Dungeon
Level 50 - CP 160
Pillar of Nirn
(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 803 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 2405 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Weapons
Jewels
Medium Armor
Name: Pillar of NirnJewels
Medium Armor
Type: Dungeon
DLC Requirement: Horns of the Reach
Style: Dreadhorn
Location: Champion Points that buff this armor set
- Backstabber (only while slotted)
- Deadly Aim (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Mighty
- Piercing
- Precision
- Thaumaturge (only while slotted)
- Untamed Aggression (only while slotted)
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
Certain items of this set have been available at the Golden Vendor in the past.
- Golden Vendor Week 20, 2024: Pillar of Nirn Necklace
- Golden Vendor Week 02, 2022: Pillar of Nirn Necklace
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Pillar of Nirn.
This armor set was discussed on Reddit. Learn what other players think about Pillar of Nirn.
Frequently asked questions
Which DLC do I need to obtain Pillar of Nirn in ESO?
To obtain Pillar of Nirn you must own the Horns of the Reach DLCWhere does Pillar of Nirn drop in ESO?
Pillar of Nirn drops in Falkreath HoldPillar of Nirn in the news
Top 10 Most Powerful Stamina DPS sets in the Elder Scrolls Online
Our pick for the 10 most useful stamina DPS sets in ESO, as of the High Isle expansion.
Our pick for the 10 most useful stamina DPS sets in ESO, as of the High Isle expansion.
Related
Dungeon
Level 50 - CP 160
Foolkiller's Ward
(2 items) Adds 1487 Armor(3 items) Adds 1487 Armor
(4 items) Adds 1206 Maximum Health
(5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5680 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
Dungeon
Level 50 - CP 160
Spell Power Cure
(2 items) Adds 1096 Maximum Magicka(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
Dungeon
Level 50 - CP 160
Tarnished Nightmare
(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them, dealing 1129 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
Dungeon
Level 50 - CP 160
Undaunted Bastion
(2 items) Adds 1206 Maximum Health(3 items) Adds 1487 Armor
(4 items) Adds 1487 Armor
(5 items) When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 14127 damage for 6 seconds. This effect can occur once every 10 seconds.