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Stamina Nightblade Poison Bow PvP build

Sets

Skills

Champion Points

Champion Bar

Passive Stars

Character

Attributes

  • Icon icon
    Magicka
    0
  • Icon icon
    Health
    0
  • Icon icon
    Stamina
    64

Mundus stone, Curse

Consumables

Passives

Buffs/Debuffs

Name Effect
Major Berserk icon Major Berserk Increases all damage done by 10%
Major Breach icon Major Breach Reduces Physical and Spell Resistance by 5948
Major Brutality icon Major Brutality Increases Weapon Damage by 20%
Major Expedition icon Major Expedition Increases Movement Speed by 30%
Major Prophecy icon Major Prophecy Increases Spell Critical chance by 12%
Major Resolve icon Major Resolve Increases Physical Resistance and Spell Resistance by 5948
Major Savagery icon Major Savagery Increases Weapon Critical by 12%
Major Sorcery icon Major Sorcery Increases Spell Damage by 20%
Minor Defile icon Minor Defile Reduces Healing Received and Health Recovery by 8%
Minor Endurance icon Minor Endurance Increases your Stamina Recovery by 15%
Minor Intellect icon Minor Intellect Increases your Magicka Recovery by 15%
Minor Resolve icon Minor Resolve Increases Physical Resistance and Spell Resistance by 2974
Minor Savagery icon Minor Savagery Increases Weapon Critical by 6%

Screenshots

Guide

Welcome to my poisonous Stamblade bow build! This is still a bit of a work in progress, but when you master the bow bursts, you can rapidly melt your enemies. 

 

If you like this, feel free to drop a like and check out some of my other PvP and PvE builds.

 

Race: The best options are going to be Khajiit, Wood Elf, and Redguard, but all stamina based races should work well for this. 

 

Gear:

Morag Tong and Swamp Raider: These two sets are one of the strongest options for boosting your poison and disease damage. Since some of these pieces can be hard and expensive to acquire, you can mix and match as you need to. Just make sure you have five active pieces of both sets on the front bar.

Kra'gh: A simple one piece bonus of penetration, always useful.

Ring of the Wild Hunt: This gives up extremely high mobility, enabling us to maximize our damage through the Vinedusk passive and avoid melee combat. 

Frenzied Momentum: This gives a nice stack of weapon damage and bonus damage on a heavy attack if you have five stacks. It's hardly make or break, though. The perfected version is definitely not necessary, if you don't want to run vet Vateshran (I don't blame you).

 

Since Concealed Weapon no longer procs Major Berserk, this build has lost a little oomph. (Overall, it was for the best. Nightblades were getting insane damage from that) Without that, it gives us more flexibility on our bars.

 

Beginning Combat:

On your backbar, cast Forward Momentum (or Rally, if you want a healing ability) and Refreshing Path. This procs Major Expedition. Next, cast Reaper's Mark on your target, then use Shadowy Disguise if you're not stealthed. 

Switch to the front bar and fire a Lethal Arrow. 

 

Combat Damage Bursts:

This is the heart and soul of this build. There are four different bursts, which I'll explain below.

 

Basic burst: Fire a Lethal Arrow, weave a light attack in, then fire Silver Shards with another weaved light attack. Due to the difference in the speed of both attacks, they should hit around the same time. 

 

Execute burst: Same as the basic burst, just substitute Poison Injection for Silver Shards. This is a great way to finish off low health enemies.

 

Triple Wammy: Fire Lethal Arrow, then Silver Shards, then Poison Injection, light weaving with each attack. 

 

Doom Burst: This requires you to have a minimum of four stacks of Relentless Focus before beginning. Fire Lethal Arrow, then the Spectral Bow proc from Relentless Focus, then Silver Shards, then Poison Injection, light weaving after each ability cast. This gives a huge damage burst, since Lethal Arrow, Spectral Bow, and Silver Shards will all hit extremely close together, with Poison Injection not too far behind. 

 

A quick note about stealth: it's helpful to set up your bursts, but you don't need to play a heavy hit-and-run style here. So long as your enemy isn't really tanky, you should have good success standing your ground and bursting him down instead of running.

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