Deadlands DLC release: November 1st for PC, November 15th for Console. The Gates of Oblivion story reaches its climatic finale in The Deadlands DLC for ESO (Elder Scrolls Online). The way to Mehrunes Dagon’s realm has been opened and his legions of Daedra and cultists prepare to unleash a series of new and terrifying Daedric inventions on the lands of Tamriel. The call now sounds for heroes to thwart these schemes. In addition to the burning and scoured fields of Mehrunes Dagon’s domain, The ESO Deadlands DLC also invites you to visit Fargrave, a mysterious city shrouded in the corners of Oblivion. Here, “friendly” Daedra and mortals inhabit a metropolis unlike any other. But despite the tentative peace, tensions lurk beneath the city … tensions that Mehrunes Dagon is eager to exploit for his own gain.
The Deadlands DLC introduces several new item sets, collectibles, outfit styles, achievements, titles and more!
The base game introduces some exciting new features including the new Armory system – which allows you to save out character builds – curated item set drops to help better ensure you get items that are not yet unlocked, new Mythic items, NVIDIA DLSS & DLAA Support, and more! Be sure to check out all the details below. There are also a number of changes affecting combat and itemization including some adjustments to proc sets and critical hit damage, plus allowing sets to now grant hybrid stats. For a full summary of the changes affecting combat, please see this forum post.
You can read more about all the new features in detail at the bottom of the page.
(1 item) Increase the damage of your Light Attacks by 900.
When you deal damage with consecutive melee Light Attacks, gain a stack of Belharza's Temper for 10 seconds, up to 5 stacks max. At 5 stacks, consume Belharza's Temper and after a 1 second delay, deal 1471 Physical Damage to enemies in a line and stun them for 3 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
(2 items) Adds 1096 Maximum Stamina (3 items) Adds 129 Weapon and Spell Damage (4 items) Adds 1096 Maximum Stamina (5 items) Your Bash attacks deal 935 more damage. When you Bash, you also deal 0 Physical Damage in a cone in front of you, interrupting any enemies hit. This effect can occur once every 2 seconds and counts as Bash damage.
(2 items) Adds 1096 Maximum Magicka (3 items) Adds 129 Weapon and Spell Damage (4 items) Adds 657 Critical Chance (5 items) When you deal Critical Damage, generate 7 Ultimate. This effect can occur once every 5 seconds.
(2 items) Adds 657 Critical Chance (3 items) Adds 129 Weapon and Spell Damage (4 items) Adds 657 Critical Chance (5 items) Dealing direct Critical Damage grants you a damage shield that absorbs up to 12305 damage for 6 seconds. This effect can occur once every 7 seconds.
(2 items) Adds 1206 Maximum Health (3 items) Adds 129 Stamina Recovery (4 items) Adds 1487 Armor (5 items) When you deal direct damage, you apply one of 5 random Major Debuffs to enemies within 8 meters of you for 18 seconds. This effect can occur once every 8 seconds and only if an enemy is in range.
Eligible debuffs are Major Breach, Major Cowardice, Major Defile, Major Maim, and Major Vulnerability.
(1 item) Activating crouch activates and deactivates a 12 meter Aura of Pride. Up to 6 allies in the aura gain 260 Weapon and Spell Damage. Reduce your Health, Magicka, and Stamina Recovery by 70 for every ally benefiting from your Aura of Pride.
(2 items) Adds 129 Magicka Recovery (3 items) Adds 129 Stamina Recovery (4 items) Adds 129 Weapon and Spell Damage (5 items) While in combat, applying a Major Buff or Debuff to a target grants you 260 Magicka and Stamina Recovery for 15 seconds.
While in combat, applying a Minor Buff or Debuff to a target grants you 130 Magicka and Stamina Recovery for 15 seconds.
New furniture added with the Deadlands DLC
Your search query must be at least 4 characters long
The Deadlands is suitable for characters of all levels. Begin your adventure by traveling to the city of Fargrave by using a Wayshrine to travel directly to the outskirts of Fargrave or accepting the quest “The Celestial Palanquin” from the Stories section in the Collections UI.
