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Naj-Caldeesh - ESO
Establece en Naj-Caldeesh
4 establece
Monster Set
Nivel 50 - PC 160

(1 item) Adds 1164 Maximum Health.
(2 items) While in combat, performing a roll dodge creates a 6 meter pool of blood. After a 1 second delay, enemies in the pool take 1850 Magic Damage. Gain a Damage Shield for 6 seconds based on total damage done by the pool to enemies, up to 15000 damage. This effect can occur once every 10 seconds and the amount of damage done scales off your Max Health and cannot critically hit.
(2 items) While in combat, performing a roll dodge creates a 6 meter pool of blood. After a 1 second delay, enemies in the pool take 1850 Magic Damage. Gain a Damage Shield for 6 seconds based on total damage done by the pool to enemies, up to 15000 damage. This effect can occur once every 10 seconds and the amount of damage done scales off your Max Health and cannot critically hit.
Dungeon
Nivel 50 - PC 160

(2 items) Adds 657 Critical Chance
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
Dungeon
Nivel 50 - PC 160

(2 items) Adds 4% Healing Taken
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Stamina
(5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage take by 10% for 12 seconds. This effect can occur once every 15 seconds.
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Stamina
(5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage take by 10% for 12 seconds. This effect can occur once every 15 seconds.
Dungeon
Nivel 50 - PC 160

(2 items) Adds 657 Critical Chance
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 123383 Physical Damage per stack consumed.
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 123383 Physical Damage per stack consumed.