Vic - Templar Build PvE - ESO

Solo -- Survival is for max survivability. The two others are with more dps, one without Pale Order, other with Pale Order.

By frogthroat   •  Updated 1 month ago

Setups

Different variations of this build

Armor Sets

All equipped armor sets
Equipped active Skills

Champion Points

All active and passive stars

Character

All about character setup

Race Options

Attributes

  • Icon icon
    Magicka
    64
  • Icon icon
    Health
    0
  • Icon icon
    Stamina
    0

Mundus stone, Curse

Food, Drinks & Potions
Icon icon Ghastly Eye Bowl
Bananas (1)
Fleshfly Larva||Fleshfly Larvae (1)
Rose (1)
Saltwater Bait (1)
Worms
Icon icon
Crown Tri-Restoration Potion

Passives

All passive Skills

Buffs & Debuffs

Buffs granted from skills, items & potions
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Gallop icon
Gallop
Increases Mounted Speed by 15%
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Minor Magickasteal icon
Minor Magickasteal
Restores 168 Magicka every second to you and allies who damage the target
Minor Mending icon
Minor Mending
Increases Healing Done by 8%
Minor Protection icon
Minor Protection
Reduces damage taken by 5%
Minor Sorcery icon
Minor Sorcery
Increases Spell Damage by 10%

Guide

Build Explaination

Inner Light is not used. It's there only for the passive bonuses. High max magicka increases damage.

 

Survival and damage both rely on max magicka and crit chance.

 

Pre-fight: Elemental Drain and Channeled Focus.

Fight: Unstable Wall of Elements > Blazing Spear > Degeneration > Barbed Trap > Puncturing Sweeps > Radiant Glory > light attack weaving with Puncturing Sweeps until Radiant Glory does its thing.

 

If you timed it correctly Unstable Wall of Elements blows up before Radiant Glory → More copied damage for Radiant Glory.

That is also the reason why there's one Puncturing Sweeps before Radiant Glory. Unstable Wall is up for 10 seconds, Radiant Glory only 6 seconds, so there is a need for spending just over 4 seconds between placing Unstable Wall and Radiant Glory. If there is a 1+ second delay between Unstable blowing up and Radiant Glory smashing the enemy, consider dropping the Puncturing Sweeps before Radiant Glory. It's there basically just to fill the time.

 

Barbed Trap and Flawless Dawnbreaker are on the front bar for the Fighters Guild passives. Dawnbreaker is not that much used. For actually using an ultimate I prefer either Destruction Staff or Mages Guild ultimates.

Solo DPS still has Iceheart for damage shield, so as long as you crit you have a shield.

With the Ring of the Pale Order there is no damage shield and health being less than 18k there are a couple of changes: Barbed Trap is changed to shield to get out of a sticky situation. Food is changed to Witchmother's Potent Brew for the extra health with the cost of some magicka recovery. Iceheart is changed to one piece Slimecraw for the extra crit (doesn't matter which piece, the other piece should be Deadly Strike) and as Deadly Strike body pieces are medium armour, also the Medium Armor passives are used.

 

Build will be updated once I accumulate more CP and perhaps get a Maelstrom staff.

frogthroat

frogthroat

Updated 1 month ago