Companions - ESO

Overview
Companions are non-player characters who can aid you on your adventures throughout Tamriel. Once called to your side, these stalwart allies will assist you both in and out of combat.Fighting alongside your companion and taking actions they approve of will improve their effectiveness and allow you to build rapport. As you earn their trust and strengthen your bonds of fellowship, your companion may share personal quests with you. You may also give them companion-specific gear and customize them however you see fit.
You may temporarily hide the followers, companions, assistants, and pets of other players near certain high-traffic objects (such as crafting writ delivery boxes and crafting stations) by utilizing the Limit Followers in Towns option, found in the Settings/Gameplay menu.

How to Access
Companions can be found in many places throughout the world. To find them naturally on their journeys, please refer to the Help Guide for the companion you're interested in. You can also accept their quests directly from the "Collections -> Allies -> Companions" menu to get underway.Once you've completed a Companion's initial quest you can summon them at any time by click on their icon in the "Collections -> Allies -> Companions" menu. Companions can also be assigned to a hotkey for easy summoning from your Allies menu.
Tanlorin and Zerith-var
To gain Tanlorin and Zerith-var as adventuring companions, you must purchase them in the crown store. ESO+ members can unlock them for free, at no additional cost.You can find the young High Elf agent Tanlorin along the road near Vulkhel Guard in Auridon. Tanlorin is a mischievous adventurer with an interest in crafting and lockpicking. They have no love for the Mages Guild or excessive reading.You can find Zerith-var, a warrior monk from a far gone time, by speaking to Cantor Krin'ze of the Twilight Cantors near Moonmont in Reaper's March. Zerith-var is a Khajiit out of his time, but his love for Elsweyr is enduring.

Sharp-as-Night and Azandar
To gain Sharp-as-Night and Azandar as adventuring companions, you must own the Necrom chapter or be an ESO+ member.The mercenary Sharp-as-Night can be found lurking on a side road off the approach to Necrom. Sharp-as-Night is a fierce combatant who respects warriors who keep an eye on the condition of their gear and battle-preparedness. He doesn't respect those who prey on the weak or spend too much time on vanity.Azandar al-Cybiades, the loquacious researcher, can be found on the outskirts of Cipher's Midden in Apocrypha. Azandar is a scholar, wise to the world, always in pursuit of obscure and difficult to find knowledge and the finest teas. He has difficulty respecting established institutions, or coffee.

Ember and Isobel
To gain Ember and Isobel as adventuring companions, you must own the High Isle chapter or be an ESO+ member.Ember, the streetwise spellcaster, can be found at Tor Draioch just north of Gonfalon Bay. Ember is a free spirit who gets a rush out of skirting the law, but is very much not about getting caught.The honorable knight aspirant Isobel Veloise can be found at Castle Navire on the southwest coast of High Isle. Isobel is a true and brave warrior who lives to challenge even the most dangerous monsters. However, she has a strict code of honor that prohibits stealing or murder in her presence.

Bastian and Mirri
To gain Bastian and Mirri as adventuring companions, you must own the Blackwood Chapter or be an ESO+ member.You can find the heroic Bastian Hallix in Deepscorn Hollow in southern Blackwood. Bastian has a noble heart and an interest in books. Bringing him near Mages Guild halls and reading Mages Guild books can increase his rapport. He's lactose intolerant and avoids cheese and dairy as a matter of course.Those seeking Mirri Elendis, the plucky adventurer, will find her in Doomvault Vulpinaz, north of Leyawiin. Mirri is a hunter of snakes and goblins, and appreciates a good wine. She loves bugs and doesn't like it when you harvest them in front of her.

