Arcanist Mag DPS - Velothi Ur-Mage - Build PvE - ESO

DPS Build based on Velothi Ur-Mage, Perfected Whorl of the Depths or Perfected Ansuul's and Pillar of Nirn. If you don't have Whorl or Ansuul's sub Deadly Strikes.

By Kobayashi   •  Updated 2 months ago

Scions of Ithelia PvE Magicka Damage Dealer Arcanist

Armor Sets

All equipped armor sets
Equipped active Skills

Champion Points

All active and passive stars

Character

All about character setup

Race Options

Attributes

  • Icon icon
    Magicka
    64
  • Icon icon
    Health
    0
  • Icon icon
    Stamina
    0

Mundus stone, Curse

Food, Drinks & Potions
Icon icon Firsthold Fruit and Cheese Plate
Cheese (1)
Jazbay Grapes (1)
Icon icon Thrice-Baked Gorapple Pie
Apples (1)
Saltrice (1)
Icon icon Tomato Garlic Chutney
Garlic (1)
Tomato (1)
Icon icon
Crown Tri-Restoration Potion

Passives

All passive Skills

Buffs & Debuffs

Buffs granted from skills, items & potions
Gallop icon
Gallop
Increases Mounted Speed by 15%
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Force icon
Major Force
Increases Critical Damage by 20%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Courage icon
Minor Courage
Increases Weapon Damage and Spell Damage by 215
Minor Endurance icon
Minor Endurance
Increases your Stamina Recovery by 15%
Minor Evasion icon
Minor Evasion
Reduces damage taken from Area of Effect attacks by 10%
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Minor Fortitude icon
Minor Fortitude
Increases Health Recovery by 15%
Minor Intellect icon
Minor Intellect
Increases your Magicka Recovery by 15%
Minor Slayer icon
Minor Slayer
Increases damage dealt in Dungeons and Trials by 5%

Guide

Build Explaination

 Does +65k. Certainly good for dungeons and solo content. War Horn is not necessary, you can put whatever you want there since you won't be using your backbar ultimate much if at all. Thief Mundus since this is all crit based. Regular Destructive Impact is fine for this build if you don't have the perfected version yet.

 

With group buffs:

  1. 64% critical
  2. 5k Spell Damage
  3. 11k Penetration (overkill but set bonuses end up getting you way over 7k)
  4. 14k Spell Resist 
  5. 8k Physical Resist
  6. 38k Magicka

Resources won't be a problem at all with the build due to Recuperative Treatise, self heal with Cephaliarch's Flail and damage shield from Pragmatic Fatecarver. Tide King's Gaze for mobs that may or may not move (swap it out if you don't think you're going to have that issue). You can use max magicka food instead of regen food for this to boost your dps and the food is super cheap and easy to make.

 

You can probably get around the same DPS without Velothi Ur-Mage and do full Slimecraw, you'll lose maybe around 4k dps.

 

I tested with Deadly Strikes, Perfected Ansuul's and Perfected Whorl, out of the 3, all 3 produced about the same DPS on a trial dummy. If you don't want to weave to proc Whorl, use Ansuul's or Deadly Strikes. All of them are pretty close in damage, you can get away with Deadly Strikes and still maintain about the same DPS on a trial dummy if you don't have any trial gear unlocked. You will most likely be able to push higher with trial gear though.

 

Basic rotation:

Start on the backbar:

  1. Recuperative Treatise
  2. Reconstructive Domain
  3. Elemental Susceptibility
  4. Fulminating Rune
  5. Shock Reach

Switch to front:

  1. Cephaliarch's Flail
  2. Unstable Wall
  3. Writhing Runeblads x2
  4. Pragmatic Fatecarver

Main Rotation:

(starting with backbar buffs up)

  1. Cephaliarch's Flail (if it's not active)
  2. Unstable Wall
  3. Writhing Runeblads x2 (or 3 - Cephaliarch's will generate a crux, so do 3 if it's active already)
  4. Pragmatic Fatecarver

Do 1-4 again, then switch to back bar. This rotation allows you to do 1-4 twice before switching to backbar to refresh your buffs/debuffs.

  1. Elemental Susceptibility
  2. Fulminating Rune
  3. Shock Reach
  4. Recuperative Treatise
  5. Reconstructive Domain

Switch to front bar and repeat 1-4, following the pattern/notes. Note on Writhing Runeblades: you will be generating a lot of crux throughout the fight, so refreshing to get max crux isn't always necessary, if you are at 3, just use Pragmatic Fatecarver anyways. One or two Runeblades is a safe bet to get at least 3 crux for Fatecarver. After the first Fatecarver you will need to do at least 2 Runeblades to max your crux again.

 

If you are using Whorl, you will need to weave to proc the damage and weapon enchantments.

Using Ansuul's and Deadly Strikes, you don't have to weave, but you still need to light attack to proc the weapon enchantments.

 

Where to get gear:

  1. Pillar of Nirn - Falkreath Hold (dungeon - Horns of the Reach dlc)
  2. Whorl of the Depths - Dreadsail Reef (trial - High Isle)
  3. Ansuul's - Sanity's Edge (trial - requires Necrom)
  4. Deadly - Cyrodiil Trader at Bruma or on the Guild Traders
Kobayashi

Kobayashi

Updated 2 months ago