Reports of mysterious shadow assassins draw you into Sotha Sil's Clockwork City to investigate a new Daedric threat. Uncover the secrets of this strange new, take on a new 12-player trial, earn powerful new armor sets and items, and more!
(2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450.
At 5 stacks, the duration doubles but cannot be refreshed.
(2 items) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.
(2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2200 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6600 Magicka instead.
(2 items) Adds 4% Healing Taken (3 items) Adds 1206 Maximum Health (4 items) Adds 4% Healing Taken (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1000 Health for each enemy hit. This effect can occur once every 6 seconds.
(2 items) Adds 657 Critical Chance (3 items) Adds 657 Critical Chance (4 items) Adds 129 Weapon and Spell Damage (5 items) When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 1504 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
(2 items) Adds 1096 Maximum Stamina (3 items) Adds 1096 Maximum Magicka (4 items) Adds 129 Weapon and Spell Damage (5 items) When you deal non Critical Damage, you gain a stack of Mechanical Acuity for 4 seconds, granting you 20% Critical Strike chance per stack, up to once every 1 second and stacking up to 5 times. Upon reaching max stacks or after the effect ends, this effect cannot occur again for 25 seconds.
(2 items) Adds 526 Critical Chance, When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450.
At 5 stacks, the duration doubles but cannot be refreshed.
(2 items) Adds 103 Weapon and Spell Damage, Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.
(2 items) Adds 103 Stamina Recovery, When you reflect or absorb a spell projectile with Defensive Posture, you restore 2200 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6600 Magicka instead.
(2 items) Adds 877 Maximum Stamina, When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.
(2 items) Adds 1190 Offensive Penetration, When you deal damage with Arrow Spray, you cause enemies hit to have 6600 less Armor against Bow attacks for 10 seconds.
(2 items) Adds 877 Maximum Magicka, When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 21% for 3 seconds.
(2 items) Adds 657 Critical Chance (3 items) Adds 1487 Offensive Penetration (4 items) Adds 129 Weapon and Spell Damage (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 871 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.