![Coral Riptide Set - ESO header](/storage/headers/sets-by-trial-category-e-s-o-banner-picture-header-x-v-myk-b.jpg)
Coral Riptide Set - ESO
Coral Riptide Set - ESO
Trial
Level 50 - CP 160
![Coral Riptide Trial Armor Set Icon icon](/storage/icons/gear_amenossea_med_head_a.png)
Coral Riptide
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina.
Weapons
Jewels
Medium Armor
Name: Coral RiptideJewels
Medium Armor
Type: Trial
DLC Requirement: High Isle
Style: Syrabanic Marine
Perfected version of this set: Perfected Coral Riptide
Location: Buffs Coral Riptide is an armor set in the Elder Scrolls Online that can be obtained in Dreadsail Reef. It is part of the High Isle DLC pack.
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Coral Riptide.
This armor set was discussed on Reddit. Learn what other players think about Coral Riptide.
Frequently asked questions
Which DLC do I need to obtain Coral Riptide in ESO?
To obtain Coral Riptide you must own the High Isle DLCWhere does Coral Riptide drop in ESO?
Coral Riptide drops in Dreadsail ReefCoral Riptide in the news
![Top 10 Most Powerful Stamina DPS sets in the Elder Scrolls Online](/storage/news/5tJ5ypuXzDSKr3IDnWj8saoiP5oFNdFGBe4QWIRB.jpg)
Top 10 Most Powerful Stamina DPS sets in the Elder Scrolls Online
Our pick for the 10 most useful stamina DPS sets in ESO, as of the High Isle expansion.
Our pick for the 10 most useful stamina DPS sets in ESO, as of the High Isle expansion.
Related
![header](/storage/headers/sets-by-trial-category-e-s-o-banner-picture-header-x-v-myk-b_medium.jpg)
Trial
Level 50 - CP 160
![Test of Resolve Trial Armor Set Icon icon](/storage/icons/gear_clandreamcarver_heavy_head_a.png)
Test of Resolve
(2 items) Adds 1487 Armor(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1206 Maximum Health
(5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor Buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
![header](/storage/headers/sets-by-trial-category-e-s-o-banner-picture-header-x-v-myk-b_medium.jpg)
Trial
Level 50 - CP 160
![Perfected Pearlescent Ward Trial Armor Set Icon icon](/storage/icons/gear_amenossea_hvy_head_a.png)
Perfected Pearlescent Ward
(2 items) Adds 1206 Maximum Health(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 4% Healing Taken
(5 items) Adds 1206 Maximum Health, Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 180 based on the number of group members that are alive. Current 180 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead.
![header](/storage/headers/sets-by-trial-category-e-s-o-banner-picture-header-x-v-myk-b_medium.jpg)
Trial
Level 50 - CP 160
![Mora Scribe's Thesis Trial Armor Set Icon icon](/storage/icons/gear_lucentguardian_light_head_a.png)
Mora Scribe's Thesis
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
![header](/storage/headers/asylum-sanctorium-trial-e-s-o-header-yyye8-n_medium.jpg)
Trial
Level 50 - CP 160
![Perfected Defensive Position Trial Armor Set Icon icon](/storage/icons/gear_factotum_gear_factotum_1hsword_a.png)
Perfected Defensive Position
(2 items) Adds 103 Stamina Recovery, When you reflect or absorb a spell projectile with Defensive Posture, you restore 2200 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6600 Magicka instead.