SETS:
Gorethief - Gain stacks by dealing direct damage. When you roll dodge at 5 stacks, get a roughly 2-5k heal. Bashing at 10 stacks deals spike aoe damage. It's traits are mostly Well-fitted in order to maximize how many dodge rolls you can do at once. Impenetrable is also suitible as a trait for the gear.
Balorgh - Using your ultimate (especially when it's full) you increase your weapon and spell damage, and penetration. Will give more stats the more ultimate you spend. Your ultimate is
Ferocious Leap so when you leap onto the enemy, you knockback and stun them, hit him with flame damage that is increased by
Balorgh, and grant yourself a huge shield.
Willpower - a 3-piece set, increases magicka and weapon and spell damage.
Armor of the Trainee - a 1-piece of this gives health bonus.
Monomyth Reforged - good pvp mythic, give offensive stats of the front bar, and defensive buffs on the backbar. As such, heals are on the backbar.
Merciless Charge - When you use
Critical Rush you get up to 12% additional weapon and spell damage. You will use this skill to begin a fight, right before using
Dizzying Swing to proc 'Off Balance' on your target.
SKILLS:
FRONT BAR:
Flame Lash - A whip of fire that deals flame damage and heals you. When you use this on an 'Off Balance' target, the skill becomes 'Power Lash' and gives you 5 stacks. Each attack made with
Flame Lash while 'Power Lash' is active reduces your stacks by 1 until they are depleated. Once all stacks have been used, gain 7% increased damage against players for a short time.
Disintegrating Dragonfire - This is your Major Breach debuff. The extra burning is nice.
Soul of Flame - This is majorly used to replenish magicka and stamina quickly. It also sets everything it hits in an aoe around you to 'Off Balance,' stuns, and inturrupts their casting. It does minimal aoe flame damage.
Chains of Devastation - Major Berserk and Major Evasion. Also between
Critical Rush and this skill, you have quite a bit of maneuverability to catch your target in combat.
Fleetstep Wings - A knockback and stun that also grants you snare and immobilization immunity for a time, reduces projectile damage, and Major Expedition to increase your movement speed. Helpful in Imperial City for movement around the areas.
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BACKBAR:
Critical Rush - this makes you fly towards your target from a distance, more damage if you are farther away. Due to
Merciless Charge you also gain a weapon and spell damage increase of up to 12% when you use it.
Dizzying Swing- This hit sets the target 'Off Balance.' Then, there is a cooldown on 'off balance' for 20 seconds before that target can be afflicted again. This is important for the
Flame Lash's procc of its [Power Lash] ability. It's nice that if the target is already 'Off Balance' when you hit them with this skill, the target will be stunned and snared instead.
Blood of the Elder Dragon - Big heal for yourself and allies nearby, also grants Major Fortitude and Minor Courage to those affected by the heal. Scales off offensive stats!
Blue Betty - Source of Major Sorcery, and the magicka regeneration is helpful. The skill [Soul of Slame] will be better for refilling your magicka in a pinch.
Incinerate - While slotted on either bar, you gain Major Prophecy. The extra damage is alright, but not its primary purpose.
ULTIMATE:
Ferocious Leap - Big powerful leap into an area, deals flame damage in an aoe that knocks back players and stuns them for a moment. This synergizes with
Balorgh to hit very hard! Use the ultimate when it's filled up to it's max as often as possible. Also gain a huge damage shield for 10 seconds.
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