The Deadlands includes an exciting zone story, 2 new Delves, 2 powerful World Bosses, and new wandering Executioner bosses to give you the ultimate challenge.
Irncifel the Despoiler, Vorsholazh the Anvil, and Kothan the Razorsworn are the chosen executioners of Mehrunes Dagon, patrolling the Deadlands in search of challenges to prove themselves to the Prince of Destruction. These dangerous enemies, designed to be fought with a group of players, are relentless in their pursuit across Mehrunes Dagon's domain.
In addition to the Deadlands, mingle with the many denizens of Oblivion in the city of Fargrave!
Complete the zone stories in both the Blackwood Chapter and The Deadlands DLC to unlock a bonus questline—the final confrontation with Mehrunes Dagon, Prince of Destruction!
Obtain new Item Sets found only in the Deadlands, as described below, and new Outfit and Housing rewards for completing select achievements and quest content throughout the zone.
Find out how to enter the new Deadlands zone in ESO and take a first look at how Fargrave and the Deadlands look like!
New Collectibles, Outfit Styles & Dyes for ESO
With the ESO Deadlands DLC, there will be a lot of new outfit styles available, as well as many other rewards which you can use for individualizing your character. The more quests and achievements you absolve, the more you can customize your character.
The Spaulder of Ruin outfit style can be found as an Antiquity in the Deadlands.
House Hexos motif chapters and the associated style item, Etched Nickel, can be earned as rewards for completing daily quests in the Deadlands.
New Furnishings for ESO
A variety of new furnishings await in the Deadlands, including:
A selection of new Fargrave and Deadlands-styled furnishing plans, which can be obtained from monsters and containers across the Deadlands and Fargrave.
A modest selection of new Home Goods furnishings can be purchased from Nif of Felicitous Furnishings in Fargrave, including Deadlands flora, as well as a limited selection of Fargrave themed furnishings.
Various Deadlands-themed achievement furnishings can be purchased from Ulz of Felicitous Furnishings in Fargrave, provided you’ve proven yourself worthy by completing their associated achievements.
New Deadlands-themed Antiquity furnishings, including a visually striking enchanting table!
Seventeen new Deadlands structural furnishing plans, which can occasionally be found when completing Daedric Portals in the Deadlands.
The Armory System in ESO
Introducing The Armory – a new system that helps relieve the friction between switching or experimenting with your character’s builds! The Armory allows you to save any of your custom character builds, remembering your gear, Attributes, Abilities, Champion Points, and even if you are a Werewolf or Vampire. You can then effortlessly load any of those saved builds in an instant.
The Armory is free to all players. To get started, simply obtain the free Armory Station from the Crown Store and place it in any of your homes.
The Armory Assistant, Ghrasharog, is also available for a separate purchase to access all the functions of The Armory outside of your home.
Note that you cannot save or load builds without interacting with an Armory Station or talking to the Armory Assistant.
The Armory Station furnishing is free to all players and is part of the ESO Armory System. To get started, simply obtain the free Armory Station from the Crown Store and place it in any of your homes. The Armory station allows you to save any of your custom character builds, remembering your gear, Attributes, Abilities, Champion Points, and even if you are a Werewolf or Vampire. You can then effortlessly load any of those saved builds in an instant, all at no cost.
You get two build save slots for free per character, if you need more you will have to purchase an Armory Slot in the Crown Store under Upgrades.
Armory Station Ghrasharog, Armory Assistant is available for a separate purchase in the Crown Store to access all the functions of the ESO Armory System outside of your home. The Armory Assistant allows you to save any of your custom character builds, remembering your gear, Attributes, Abilities, Champion Points, and even if you are a Werewolf or Vampire. You can then effortlessly load any of those saved builds in an instant, all at no cost.
Grasharog, Armory Assistant At the start you have two Armory Slots for free on each character, if you need more you will have to purchase an Armory Slot in the Crown Store under Upgrages, Armory Slots. This is character based, not account based. So you will have to purchase additional slots for each character.
