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Blind Path Induction Set - ESO header

Blind Path Induction Set - ESO

Blind Path Induction Set - ESO

Dungeon Level 50 - CP 160
Blind Path Induction Dungeon Armor Set Icon icon

Blind Path Induction

(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 4% Healing Done
(4 items) Adds 1096 Maximum Magicka
(5 items) Increase the strength of your Damage Shields by 13% to you and targets 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
Compare this armor set with other sets
This set is currently only available on the PTS
Jewels
Light Armor
Weapons
Name: Blind Path Induction
Type: Dungeon
DLC Requirement: Scions of Ithelia
Location: Location info: Oathsworn Pit
Blind Path Induction is an armor set in the Elder Scrolls Online that can be obtained in Oathsworn Pit. It is part of the Scions of Ithelia DLC pack.

Frequently asked questions

Which DLC do I need to obtain Blind Path Induction in ESO?

To obtain Blind Path Induction you must own the Scions of Ithelia DLC

Where does Blind Path Induction drop in ESO?

Blind Path Induction drops in Oathsworn Pit

Blind Path Induction in the news

Here is what’s new with ESO’s Scions of Ithelia DLC!
Here is what’s new with ESO’s Scions of Ithelia DLC!
The new ESO DLC “Scions of Ithelia”, launching in March. We will give you all the details about them and the new sets and rewards you can get.

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Dungeon Level 50 - CP 160
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Ulfnor's Favor

(2 items) Adds 1206 Maximum Health
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(4 items) Adds 4% Healing Taken
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Dungeon Level 50 - CP 160
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(2 items) Adds 657 Critical Chance
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Dungeon Level 50 - CP 160
Leviathan Dungeon Armor Set Icon icon

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(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
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Dungeon Level 50 - CP 160
Turning Tide Dungeon Armor Set Icon icon

Turning Tide

(2 items) Adds 1206 Maximum Health
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1206 Maximum Health
(5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 2223 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.

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