Disciplined Slash Set - ESO header

Disciplined Slash Set - ESO

Disciplined Slash Set - ESO

Trial Level 50 - CP 160
Disciplined Slash Trial Armor Set Icon icon

Disciplined Slash

(2 items) When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.
Compare this armor set with other sets
Weapons
Name: Disciplined Slash
Type: Trial
DLC Requirement: Clockwork City
Style: Apostle
Perfected version of this set: Perfected Disciplined Slash
Location: This armor set modifies the following skills Disciplined Slash is an armor set in the Elder Scrolls Online that can be obtained in Asylum Sanctorium. It is part of the Clockwork City DLC pack.

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What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Disciplined Slash.

Frequently asked questions

Which DLC do I need to obtain Disciplined Slash in ESO?

To obtain Disciplined Slash you must own the Clockwork City DLC

Where does Disciplined Slash drop in ESO?

Disciplined Slash drops in Asylum Sanctorium

Builds & Guides using the Disciplined Slash set

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Trial Level 50 - CP 160
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(2 items) Adds 129 Magicka Recovery
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(4 items) Adds 129 Magicka Recovery
(5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
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Trial Level 50 - CP 160
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Bahsei's Mania

(2 items) Adds 129 Weapon and Spell Damage
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
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Trial Level 50 - CP 160
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Perfected Vestment of Olorime

(2 items) Adds 129 Magicka Recovery
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Magicka Recovery
(5 items) Adds 1096 Maximum Magicka, Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.

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