Bosses and reward chests from arenas and incursions will now preferentially drop set items that have not yet been unlocked in your Item Set Collections!
Most bosses in the game, along with reward chests from arenas and incursions, will now preferentially drop set items that have not yet been unlocked in your Item Set Collections. These sources will only drop the set items that they can normally drop; the ways to acquire a particular item are unchanged, but it should be much easier to find items that you have not yet unlocked.
Set items looted from treasure chests, containers, or from non-boss monsters are generally not curated in this manner.
Item Set Collection Summary
To compliment the new Curated Item Set Drops, we’ve added a Summary Page to the Item Set Collections UI. This is a high-level summary of your progress towards collecting every dropped set item in the game. Every major category has a progress bar to help guide you into finding the set items you are still missing.
New Mythic Items for ESO
Update 32 adds three new Mythic Items to obtain through the Antiquities system (note that the Greymoor Chapter is required in order to unearth Antiquities).
1 – Increase the damage of your Light Attacks by 1185. When you deal damage with consecutive melee Light Attacks, gain a stack of Belharza's Temper for 10 seconds, up to 5 stacks max. When you perform a fully-charged Heavy Attack, consume Belharza's Temper and deal Physical Damage per stack to enemies in a line after a 1 second delay, stunning them for 3 seconds if 5 stacks are consumed. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
1 – Activating Crouch toggles on and off a 12 meter Aura of Pride. Up to 6 allies in the aura gain 260 Weapon and Spell Damage. Reduce your Weapon and Spell Damage by 130 for every group member benefiting from your Aura of Pride.
Map Updates for ESO
In Update 32, active Dark Anchors and Skyshards will now appear on your in-game map!
Active Dark Anchors will now display as active on the zone map when engaged, similar to Harrowstorms and Abyssal Geysers.
Skyshards will now appear on the map and compass when you approach them, similar to other Points of Interest like Wayshrines and Set Stations.
Additionally, the Zone Guide will now direct you to the closest unacquired Skyshard when you have completed the other objectives in the zone.
New Homes in ESO
There are two new Crown Store homes available for testing with this update. Don't forget to take a look at our videos to get a tour of the houses!
Ossa Accentium: Once the home of an eccentric merchant-collector, this sumptuous manor possesses a view framed by one of Fargrave's otherworldly skeletons plus offers easy access to all the amenities and exotic goods this city provides.
Agony's Ascent: Cautioning whispers about these dominating spires convince the wary to avoid the place for fear of torture … or worse. Those with courage, though, might find the stalwart tower and commanding views make for an imposing Oblivion fastness.
Combat Music Options
We’ve added a new Combat Music dropdown in the Settings menu under Audio. You will now be able to decide if you want to hear all combat music, only boss combat music, or no combat music at all.
New PvP Emote
The Siegestomper emote is acquired by combining Arena Gladiator Proofs with an Arena Gladiator’s Revenge, available from War Researcher merchants in Cyrodiil.
NVIDIA DLSS & DLAA Support for ESO
In Update 32, we are introducing support for NVIDIA DLSS 2.2 (Deep Learning Super Sampling) and NVIDIA DLAA (Deep Learning Anti Aliasing). If you are playing ESO on a DLSS compatible NVIDIA graphics card with compatible drivers, you will see these new options available in the Video settings menu in the Anti-Aliasing dropdown.
By selecting " NVIDIA DLSS" from the menu, you will be able to select your preferred mode from the "DLSS Mode" menu below the Anti-Aliasing dropdown.
By selecting " NVIDIA DLAA", this will apply NVIDIA’s high quality deep learning anti-aliasing at native resolution with no upscaling.
Given ESO's variety of settings, it is possible to have configurations that result in minimal to no performance gain from DLSS, specifically if you are CPU-limited while playing ESO. Gains are most likely to be seen while playing at higher resolutions such as 4k, with Multithreaded Rendering enabled, and GPU-intensive graphics settings enabled such as SSGI.
Likewise, you should not expect performance improvements by using NVIDIA DLAA, as this was made available purely as a very high-quality antialiasing option.
