Arcanist Resource Battery - Build PvE

Healer build with group resource sustain and half-decent damage.

By 4x6JuJu   •  Updated 6 hours ago

Introduction

Healer build with group resource sustain and half-decent damage.

Pros & Cons

Pros

  • Great group resource support
  • More tanky than the average healer
  • Decent DPS when not spam healing
  • Your group is going to love the ult gen
  • Group-wide Major Force
  • Decent stamina helps with defensives and mobility
  • More than enough healing for all content

Cons

  • Low resistance
  • Small amount of burst healing
  • Cryptcanon ultimate takes away from utility
  • No subclassing bonuses
  • Mediocre damage shielding

Armor Sets

All equipped armor sets
Equipped active Skills
Plan a skill bar with this build

Character

All about character setup

Race Options

Attributes

  • Icon icon
    Magicka
    34
  • Icon icon
    Health
    17
  • Icon icon
    Stamina
    13

Mundus stone, Curse

Food, Drinks & Potions
Icon icon Bewitched Sugar Skulls
Increase Max Health by 4620, Max Stamina and Magicka by 4250, and Health Recovery by 462 for 2 hours.
These effects are scaled based on your level.
Bervez Juice (2)
Flour (5)
Honey (5)
Scrib Jelly (2)
Columbine (2)

Passives

All passive Skills

Addon Export

You can use this to import this build into the following addons: Caro's Skill Point Saver.

Buffs & Debuffs

Buffs granted from skills, items & potions
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Endurance icon
Major Endurance
Increases your Stamina Recovery by 30%
Major Force icon
Major Force
Increases Critical Damage by 20%
Major Fortitude icon
Major Fortitude
Increases Health Recovery by 30%
Major Intellect icon
Major Intellect
Increases your Magicka Recovery by 30%
Major Mending icon
Major Mending
Increases Healing Done by 16%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Minor Courage icon
Minor Courage
Increases Weapon Damage and Spell Damage by 215
Minor Endurance icon
Minor Endurance
Increases your Stamina Recovery by 15%
Minor Evasion icon
Minor Evasion
Reduces damage taken from Area of Effect attacks by 10%
Minor Expedition icon
Minor Expedition
Increases Movement Speed by 15%
Minor Fortitude icon
Minor Fortitude
Increases Health Recovery by 15%
Minor Heroism icon
Minor Heroism
Grants 1 Ultimate every 1.5 seconds
Minor Intellect icon
Minor Intellect
Increases your Magicka Recovery by 15%

Guide

Build Explanation

Fairly simple healer build that provides a lot of sustain by existing. No-Champion points are included in the build as it is very flexible and you can frankly build how you want without burning the pot per se.


I would switch out Cryptcanon Vestments iconCryptcanon Vestments for 2-piece Sentinel of Rkugamz iconSentinel of Rkugamz in 12-person content but it is amazing in 4-person content. Try to use [Crypt Transfer] at about 300 ultimate so you don't over-cap people's ultimates too much.

Echoing Vigor iconEchoing Vigor for most damage, Radiating Regeneration iconRadiating Regeneration as well for higher amounts of damage, Tidal Chakram iconTidal Chakram for when your group is low but not in immediate danger and Cascading Fortune iconCascading Fortune for intense heal checks and panic moments. Even if your party isn't taking any damage, I'd keep up Echoing Vigor iconEchoing Vigor just to make sure you have decent uptime on Ink-Scribe's Verve iconInk-Scribe's Verve.

For damage, make sure to use Recuperative Treatise iconRecuperative Treatise before fights start and whenever you have a good chance to reapply it. Reconstructive Domain iconReconstructive Domain can help your group's sustain and healing but I guarantee* you everyone will stand 2 inches outside of it. Fulminating Rune iconFulminating Rune provides a lot of damage and synergy activation so keep it up if you can. Anytime you don't need to heal, spam Writhing Runeblades iconWrithing Runeblades and if you know you don't need crux for healing immediately, pop Pragmatic Fatecarver iconPragmatic Fatecarver potentially twice with Fate Realigned iconFate Realigned.

Charging Maneuver iconCharging Maneuver is a useful mobility tool for large arenas and getting between pulls but it can easily be swapped out for another piece of utility. To an extent, you can also swap out Tidal Chakram iconTidal Chakram as its uses are minimal.

Updated 6 hours ago