Trial
Level 50 - CP 160
Pillager's Profit
(2 items) Adds 4% Healing Done(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1096 Maximum Magicka
(5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
Weapons
Jewels
Light Armor
Name: Pillager's ProfitJewels
Light Armor
Type: Trial
DLC Requirement: High Isle
Style: Syrabanic Marine
Perfected version of this set: Perfected Pillager's Profit
Location: Buffs Pillager's Profit is an armor set in the Elder Scrolls Online that can be obtained in Dreadsail Reef. It is part of the High Isle DLC pack.
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Pillager's Profit.
This armor set was discussed on Reddit. Learn what other players think about Pillager's Profit.
Frequently asked questions
Which DLC do I need to obtain Pillager's Profit in ESO?
To obtain Pillager's Profit you must own the High Isle DLCWhere does Pillager's Profit drop in ESO?
Pillager's Profit drops in Dreadsail ReefRelated
Trial
Level 50 - CP 160
Bahsei's Mania
(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 657 Critical Chance
(5 items) Increases your damage done to non-player enemies by up to 12% based on your missing Magicka.
Trial
Level 50 - CP 160
Perfected Defensive Position
(2 items) Adds 103 Stamina Recovery, When you reflect or absorb a spell projectile with Defensive Posture, you restore 2200 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6600 Magicka instead.
Trial
Level 50 - CP 160
Perfected Slivers of the Null Arca
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 657 Critical Chance
(5 items) Adds 129 Weapon and Spell Damage, Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 1799 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.