Trial
Level 50 - CP 160
Peace and Serenity
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) While you are standing still, you gain 465 Weapon and Spell Damage. While you are moving, you gain 203 Health, Magicka, and Stamina Recovery.
Jewels
Weapons
Light Armor
Name: Peace and SerenityWeapons
Light Armor
Type: Trial
DLC Requirement: Necrom
Perfected version of this set: Perfected Peace and Serenity
Location: Buffs Peace and Serenity is an armor set in the Elder Scrolls Online that can be obtained in Sanity’s Edge. It is part of the Necrom DLC pack.
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Peace and Serenity.
This armor set was discussed on Reddit. Learn what other players think about Peace and Serenity.
Frequently asked questions
Which DLC do I need to obtain Peace and Serenity in ESO?
To obtain Peace and Serenity you must own the Necrom DLCWhere does Peace and Serenity drop in ESO?
Peace and Serenity drops in Sanity’s EdgePeace and Serenity in the news
How Good Are the New Trial Sets in ESO Necrom?
An overview and quick review of the new Trial sets in the Elder Scrolls Online's upcoming Necrom Chapter.
An overview and quick review of the new Trial sets in the Elder Scrolls Online's upcoming Necrom Chapter.
Related
Trial
Level 50 - CP 160
Perfected Whorl of the Depths
(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 657 Critical Chance, When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 988 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 743 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
Trial
Level 50 - CP 160
Perfected Test of Resolve
(2 items) Adds 1487 Armor(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1206 Maximum Health
(5 items) Adds 1487 Armor, When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor Buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
Trial
Level 50 - CP 160
Perfected Sul-Xan's Torment
(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 657 Critical Chance
(5 items) Adds 657 Critical Chance, When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.
Trial
Level 50 - CP 160
Lunar Bastion
(2 items) Adds 4% Healing Taken(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1206 Maximum Health
(5 items) When you activate a synergy, you create a lunar blessing underneath you for 8 seconds. The blessing grants a stacking damage shield every 2 seconds that absorbs 2737 damage per stack for you and your group members within 8 meters. The damage shield lasts for 4 seconds and refreshes every tick. This effect can occur once every 20 seconds, and stacks up to 6 times.