Dungeon
Level 50 - CP 160
Flame Blossom
(2 items) Adds 1096 Maximum Magicka(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1487 Offensive Penetration
(5 items) When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 1537 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Weapons
Light Armor
Jewels
Name: Flame BlossomLight Armor
Jewels
Type: Dungeon
DLC Requirement: Horns of the Reach
Style: Bloodforge
Location: Status effects Champion Points that buff this armor set
- Backstabber (only while slotted)
- Deadly Aim (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Piercing
- Precision
- Untamed Aggression (only while slotted)
- War Mage
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
Certain items of this set have been available at the Golden Vendor in the past.
- Golden Vendor Week 48, 2022: Flame Blossom Ring
- Golden Vendor Week 47, 2021: Flame Blossom Ring
- Golden Vendor Week 38, 2021: Flame Blossom Necklace
- Golden Vendor Week 11, 2021: Flame Blossom Ring
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Flame Blossom.
This armor set was discussed on Reddit. Learn what other players think about Flame Blossom.
Frequently asked questions
Which DLC do I need to obtain Flame Blossom in ESO?
To obtain Flame Blossom you must own the Horns of the Reach DLCWhere does Flame Blossom drop in ESO?
Flame Blossom drops in Bloodroot ForgeRelated
Dungeon
Level 50 - CP 160
Heem-Jas' Retribution
(2 items) Adds 129 Stamina Recovery(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 657 Critical Chance
(5 items) Adds 129 Weapon and Spell Damage, When you are within 28 meters of an enemy you are in combat with, and the enemy dies, you gain Major Berserk for 10 seconds, increasing your damage done by 10%.
Dungeon
Level 50 - CP 160
Blood Moon
(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) When you deal damage with a melee Light Attack, you gain a stack of Blood Scent for 8 seconds. When you gain 5 stacks, you become Frenzied for 5 seconds, increasing your melee Light Attack damage by 2050 and attack speed by 50%. This effect can occur every 15 seconds.
Dungeon
Level 50 - CP 160
The Ice Furnace
(2 items) Adds 1096 Maximum Magicka(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal Frost Damage, you deal an additional 238 Flame Damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second and scales off the higher of your Weapon or Spell Damage.
Dungeon
Level 50 - CP 160
Trappings of Invigoration
(2 items) Adds 129 Stamina Recovery(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Stamina Recovery
(5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 11350 Stamina. This effect can occur once every 45 seconds.