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Defensive Position Set - ESO header

Defensive Position Set - ESO

Defensive Position Set - ESO

Trial Level 50 - CP 160
Defensive Position Trial Armor Set Icon icon

Defensive Position

(2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2200 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6600 Magicka instead.
Compare this armor set with other sets
Weapons
Name: Defensive Position
Type: Trial
DLC Requirement: Clockwork City
Style: Apostle
Perfected version of this set: Perfected Defensive Position
Location: This armor set modifies the following skills Defensive Position is an armor set in the Elder Scrolls Online that can be obtained in Asylum Sanctorium. It is part of the Clockwork City DLC pack.

Shield icon Hammer icon Dagger icon Axe icon Sword icon
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This armor set was discussed on Reddit. Learn what other players think about Defensive Position.

Frequently asked questions

Which DLC do I need to obtain Defensive Position in ESO?

To obtain Defensive Position you must own the Clockwork City DLC

Where does Defensive Position drop in ESO?

Defensive Position drops in Asylum Sanctorium

Related

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Trial Level 50 - CP 160
Perfected Tooth of Lokkestiiz Trial Armor Set Icon icon

Perfected Tooth of Lokkestiiz

(2 items) Adds 129 Weapon and Spell Damage
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 657 Critical Chance, When you activate a synergy while in combat, gain Major Slayer for 16 seconds, increasing your damage done to Dungeon and Trial monsters by 10%.
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Trial Level 50 - CP 160
Perfected Yandir's Might Trial Armor Set Icon icon

Perfected Yandir's Might

(2 items) Adds 129 Weapon and Spell Damage
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 1487 Offensive Penetration, Dealing Critical Damage grants you a stack of Giant's Endurance for 5 seconds, up to one every half second. Each stack of Giant's Endurance adds 41 Weapon and Spell Damage, up to 10 times. Completing a fully-charged Heavy Attack removes Giant's Endurance and grants Giant's Might for 15 seconds, increasing your Weapon and Spell Damage by 63 per stack removed. You cannot have Giant's Endurance and Might active at the same time.
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Trial Level 50 - CP 160
War Machine Trial Armor Set Icon icon

War Machine

(2 items) Adds 1096 Maximum Stamina
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
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Trial Level 50 - CP 160
Slivers of the Null Arca Trial Armor Set Icon icon

Slivers of the Null Arca

(2 items) Adds 657 Critical Chance
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 657 Critical Chance
(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds. You can only gain one stack of Sliver every 0.5 seconds. When you gain your third stack, the stacks are consumed and the crystals launch at the last enemy you damaged, dealing 1311 Physical Damage. This damage scales off your Weapon or Spell Damage. Once you launch the crystals, you cannot gain Sliver for 5 seconds.

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