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Gankmage 2.0: Wretched Vitality - Sorcerer Construye PvP - ESO

Base class sorcerer + scribing needed. See guide at bottom for full description.

By CurrentBias   •  Updated hace 36 segundos

Seasons of the Worm Cult Part 2 PvP Distribuidor de daño de Magicka Sorcerer Tiene configuraciones de subclasificación

Introducción

Base class sorcerer + scribing needed. See guide at bottom for full description.

Configuraciones

Diferentes variantes de esta construcción

Sets de armadura

Todos los conjuntos de armadura equipados
Habilidades activas equipadas
Se utilizan las siguientes líneas de habilidad de otras clases : Nightblade -> Asesinato
Más información sobre las subclases aquí

Personaje

Todo sobre la configuración del personaje

Atributos

  • Icon icon
    Magia
    64
  • Icon icon
    Salud
    0
  • Icon icon
    Aguante
    0

Piedra Mundus, Maldición

Alimentos, bebidas y pociones
Icon icon calaveras de azúcar embrujadas
Aguileña (2)
Harina (5)
Jalea De Scrib (2)
Jugo De Bervez (2)
Miel (5)
Todas las habilidades pasivas

Atajos y debilidades

Mejoras otorgadas por habilidades, objetos y pociones
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Minor Aegis icon
Minor Aegis
Decreases Damage Taken in Dungeons & Trials by 5%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Courage icon
Minor Courage
Increases Weapon Damage and Spell Damage by 215
Minor Endurance icon
Minor Endurance
Increases your Stamina Recovery by 15%
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Minor Fortitude icon
Minor Fortitude
Increases Health Recovery by 15%
Minor Heroism icon
Minor Heroism
Grants 1 Ultimate every 1.5 seconds
Minor Intellect icon
Minor Intellect
Increases your Magicka Recovery by 15%
Minor Mending icon
Minor Mending
Increases Healing Done by 8%
Minor Protection icon
Minor Protection
Reduces damage taken by 5%
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974
Minor Slayer icon
Minor Slayer
Increases damage dealt in Dungeons and Trials by 5%

Guía

Explicación de la construcción
Esta guía está escrita en Inglés.

This build is streamlined to take full advantage of Oakensoul. The goal is constant uptime on offense and sustain buffs (including minor heroism and an obscure favorite: minor courage), enabling a more constant state of readiness with which we can re-enter combat more quickly + have more resources for pressure, pursuit, or escape.

The difference with 2.0 is that I finally caved to the Asssassination meta. I realized that Invisibility + Major Expedition + Major Vitality potions could replace Shadowy Disguise entirely if the tradeoff of a 30-second cooldown were worth the raw power of Assassination burst (it is). I just needed to source the sustain loss elsewhere, since I was relying on tripots for the Major sustain buffs. I rescribed Major Breach to those, dropped the Atronach mundus for Lover to make up for some of the lost penetration, and swapped Power Overload for Energy Overload for the sustain. We sit at roughly 17.3k pen before Crystal Weapon & Minor Breach, and without champion points.

Strengths: burst and pressure.

  • For our opening move, Crystal Weapon stuns from range, as long as we're sneaking and flanking.
  • Constant uptime on Minor Heroism, which means near-constant access to Energy Overload.
  • Excellent mobility due to Streak and Swift jewelry. We sneak at full speed due to vampirism, and it's free with Darloc Brae (we actually recover lost stamina slowly while sneaking).
  • 6% of stage 3 vampirism's increased ability cost is offset through the Unholy Knowledge passive from Dark Magic. We also get 10% off the next skill cast after Crystal Weapon.

Weaknesses: a lack of multiple sources of passive healing in combat, and no source of Minor Expedition.

  • We have a bit of passive healing from the Blood Magic passive every time we cast Crystal Weapon, otherwise our entire source of healing is Contingency (Darloc Brae version) or Vigor (Wretched Vitality version). Major Vitality from the invis potion helps boost this in a pinch.
  • We're going for extra penetration (Colovian Highlands) instead of health (Trainee) with our leftover armor slot, and making hefty use of dodge to survive, since we don't have any additional crit resistance. If it looks like we're about to die, we pop the invis potion and get the hell out of there.
CurrentBias

CurrentBias

Actualizado hace 36 segundos