Gankmage 2.0: Wretched Vitality - Sorcier Construire PvP - ESO

Base class sorcerer + scribing needed. See guide at bottom for full description.

By CurrentBias   •  Updated il y a 56 minutes

Seasons of the Worm Cult Part 2 PvP Damage Dealer Magie Sorcier A des configurations de sous-classement

Introduction

Base class sorcerer + scribing needed. See guide at bottom for full description.

Configurations

Différentes variantes de cette construction

Ensembles d'Armure

Toutes les armures équipées
Compétences actives équipées
Les lignes de compétences suivantes des autres classes sont utilisées. : Lame noire -> Assassinat
Pour en savoir plus sur les sous-classes, clique ici

Personnage

Tout sur la configuration des personnages

Attributs

  • Icon icon
    Magie
    64
  • Icon icon
    Santé
    0
  • Icon icon
    Vigueur
    0

Pierre de Mundus, Malédiction

Nourriture, boissons et potions
Icon icon Crânes en sucre ensorcelés
Ancolie (2)
Farine (5)
Gelée De Scrib (2)
Jus De Bervez (2)
Miel (5)
Toutes les compétences passives

Buffs & Debuffs

Les bonus accordés par les compétences, les objets et les potions
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Minor Aegis icon
Minor Aegis
Decreases Damage Taken in Dungeons & Trials by 5%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Courage icon
Minor Courage
Increases Weapon Damage and Spell Damage by 215
Minor Endurance icon
Minor Endurance
Increases your Stamina Recovery by 15%
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Minor Fortitude icon
Minor Fortitude
Increases Health Recovery by 15%
Minor Heroism icon
Minor Heroism
Grants 1 Ultimate every 1.5 seconds
Minor Intellect icon
Minor Intellect
Increases your Magicka Recovery by 15%
Minor Mending icon
Minor Mending
Increases Healing Done by 8%
Minor Protection icon
Minor Protection
Reduces damage taken by 5%
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974
Minor Slayer icon
Minor Slayer
Increases damage dealt in Dungeons and Trials by 5%

Guide

Explication de la construction
Ce guide est écrit en Anglais.

This build is streamlined to take full advantage of Oakensoul. The goal is constant uptime on offense and sustain buffs (including Minor Heroism and an obscure favorite: Minor Courage), enabling a more constant state of readiness with which we can re-enter combat more quickly + have more resources for pressure, pursuit, or escape.

The difference with 2.0 is that I finally caved to the Asssassination meta. I realized that Invisibility + Major Expedition + Major Vitality potions could replace Shadowy Disguise entirely if the tradeoff of a 30-second cooldown were worth the raw power of Assassination burst (it is). I just needed to source the sustain loss elsewhere, since I was relying on tripots for the Major sustain buffs. I rescribed Major Breach to those, dropped the Atronach mundus for Lover to make up for some of the lost penetration, and swapped Power Overload for Energy Overload for the sustain. We sit at roughly 17.3k pen before Crystal Weapon & Minor Breach, and without champion points.

Strengths: burst and pressure.

  • For our opening move, Crystal Weapon stuns from range, as long as we're sneaking and flanking.
  • Constant uptime on Minor Heroism, which means near-constant access to Energy Overload.
  • Excellent mobility due to Streak and Swift jewelry. We sneak at full speed due to vampirism, and it's free with Darloc Brae (we actually recover lost stamina slowly while sneaking).
  • 6% of stage 3 vampirism's increased ability cost is offset through the Unholy Knowledge passive from Dark Magic. We also get 10% off the next skill cast after Crystal Weapon.

Weaknesses: a lack of multiple sources of passive healing in combat, and no source of Minor Expedition.

  • We have a bit of passive healing from the Blood Magic passive every time we cast Crystal Weapon, otherwise our entire source of healing is Contingency (Darloc Brae version) or Vigor (Wretched Vitality version). Major Vitality from the invis potion helps boost this in a pinch.
  • We're going for extra penetration (Colovian Highlands) instead of health (Trainee) with our leftover armor slot, and making hefty use of dodge to survive, since we don't have any additional crit resistance. If it looks like we're about to die, we pop the invis potion and get the hell out of there.
CurrentBias

CurrentBias

Mise à jour il y a 56 minutes