Trial
Level 50 - CP 160
Coral Riptide
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina.
Weapons
Jewels
Medium Armor
Name: Coral RiptideJewels
Medium Armor
Type: Trial
DLC Requirement: High Isle
Style: Syrabanic Marine
Perfected version of this set: Perfected Coral Riptide
Location: Buffs Coral Riptide is an armor set in the Elder Scrolls Online that can be obtained in Dreadsail Reef. It is part of the High Isle DLC pack.
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Coral Riptide.
This armor set was discussed on Reddit. Learn what other players think about Coral Riptide.
Frequently asked questions
Which DLC do I need to obtain Coral Riptide in ESO?
To obtain Coral Riptide you must own the High Isle DLCWhere does Coral Riptide drop in ESO?
Coral Riptide drops in Dreadsail ReefCoral Riptide in the news
Top 10 Most Powerful Stamina DPS sets in the Elder Scrolls Online
Our pick for the 10 most useful stamina DPS sets in ESO, as of the High Isle expansion.
Our pick for the 10 most useful stamina DPS sets in ESO, as of the High Isle expansion.
Related
Trial
Level 50 - CP 160
Perfected Defensive Position
(2 items) Adds 103 Stamina Recovery, When you reflect or absorb a spell projectile with Defensive Posture, you restore 2200 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6600 Magicka instead.
Trial
Level 50 - CP 160
Perfected Mora Scribe's Thesis
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 657 Critical Chance, Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
Trial
Level 50 - CP 160
Yandir's Might
(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing Critical Damage grants you a stack of Giant's Endurance for 5 seconds, up to one every half second. Each stack of Giant's Endurance adds 41 Weapon and Spell Damage, up to 10 times. Completing a fully-charged Heavy Attack removes Giant's Endurance and grants Giant's Might for 15 seconds, increasing your Weapon and Spell Damage by 63 per stack removed. You cannot have Giant's Endurance and Might active at the same time.
Trial
Level 50 - CP 160
Perfected Kyne's Wind
(2 items) Adds 129 Magicka Recovery(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 4% Healing Done
(5 items) Adds 129 Magicka Recovery, Casting an ability, drinking a potion, or using a poison that applies a Major Buff on yourself or a group member creates a pool of Kyne's Blessing for 4 seconds. You and group members standing in Kyne's Blessing restore 420 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.