High Priest of the Order of the Waking Flame, Sister Celdina’s origins are as mysterious and sinister as the Dagonist leader herself. Learn more about one of Dagon’s most fervent mortal followers in this latest Meet the Character!
I regret to inform you that, despite the Ivory Brigade’s best efforts, we have yet to locate the High Priest of this new Mehrunes Dagon cult, the Order of the Waking Flame. The few cultists we did question were new recruits with little knowledge of the actual workings of the organization. I heard rumors about individuals with ominous titles such as Devastator, Disastrix, or Doombringer, but received very few actual names to pursue. I did finally find one name that prompted further investigation: a woman named Sister Celdina.
As far as I can determine, Sister Celdina is not currently in Blackwood. Some other Dagonist is responsible for our current troubles. But she does seem to have authored various testimonies that many Waking Flame recruits have read, and some say that she oversees the training of select novices in a secret citadel “someplace far away.” Even more interesting, I found hints that this Sister Celdina was connected to the Longhouse Emperors’ court twenty to twenty-five years ago.
Since that’s a little before my time, I asked Councilor Lovidicus whether he recalled anyone by that name in Cyrodiil. His response:
“Sister Celdina? I recall the woman. She came to the White-Gold Tower sometime around 2E 556 or 557, during Emperor Moricar’s reign, and remained in Cyrodiil for about three or four years. She was a Breton priest, tall, with piercing dark eyes and a rather cold manner. I would describe her as strong and statuesque, with a presence and attitude that commanded one’s attention. I will never forget the rather uncanny way Celdina would stare at me until I felt almost compelled to look away.
“I never quite nailed down exactly what manner of priest she was or what her purpose was at court. In those days, Emperor Moricar maintained quite a collection of shadowy figures among his advisors—witchfolk from the Reach, mystics, charlatans, favor-seekers, influence-peddlers, and more. At times Sister Celdina seemed to be constantly at his side, but she rarely offered him any counsel in front of the rest of the court. At other times she disappeared for months to the gods only know where.
“At one point, I hired investigators to see what could be learned about Sister Celdina and how she might be advising Emperor Moricar. They discovered that she was raised in a priory near Stormhaven, taken in by priests of Magnus as a young orphan. Durcorach’s horde of Reachfolk pillaged the priory in 2E 541, and they carried her and others off into captivity. When she finally resurfaced, many months after the priory’s destruction, it was to renounce her vows and resign from her order. She sailed from Daggerfall to Leyawiin, and dropped out of sight around 2E 544. Where Celdina spent the next decade I could not say—she simply turned up one day at the White-Gold Tower and presented herself to Emperor Moricar, who rewarded her with a minor court appointment. Then a few years later, she departed the court just as suddenly as she had appeared. I never saw her again.
“Given what we now know about the Longhouse Emperors’ secret allegiances and the rise of the Waking Flame cult, I wouldn’t be surprised to learn that Sister Celdina served as a priest of Mehrunes Dagon in Moricar’s court. It wasn’t something that Moricar chose to advertise—that mistake, he left to his son Leovic. But I must say I never saw Sister Celdina wearing Magnus’s holy symbol, or heard her speak a prayer in his name.”
Beyond what Councilor Lovidicus recalls, that’s all I could uncover about Sister Celdina. I wish I had better news to report. Wherever this Sister Celdina is, she’s out of our reach for now. If she turns up in Leyawiin, we’ll make capturing her our top priority. But in the meantime, we still have a mysterious High Priest to deal with and Waking Flame sympathizers watching our every move.
While her origins are mysterious, the Anchorite has a reputation as an ally to the downtrodden of Fargrave. Learn more about this helpful hand you’ll encounter when exploring the Deadlands and realms beyond in this new Meet the Character.
By Nathyn Farandas, Chief of Security to the Saraathu Tong
Maintaining a safe and profitable presence in Fargrave requires constant vigilance. New arrivals alter the power dynamics of this meeting place of the planes. Sometimes these newcomers try to bend Fargrave to their will—for example, those lunatics from the Waking Flame cult. But sometimes a single individual arrives who fails to recognize how their actions affect the delicate balance of power here.
