ESO Horns of the Reach DLC

The Dreadhorn clan of Reachmen are up to no good in southwest Skyrim, and it's up to you to foil their plots in the dungeons of Bloodroot Forge and Falkreath Hold.

The Dreadhorn clan of Reachmen are up to no good in southwest Skyrim, and it's up to you to foil their plots in the dungeons of Bloodroot Forge and Falkreath Hold.

Zones within Horns of the Reach:

Armor Sets in the Horns of the Reach DLC

Dungeon Level 50 - CP 160
Blooddrinker Dungeon Armor Set Icon icon Blooddrinker Tooltips by ESO-Hub.com
(2 items) Adds 657 Critical Chance
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Increases your Bleed damaging attacks by 20%.
Monster Set Level 50 - CP 160
Domihaus Monster Set Armor Set Icon icon Domihaus Tooltips by ESO-Hub.com
(1 item) Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka
(2 items) When you deal damage, you create a 10 meter ring of molten earth around you for 10 seconds, which deals 90 Flame damage and 90 Physical damage every 1 second. Standing within the ring grants you 300 Weapon and Spell Damage. This effect can occur once every 15 seconds and the damage scales off the higher of your Weapon or Spell Damage.
Dungeon Level 50 - CP 160
Draugr's Rest Dungeon Armor Set Icon icon Draugr's Rest Tooltips by ESO-Hub.com
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 4% Healing Done
(5 items) When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 5550 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
Monster Set Level 50 - CP 160
Earthgore Monster Set Armor Set Icon icon Earthgore Tooltips by ESO-Hub.com
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 1702 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.
Dungeon Level 50 - CP 160
Flame Blossom Dungeon Armor Set Icon icon Flame Blossom Tooltips by ESO-Hub.com
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1487 Offensive Penetration
(5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 1537 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Dungeon Level 50 - CP 160
Hagraven's Garden Dungeon Armor Set Icon icon Hagraven's Garden Tooltips by ESO-Hub.com
(2 items) Adds 1206 Maximum Health
(3 items) Adds 129 Health Recovery
(4 items) Adds 4% Healing Taken
(5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
Dungeon Level 50 - CP 160
Ironblood Dungeon Armor Set Icon icon Ironblood Tooltips by ESO-Hub.com
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1487 Armor
(4 items) Adds 1487 Armor
(5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
Dungeon Level 50 - CP 160
Pillar of Nirn Dungeon Armor Set Icon icon Pillar of Nirn Tooltips by ESO-Hub.com
(2 items) Adds 657 Critical Chance
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 803 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 2405 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.