Trial
Level 50 - CP 160
Destructive Mage
(2 items) Adds 1096 Maximum Magicka(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with a fully-charged Heavy Attack, you place a bomb on the enemy for 10 seconds. When they are hit with a fully-charged Heavy Attack the bomb detonates, dealing 952 Magic Damage all enemies within 8 meters. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
Weapons
Jewels
Light Armor
Name: Destructive MageJewels
Light Armor
Type: Trial
Style: Celestial
Location: Champion Points that buff this armor set
- Backstabber (only while slotted)
- Deadly Aim (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Piercing
- Precision
- Untamed Aggression (only while slotted)
- War Mage
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Destructive Mage.
This armor set was discussed on Reddit. Learn what other players think about Destructive Mage.
Frequently asked questions
Which DLC do I need to obtain Destructive Mage in ESO?
Destructive Mage is part of the base-game, you do not need any additional DLC packs to obtain itWhere does Destructive Mage drop in ESO?
Destructive Mage drops in Hel Ra CitadelRelated
Trial
Level 50 - CP 160
Slivers of the Null Arca
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 657 Critical Chance
(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds. You can only gain one stack of Sliver every 0.5 seconds. When you gain your third stack, the stacks are consumed and the crystals launch at the last enemy you damaged, dealing 1311 Physical Damage. This damage scales off your Weapon or Spell Damage. Once you launch the crystals, you cannot gain Sliver for 5 seconds.
Trial
Level 50 - CP 160
Perfected Vrol's Command
(2 items) Adds 1096 Maximum Stamina(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1206 Maximum Health
(5 items) Adds 4% Healing Taken, After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
Trial
Level 50 - CP 160
Pearlescent Ward
(2 items) Adds 1206 Maximum Health(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 4% Healing Taken
(5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 180 based on the number of group members that are alive. Current 180 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead.
Trial
Level 50 - CP 160
Peace and Serenity
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) While you are standing still, you gain 465 Weapon and Spell Damage. While you are moving, you gain 203 Health, Magicka, and Stamina Recovery.