Take, for example, the mysterious mortal known only as the Anchorite.
She appeared in the Bazaar a short time ago, just another anonymous adventurer seemingly disoriented by her arrival in the city. Most such travelers blunder through another portal soon enough and are never seen again, but she stayed in Fargrave. And soon we began to hear tales of a masked mortal helping anyone in need. Madam Whim herself named her the Anchorite. If she has another name, I could not uncover it.
When it became clear that this mortal’s efforts could complicate Saraathu Tong affairs, I set out to find her and take her measure. If she could be bought, we would buy her. If she refused such an offer, then we might at least aim her in directions that would not impinge upon our interests.
I expected a long and difficult search and set out to ask the people she’d reportedly helped where I might find her. To my surprise, the Anchorite found me. I turned a corner in the court by the four fountains and she was leaning against a wall, waiting for me. Beneath her hood I saw the white-enameled mask that covered the top half of her face.
“I heard the Saraathu Tong wants to talk to me,” she said. “Why?”
“You are the Anchorite?” I asked. Apparently, the people I’d spoken to had warned her about me.
“That’s what they call me,” she answered. “Now, what do you want?”
“Nothing more than a conversation,” I said, spreading my hands. I had not heard that the Anchorite wielded any great skill with blade or staff. But she’d humiliated Errant bullies on several occasions with a mix of quick wits, stealth, agility, and some basic magical training—a streetwise scrapper, dangerous enough on her chosen ground.
The Anchorite merely waited for me to say more, so I did. “You’ve been making people nervous,” I told her. “Among other things, you embarrassed the Errants, you plucked foolish travelers out of the Invisible Web’s strands, and you troubled the Grasp. When you upset the balance of Fargrave, the balance pushes back.”
“I help people,” she replied. “Thugs in this place feel they can rob people just because they’re weak. Merchants stride past beggars who want only a crust of bread and a chance to earn a living. Daedra trap innocent mortal travelers in bargains that cost them their souls. I don’t like bullies, so I do something about it.”
“For what profit?” I asked.
“Profit? You sound like Madam Whim. I do it because someone should.” The Anchorite fixed her masked gaze on me—a rather uncanny feeling—and reached out to poke a finger into my chest. “You should. I’m only one person. The Saraathu Tong have gold and power in Fargrave. How much better would this place be if you used your position for good?”
“For free?” I asked. “That’s a poor approach to business.”
“A less cruel and less dangerous Fargrave might be a better place for the Saraathu Tong to conduct their business. You might even consider it an investment.”
I smiled at that. “You are being naïve, my lady. Sooner or later, you will annoy the wrong Daedra or push a mortal gang too far. They will hurt the people you hope to protect.”
“If they try,” the Anchorite said, “then I’ll stop them.”
She turned and walked off without another word. I started after her, but a door opened and a whole roomful of drunken House Hexos laborers spilled out into the street between us. Before I could thread my way through the crowd, the Anchorite was gone.
This concludes my report. The Anchorite poses no immediate threat to the interests of the Saraathu Tong. However, I expect her continued actions on behalf of Fargrave’s less fortunate will eventually shake the very foundations of the Celestial Palanquin. And, I admit, she has gotten me thinking about how we might turn at least some of our efforts toward the common good. I cannot decide which of us is being foolish.
The Anchorite is naïve, yes, but also fearless and determined. People like that shape worlds.
Learn about Madam Whim, Fargrave’s most infamous information broker and merchant, in our latest ESO Deadlands Meet the Character!
Fargrave’s Most Influential Shop-Owner
A Report by Astia Hexos, from the House Hexos Records, 1E 1261
Esteemed elders of House Hexos. The economic implications of this newly discovered Oblivion realm known as Fargrave stagger the imagination. However, we are strangers here, unaware of the cultural subtext and necessary relationships that fuel trade through this Celestial Palanquin. For these reasons, I suggest we solicit the aid of a well-connected local. Someone with their thumb on the pulse of this planar crossroads. Someone who knows how business gets done across multiple realms of existence. Esteemed elders, allow me to introduce you to Madam Whim.
