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Alliance Warfare - ESO

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Overview

The three alliances of Tamriel are at war with each other. To travel to Cyrodiil and participate in the Alliance War, you must be at least level 10.In Cyrodiil, your combat proficiency will be adjusted so you can effectively participate in player vs. player combat with characters of higher levels, but you may still be at a disadvantage, since your skills and abilities will not have reached their full potential.
Overview

Alliance Points

The Alliance War enables you to earn Alliance Points (APs) by aiding your side in battle. Killing enemy players and capturing or defending keeps and resource sites are some of the ways players can earn APs.

APs can be used to purchase gear, siege equipment, repair kits, and more from your alliance's merchants in Cyrodiil.

APs increase your rank within your alliance.

Death in Cyrodiil

When your character is slain by another player in Cyrodiil, you can revive at any of your alliance's keeps that aren't currently under attack, or at a nearby forward camp. Your equipment will not suffer any durability loss.

If you are slain, click on "Respawn" to see all of the available locations where you can revive.

Remember that other players can revive you using full Soul Gems. If you are slain and other players are nearby, you may want to wait for someone to revive you.

Campaigns

When you enter Cyrodiil, your character is assigned to a campaign. This is listed as your Home Campaign. Campaigns represent different instances of Cyrodiil.

To travel to Cyrodiil, press the L key to open up the Alliance War menu, then click on the Campaigns icon to the far right. Right-click on your campaign and choose "Enter Campaign."

Deploying Siege Weapons

To deploy a siege weapon, assign it to a Quickslot and use it from there. A yellow circle will appear on the ground in valid locations, allowing you to choose the weapon's placement before deploying it. A red "X" appears when a location isn't valid, due to uneven ground or proximity to another siege weapon.
Deploying Siege Weapons

Aiming Siege Weapons

To aim a siege weapon, drag your mouse left or right. To change the firing angle and distance, drag your mouse forward or backward. To fire, click |k200.0%:114|k.To exit a siege weapon, press the ESC key.
Aiming Siege Weapons

Rams

Rams can be used to smash the main door of a keep, but they cannot be used on a keep's postern (side) doors. Rams can be deployed only near keeps.Once deployed, at least three players must remain with the ram to move it, but up to six players can assist; this will cause the ram to move faster and cause more damage.

Forward Camps

Forward camps provide an additional revival point for allied players who die in the immediate area. They are placed like siege weapons, but cannot be placed near another forward camp. Forward camps have a limited number of total revivals, and players cannot revive at a forward camp if they have recently revived at one.

Forward camps can be purchased from siege merchants with Alliance Points, provided you are Alliance Rank 6 or greater.A configuration option for the Cyrodiil map allows you to see areas already covered by allied forward camps.

An enemy's forward camp can be destroyed by nearing it and pressing the E key.

Transitus Shrines

Transitus Shrines provide fast travel routes between keeps, gates, and outposts, provided there is an unbroken link between where you are and where you want to go. Valid links and destinations glow brightly on your map.
Transitus Shrines

Keeps and Resources

To capture a resource, eliminate enough foes that your allies outnumber them near the flag.

Keeps have two flags that must be turned to your alliance before the keep is captured.

Repairing

Keep walls, keep doors, and siege weapons can all be repaired with the proper repair kit. To repair an object, target it and use the repair kit from a quickslot.

You cannot repair a keep wall if it has taken damage recently.

Elder Scrolls

Elder Scrolls are of prime strategic importance to every alliance. Holding Elder Scrolls at a scroll temple or on a keep's scroll pedestal bestows special bonuses to every player of that alliance.See the Bonuses section of the Alliance War tab for more information.
Elder Scrolls

Campaign List

Click on the Campaigns icon to see the list of available campaigns. On the top line, next to the alliance icons, are three sets of up and down arrows. Clicking these arrows will sort the campaign list according to the numbers of Group Members, Friends, or Guild Members in each campaign.Guilds in Campaigns:
Each of your characters and any guilds you may be in are committed to a campaign. Characters can be moved to another campaign or a character can fight in another campaign as a guest.

Guild leaders can manage the campaign assignment of the guild they lead. Members can join this campaign and take keeps and resources in the name of their guild.

Capturing Towns

Bruma, Cropsford, and Vlastarus are towns within Cyrodiil that can be captured. This offers players new, safe locations to respawn when slain.

These towns also feature specialized equipment vendors, offering elite level gear.

Artifact Weapons

The chaos of Cyrodiil reaches frantic new heights with the arrival of Artifact Weapons!

For reasons that no sane person can possibly fathom, the Daedric Prince of Madness Sheogorath seems intent on prolonging the conflict in Cyrodiil. To that end, he occasionally sends weapons of great power to Tamriel. Players who take up these weapons have their standard ability bar icons replaced by a suite of new and terrifying Artifact abilities! But these abilities—like all gifts from Sheogorath—come at a cost. Players must feed the weapon Alliance Points to maintain their hold on it. These Alliance Points are tracked in a unique meter found in the player UI. Points acquired from sources other than quests and repairing structures will fuel the weapon. If the meter is fully depleted, however, the weapon turns on the wielder, killing them and stripping them of their Artifact powers.Players wishing to experience the power of Artifact Weapons in a less competitive atmosphere can do so in Cheesemonger's Hollow—one of Sheogorath's pocket realms. Portals to this bizarre testing ground exist at the Northern Morrowind Gate, Southern High Rock Gate, and Eastern Elsweyr Gate, in Cyrodiil.

Artifact Weapon: Volendrung

The legendary hammer, Volendrung, fuses Dwarven ingenuity with the seething wrath of the Daedric Prince Malacath. Its true nature and complex loyalties remain a matter of intense debate, but in the hands of a skilled warrior, its power is undeniable.

Rourken's Rebuke : Batter foes in an arc in front of you, dealing 7500 Physical Damage, knocking enemies back 4 meters, and stunning them for 3.5 seconds.

Malacath's Vengeance : Swing Volendrung in a mighty downward blow, dealing 10500 Physical Damage to a single target.

Accursed Charge : Spring across the battlefield to smash an enemy, dealing 8000 Physical Damage.

Pariah's Resolve : Channel Volendrung's power to grant Major Brutality, Major Endurance, and Major Expedition to you and nearby group members for 20 seconds, increasing your Weapon Damage and Stamina Recovery by 20% and your Movement speed by 30%. Activating this ability removes all snares and immobilizations from you.

Sundering Swing : Smash Volendrung into a structure, dealing 12000 Physical Damage every 0.8 seconds for 3 seconds.

Ultimate: Ruinous Cyclone : Turn into a living cyclone, dealing 10000 Physical Damage every 0.5 seconds for 7 seconds in an 8m radius, while pulling all enemies within 15m closer to you.

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