Dungeon
Level 50 - CP 160
Pillar of Nirn
(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 803 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 2405 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Weapons
Jewels
Medium Armor
Name: Pillar of NirnJewels
Medium Armor
Type: Dungeon
DLC Requirement: Horns of the Reach
Style: Dreadhorn
Location: Champion Points that buff this armor set
- Backstabber (only while slotted)
- Deadly Aim (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Mighty
- Piercing
- Precision
- Thaumaturge (only while slotted)
- Untamed Aggression (only while slotted)
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
Certain items of this set have been available at the Golden Vendor in the past.
- Golden Vendor Week 33, 2024: Pillar of Nirn Ring
- Golden Vendor Week 20, 2024: Pillar of Nirn Necklace
- Golden Vendor Week 02, 2022: Pillar of Nirn Necklace
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Pillar of Nirn.
This armor set was discussed on Reddit. Learn what other players think about Pillar of Nirn.
Frequently asked questions
Which DLC do I need to obtain Pillar of Nirn in ESO?
To obtain Pillar of Nirn you must own the Horns of the Reach DLCWhere does Pillar of Nirn drop in ESO?
Pillar of Nirn drops in Falkreath HoldPillar of Nirn in the news
Top 10 Most Powerful Stamina DPS sets in the Elder Scrolls Online
Our pick for the 10 most useful stamina DPS sets in ESO, as of the High Isle expansion.
Our pick for the 10 most useful stamina DPS sets in ESO, as of the High Isle expansion.
Related
Dungeon
Level 50 - CP 160
Widowmaker
(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance
(4 items) Adds 1096 Maximum Stamina
(5 items) When your alchemical poison fires, you drop a poisonous spore in front of you that bursts after 1 second, dealing 2856 Poison Damage over 10 seconds to all enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
Dungeon
Level 50 - CP 160
Cinders of Anthelmir
(2 items) Adds 1487 Offensive Penetration(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 1283 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
Dungeon
Level 50 - CP 160
Heem-Jas' Retribution
(2 items) Adds 129 Stamina Recovery(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 657 Critical Chance
(5 items) Adds 129 Weapon and Spell Damage, When you are within 28 meters of an enemy you are in combat with, and the enemy dies, you gain Major Berserk for 10 seconds, increasing your damage done by 10%.
Dungeon
Level 50 - CP 160
Viper's Sting
(2 items) Adds 657 Critical Chance(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 657 Critical Chance
(5 items) When you deal damage with a Martial melee attack, you deal an additional 928 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.