Madam Whim, a Dark Seducer, owns and operates the Fargravian landmark called the House of Whims. I’m not exactly certain what services this establishment offers, but it seems to deal in the proclivities of the city’s inhabitants, Daedra and mortal alike. Various Daedric assistants offer the strangest and most unusual diversions. That’s the best word I can think of to describe it, for her business appears to trade in concepts and ideas rather than tangible goods. But even that isn’t entirely accurate, for the Daedra I witnessed there certainly treated their transactions with the same care and delicacy that we would handle gold and trade goods.
This preamble aside, everyone I spoke to in Fargrave, from the lowliest Dremora varlet to the various mortals and all the way up to the most fearsome Dremora officers, they all referred to Madam Whim in hushed tones and with great reverence. And perhaps even a hint of fear. Everyone who was willing to offer me an opinion confirmed that, if you could meet her price, Madam Whim was the Fargravian to see if you need information, some hard-to-get item, or anything else of value across the realms of Oblivion. Now, when I asked about what she charges for such assistance, I never received a clear answer. I chalk that up to my limited understanding of the currencies used in Fargrave and assume all will become clear in good time.
Madam Whim obviously features prominently in Fargravian society. Every Daedra I interacted with knew of Madam Whim, spoke highly (if somewhat nervously) about her, and recommended her as a contact that House Hexos would require to successfully conduct business in the city. I was fortunate enough to acquire an audience with the grand Mazken (what the Dark Seducers refer to themselves as), and I must say the experience was extremely interesting. First, Madam Whim exudes charm and friendliness. She also radiates sensuality, but I assume that’s true of all Dark Seducers. I haven’t had the pleasure of meeting any others in such intimate surroundings. I visited with Madam Whim on the upper floor of the House of Whims, in a private room I assume she uses for all of her interviews. She was cordial, fascinating, and somewhat intoxicating. She made me feel special. Like we were the only two people that mattered, at least during that all-too-brief encounter. Here is what I learned during our discussion.
When I inquired into what sort of business the House of Whims conducted, Madam Whim replied, “I trade in eccentricities and capriciousness. My establishment carries indulgences and vices from across the many realms of Oblivion. I buy and sell as impulse dictates, my darling.” I mentioned how I heard that Madam Whim knew all facets of handling business in Fargrave. That she knew where all the secrets were buried, as it were. “Someone said that about me?” she asked sweetly. “How kind. Yes, I deal in information. All sorts of information. And the House of Whims serves food, drinks, and amenities for every appetite. It’s what I specialize in.”
I explained that House Hexos was one of the leading trading houses in Tamriel and we were seeking to expand our operations to the newly discovered (from our point of view) realm of Fargrave. “The relatively easy access to portals that connect to different realms presents us with extremely lucrative opportunities as far as trade is concerned,” I said. Madam Whim nodded sagely before turning her liquid eyes upon me. It was like she was really looking at me for the first time. I wanted her to touch me, talk to me, whisper in my ear. It took every bit of willpower I possessed to keep my mind on the task at hand.
“I’m sure we can work something out, my darling,” she purred. “It would be nice to see a larger mortal presence in our fair city. Unlike my brother and sister Mazken, what you refer to as Dark Seducers, I prefer to use my charms to beguile and entice for knowledge and profit. I imagine you and your people can indulge me in both of those areas.”
In summation, Madam Whim has the connections and reputation we need to introduce House Hexos to the larger Fargravian community. Moreover, she’s willing to provide us with the help we need to establish our credentials, acquire office and warehouse space, and secure the permits and contracts necessary to move trade goods through Fargrave. Soon, we will have a robust network of planar trade routes to exploit. House Hexos will be famous across the realms as the merchants who can provide the most exotic goods and services. Just so long as we agree to meet Madam Whim’s price for her assistance. She assures me the cost will be well within our means to afford.