Arcane Archer - Sorcerer Build PvE - ESO

Critical DPS with enough survivability to be off tank with a very easy and consistent light/heavy attack weave.

By techsean   •  Updated 6 months ago

Necrom PvE Stamina Damage Dealer Sorcerer

Introduction

Critical DPS with enough survivability to be off tank with a very easy and consistent light/heavy attack weave.

Armor Sets

All equipped armor sets
Equipped active Skills

Champion Points

All active and passive stars

Character

All about character setup

Race Options

Attributes

  • Icon icon
    Magicka
    0
  • Icon icon
    Health
    10
  • Icon icon
    Stamina
    54

Mundus stone, Curse

Passives

All passive Skills

Buffs & Debuffs

Buffs granted from skills, items & potions
Gallop icon
Gallop
Increases Mounted Speed by 15%
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Expedition icon
Major Expedition
Increases Movement Speed by 30%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Breach icon
Minor Breach
Reduces Physical and Spell Resistance by 2974
Minor Expedition icon
Minor Expedition
Increases Movement Speed by 15%
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Minor Prophecy icon
Minor Prophecy
Increases Spell Critical chance by 6%

Guide

Build Explaination

On either bar, start with Critical Surge and be sure to refresh every 33 seconds in combat. Most battles don't last that long, but if you're in a solo boss battle you can have the sustain with it on to hold up against about half of the world bosses. Critical Surge is most of your survivability though, with a solid heal every time you critically hit which should be about every other strike, depending on how leveled your gear is in improving your mundus stone effects. When solo I have a 55% chance to crit out of combat.

 

Then every 2 strikes enable Crystal Weapon and Light Attack twice, or if you're low on stamina in of-tank mode, Heavy Attack then Light Attack. And repeat.

 

When the hostile is new you can drop in a Poison Injection every 20 seconds, but when they are below 50% health, I'll start dropping Poison Injections once every weave.

 

If you're about to take a big hit obviously Roll/Dodge is your go to, but in Archer mode you can also shield with Hardened Ward. Where as in Tank mode you NEED to keep the ward from Shielded Assault up consistently. Using Shielded Assault is your biggest Stamina Drain which is when you'll need to think about using Heavy Attacks in your Crystal Weapon weave.

 

Your ultimate ability on both bars Suppression Field is a nice damage and stun. Most of the time in solo PvE it's completely unnecessary. It does come in handy for boss battles though. And can be helpful for your group on a big pull.

techsean

techsean

Updated 6 months ago