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Companions - ESO

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Overview

Companions are non-player characters who can aid you on your adventures throughout Tamriel. Once called to your side, these stalwart allies will assist you both in and out of combat.

Fighting alongside your companion and taking actions they approve of will improve their effectiveness and allow you to build rapport. As you earn their trust and strengthen your bonds of fellowship, your companion may share personal quests with you. You may also give them companion-specific gear and customize them however you see fit.

You may temporarily hide the followers, companions, assistants, and pets of other players near certain high-traffic objects (such as crafting writ delivery boxes and crafting stations) by utilizing the Limit Followers in Towns option, found in the Settings/Gameplay menu.
Overview

How to Access

Companions can be found in various places in the world. Completing their initial quests will allow you to call on them for assistance by using their Collectible from the "Collectibles" menu. You may also call companions via hotkey.

To gain Bastian and Mirri as adventuring companions, you must own the Blackwood Chapter or be an ESO+ member. You can find the heroic Bastian Hallix in Deepscorn Hollow in southern Blackwood. Those seeking Mirri Elendis, the plucky adventurer, will find her in Doomvault Vulpinaz, north of Leyawiin.

To gain Ember and Isobel as adventuring companions, you must own the High Isle chapter or be an ESO+ member. Ember, the streetwise spellcaster, can be found at Tor Draioch just north of Gonfalon Bay. The honorable knight aspirant Isobel Veloise can be found at Castle Navire on the southwest coast of High Isle.

To gain Sharp and Azandar as adventuring companions you must own the Necrom chapter. The mercenary Sharp-as-Night can be found lurking on a side road off the approach to Necrom. Azandar al-Cybiades, the loquacious researcher, can be found on the outskirts of Cipher's Midden in Apocrypha.

Rapport

Rapport measures how well you and your companion get along.

Each companion has their own set of ideals and preferences. They comment on different actions you take and things you encounter in the world based on these preferences. Figuring out what your companion likes and acting accordingly increases their rapport with you. Conversely, behaving in ways your companion dislikes or saying things they disagree with decreases their rapport.The biggest recurring boost to a companion's rapport occurs when the companion is active and you complete specific daily quests that are meaningful to them. For example, completing the Fighters Guild daily with Mirri, or the Mages Guild daily with Bastian, will add a significant amount of rapport each day.

Companion behavior changes depending on their rapport with you. A negative rapport limits what a companion is capable of. They could even leave you for a time if rapport gets bad enough! Positive rapport, on the other hand, offers rewards and bonuses, such as additional quests (including quests that can unlock a companion as a houseguest).

Appearance

Each companion can be customized in multiple ways. They can wear any of your collected costumes, although you cannot hide their faces. Companions come with their own mount, but can also use any of the mounts that you've unlocked. When you summon your own mount, they summon theirs too and ride along with you.

To customize your companion, simply interact with them to open dialogue. Select the Companion Menu option and choose the Collectibles tab in the top right. You can change costumes and mounts on this tab. If you want to edit a companion's outfit, you must use an outfit station first before applying the outfit through the Companion Menu.Each companion also provides a unique non-combat benefit while they are active. Truly bonding with your companion makes that benefit permanent.

Combat Overview

Companions come equipped with their own basic gear. They have their own abilities and limited skill line progression, based on their background. You can configure and customize their active abilities through the Companion Menu. Companions can have multiple combat abilities pre-slotted into their active bar. They can also have a racial passive ability and a non-combat bonus.

A companion gains experience by fighting and killing mobs. The experience awarded to your companion is based on how much you receive when an enemy dies. (Your companion's experience does not reduce the amount of experience you receive.) Leveling up a companion makes them more powerful. It also unlocks additional ability slots and new abilities, including an Ultimate ability.A companion's maximum level is 20. A companion's progression and combat customization (including skill lines, active ability bar, and equipment) is preserved across all characters on the same account.

Combat Customization

Customizing your companion for combat is very similar to player combat customization. Leveling up your companion unlocks class skills. Weapon and armor skill lines are based on experience gained while the appropriate items are equipped, as well as participating in repeatable quests for guilds. Companion skills do not morph or increase in rank individually, and do not require skill points to unlock.

To customize your companion, summon them and select the Companion Menu. Choose the second option, Skills. Slotting skills into the companion's action bar instructs them to use the given abilities. The order in which abilities are placed in the action bar determines the priority your companion gives them (if there is a valid target). Companion abilities use cooldowns rather than resource pools.You can give your companion the role of tank, healer, or damage dealer by setting the appropriate abilities in the companion's action bar. You can also mix abilities to give your companion a hybrid role.

More action bar slots, more skill abilities, and Ultimate abilities unlock as your companion progresses.

Gear

Companion gear is its own category. Companions have their own weapon and armor equivalents. Players cannot equip companion gear, and vice-versa.

Companion gear has item quality, stats, and companion-specific traits, but it cannot be upgraded or enchanted. There are no item levels or item sets for companion gear.White companion equipment can be purchased from Weaponsmith, Woodworker, Armorer, Leatherworker, and Tailor merchants throughout the world, allowing you to customize your companion role accordingly. Fine (green), superior (blue), and epic (purple) quality companion equipment with traits are obtained from monster drops throughout the world, particularly from bosses, while your companion is active.

Companions and Housing

If you grow close with your companion and assist them in their time of need, they may become comfortable visiting your home and unlock as a houseguest.

A houseguest collectible of the companion functions like other houseguests. They count as a special collectible. You can place your companion houseguest or assign them to paths in your house.

Availability

Your companion's level and combat selections carry across all characters. Quest completion, rapport, costume, and mount overrides are determined separately for each player character.

Companions are available to participate in the majority of overland content. You can summon your companions from your Quickslot or from your Collections menu out of combat. They can assist in questing, defeating world bosses, completing dungeons, exploring delves, and more. However, companions cannot participate in PvP. You cannot call your companion in Cyrodiil, Imperial City, or battlegrounds. You also cannot call your companion inside houses.Players can have only one companion active at a time. Companions count toward player limits in grouped content, and are not available in arenas.

Controlling Companions

You can issue commands to your Companion with the keybind Y. If you wish to bind it to a different key, navigate to the "Keybindings" section of the "Controls" menu. Note that these commands work for Combat Pets as well.

When you issue a heavy attack (pressing and holding |k200.0%:114|k), a Companion will switch to your current target.

Using Y and |k200.0%:114|k will command a Companion to attack a target.

Using Y and |k200.0%:115|k will command a Companion to stop attacking and come back to you.

You can configure your Companion's use of their ultimate in the "Gameplay - Combat" section of the "Settings" menu.

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