Rapport
Rapport measures how well you and your companion get along.Each companion has their own set of ideals and preferences. They comment on different actions you take and things you encounter in the world based on these preferences. Figuring out what your companion likes and acting accordingly increases their rapport with you. Conversely, behaving in ways your companion dislikes or saying things they disagree with decreases their rapport.The biggest recurring boost to a companion's rapport occurs when the companion is active and you complete specific daily quests that are meaningful to them. For example, completing the Fighters Guild daily with Mirri, or the Mages Guild daily with Bastian, will add a significant amount of rapport each day.
Companion behavior changes depending on their rapport with you. They could even leave you for a time if rapport gets bad enough!
Positive rapport, on the other hand, offers rewards and bonuses such as a permanent keepsake, additional quests, and the ability to unlock a companion as a houseguest. Positive rapport also increases companion Experience Point gain based on your rapport level.
• Friendly: +5% Experience Point gain
• Close: +10% Experience Point gain
• Allied: +15% Experience Point gain
• Companion: +20% Experience Point gain
Appearance
Each companion can be customized in multiple ways. They can wear any of your collected costumes, although you cannot hide their faces. Companions come with their own mount, but can also use any of the mounts that you've unlocked. When you summon your own mount, they summon theirs too and ride along with you.To customize your companion, simply interact with them to open dialogue. Select the Companion Menu option and choose the Collectibles tab in the top right. You can change costumes and mounts on this tab. If you want to edit a companion's outfit, you must use an outfit station first before applying the outfit through the Companion Menu.Each companion also provides a unique non-combat benefit while they are active. Truly bonding with your companion makes that benefit permanent.
Combat Overview
Companions come equipped with their own basic gear. They have their own abilities and limited skill line progression, based on their background. You can configure and customize their active abilities through the Companion Menu. Companions can have multiple combat abilities pre-slotted into their active bar. They can also have a racial passive ability and a non-combat bonus.A companion gains experience by fighting and killing mobs. The experience awarded to your companion is based on how much you receive when an enemy dies, as well as your level of rapport. The higher your rapport with your companion, the more experience they earn. Your companion's experience gain does not reduce the amount of experience you receive, Isobel wouldn't stand for it.
Leveling up a companion makes them more powerful and increases their health. It also unlocks additional ability slots and new abilities, including an Ultimate ability.A companion's maximum level is 20. A companion's progression and combat customization (including skill lines, active ability bar, and equipment) is preserved across all characters on the same account.
Combat Customization
Customizing your companion for combat is very similar to player combat customization. Leveling up your companion unlocks class skills. Weapon and armor skill lines are based on experience gained while the appropriate items are equipped, as well as participating in repeatable quests for guilds. Companion skills do not morph or increase in rank individually, and do not require skill points to unlock.To customize your companion, summon them and select the Companion Menu. Choose the second option, Skills. Slotting skills into the companion's action bar instructs them to use the given abilities. The order in which abilities are placed in the action bar determines the priority your companion gives them (if there is a valid target). Companion abilities use cooldowns rather than resource pools.You can give your companion the role of tank, healer, or damage dealer by setting the appropriate abilities in the companion's action bar. You can also mix abilities to give your companion a hybrid role.
More action bar slots, more skill abilities, and Ultimate abilities unlock as your companion progresses.
Gear
Companion gear is its own category. Companions have their own weapon and armor equivalents. Players cannot equip companion gear, and vice-versa.Companion gear has item quality, stats, and companion-specific traits, but it cannot be upgraded or enchanted. There are no item levels or item sets for companion gear.White companion equipment can be purchased from Weaponsmith, Woodworker, Armorer, Leatherworker, and Tailor merchants throughout the world, allowing you to customize your companion role accordingly. Fine (green), superior (blue), and epic (purple) quality companion equipment with traits are obtained from monster drops throughout the world, particularly from bosses, while your companion is active.
Companions and Housing
If you grow close with your companion and assist them in their time of need, they may become comfortable visiting your home and unlock as a houseguest.A houseguest collectible of the companion functions like other houseguests. They count as a special collectible. You can place your companion houseguest or assign them to paths in your house.
Availability
Your companion's level and combat selections carry across all characters. Quest completion, rapport, costume, and mount overrides are determined separately for each player character.Companions are available to participate in the majority of overland content. You can summon your companions from your Quickslot or from your Collections menu out of combat. They can assist in questing, defeating world bosses, completing dungeons, exploring delves, and more. However, companions cannot participate in PvP. You cannot call your companion in Cyrodiil, Imperial City, or battlegrounds. You also cannot call your companion inside houses.Players can have only one companion active at a time. Companions count toward player limits in grouped content, and are not available in arenas.
Controlling Companions
You can issue commands to your Companion with the keybind Y. If you wish to bind it to a different key, navigate to the "Keybindings" section of the "Controls" menu. Note that these commands work for Combat Pets as well.When you issue a heavy attack (pressing and holding |k200.0%:114|k), a Companion will switch to your current target.
Using Y and |k200.0%:114|k will command a Companion to attack a target.
Using Y and MB4 will command a Companion to stop attacking and come back to you.
You can configure your Companion's use of their ultimate in the "Gameplay - Combat" section of the "Settings" menu.
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