without it.

Infused traits on the jewellery are recommended as the main tank is usually on their own so self sufficiency is key.

Updated 2 weeks ago