Trial
Level 50 - CP 160
Chaotic Whirlwind
(2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
Weapons
Name: Chaotic WhirlwindType: Trial
DLC Requirement: Clockwork City
Style: Apostle
Perfected version of this set: Perfected Chaotic Whirlwind
Location: This armor set modifies the following skills Chaotic Whirlwind is an armor set in the Elder Scrolls Online that can be obtained in Asylum Sanctorium. It is part of the Clockwork City DLC pack.
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Chaotic Whirlwind.
This armor set was discussed on Reddit. Learn what other players think about Chaotic Whirlwind.
Frequently asked questions
Which DLC do I need to obtain Chaotic Whirlwind in ESO?
To obtain Chaotic Whirlwind you must own the Clockwork City DLCWhere does Chaotic Whirlwind drop in ESO?
Chaotic Whirlwind drops in Asylum SanctoriumRelated
Trial
Level 50 - CP 160
Whorl of the Depths
(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 988 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 743 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
Trial
Level 50 - CP 160
Perfected Coral Riptide
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 657 Critical Chance, Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina.
Trial
Level 50 - CP 160
Twilight Remedy
(2 items) Adds 129 Magicka Recovery(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When an ally activates a synergy you have created within 10 seconds, they heal themselves for 7704 Health over 15 seconds and gain Minor Force for the duration, increasing their Critical Damage by 10%. This effect scales off the higher of the synergy activator's Max Magicka or Stamina.
Trial
Level 50 - CP 160
Immortal Warrior
(2 items) Adds 4% Healing Taken(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.