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Arcane Archer - Sorcerer Construye PvE - ESO

Critical DPS with enough survivability to be off tank with a very easy and consistent light/heavy attack weave.

By techsean   •  Updated hace 6 meses

Necrom PvE Distribuidor de daño por resistencia Sorcerer

Introducción

Critical DPS with enough survivability to be off tank with a very easy and consistent light/heavy attack weave.

Sets de armadura

Todos los conjuntos de armadura equipados
Habilidades activas equipadas
Todas las estrellas activas y pasivas

Personaje

Todo sobre la configuración del personaje

Opciones de carrera

Atributos

  • Icon icon
    Magia
    0
  • Icon icon
    Salud
    10
  • Icon icon
    Aguante
    54

Piedra Mundus, Maldición

Todas las habilidades pasivas

Atajos y debilidades

Mejoras otorgadas por habilidades, objetos y pociones
Gallop icon
Gallop
Increases Mounted Speed by 15%
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Expedition icon
Major Expedition
Increases Movement Speed by 30%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Breach icon
Minor Breach
Reduces Physical and Spell Resistance by 2974
Minor Expedition icon
Minor Expedition
Increases Movement Speed by 15%
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Minor Prophecy icon
Minor Prophecy
Increases Spell Critical chance by 6%

Guía

Explicación de la construcción
Esta guía está escrita en Inglés.

On either bar, start with Critical Surge and be sure to refresh every 33 seconds in combat. Most battles don't last that long, but if you're in a solo boss battle you can have the sustain with it on to hold up against about half of the world bosses. Critical Surge is most of your survivability though, with a solid heal every time you critically hit which should be about every other strike, depending on how leveled your gear is in improving your mundus stone effects. When solo I have a 55% chance to crit out of combat.

 

Then every 2 strikes enable Crystal Weapon and Light Attack twice, or if you're low on stamina in of-tank mode, Heavy Attack then Light Attack. And repeat.

 

When the hostile is new you can drop in a Poison Injection every 20 seconds, but when they are below 50% health, I'll start dropping Poison Injections once every weave.

 

If you're about to take a big hit obviously Roll/Dodge is your go to, but in Archer mode you can also shield with Hardened Ward. Where as in Tank mode you NEED to keep the ward from Shielded Assault up consistently. Using Shielded Assault is your biggest Stamina Drain which is when you'll need to think about using Heavy Attacks in your Crystal Weapon weave.

 

Your ultimate ability on both bars Suppression Field is a nice damage and stun. Most of the time in solo PvE it's completely unnecessary. It does come in handy for boss battles though. And can be helpful for your group on a big pull.

techsean

techsean

Actualizado hace 6 meses