Trial
Level 50 - CP 160
Chaotic Whirlwind
(2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
Weapons
Name: Chaotic WhirlwindType: Trial
DLC Requirement: Clockwork City
Style: Apostle
Perfected version of this set: Perfected Chaotic Whirlwind
Location: This armor set modifies the following skills Chaotic Whirlwind is an armor set in the Elder Scrolls Online that can be obtained in Asylum Sanctorium. It is part of the Clockwork City DLC pack.
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Chaotic Whirlwind.
This armor set was discussed on Reddit. Learn what other players think about Chaotic Whirlwind.
Frequently asked questions
Which DLC do I need to obtain Chaotic Whirlwind in ESO?
To obtain Chaotic Whirlwind you must own the Clockwork City DLCWhere does Chaotic Whirlwind drop in ESO?
Chaotic Whirlwind drops in Asylum SanctoriumRelated
Trial
Level 50 - CP 160
Mora Scribe's Thesis
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
Trial
Level 50 - CP 160
False God's Devotion
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 657 Critical Chance
(5 items) Reduces the cost of your Magicka abilities by 8%. When an enemy you recently damaged dies, you restore 2454 Magicka and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
Trial
Level 50 - CP 160
Yandir's Might
(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing Critical Damage grants you a stack of Giant's Endurance for 5 seconds, up to one every half second. Each stack of Giant's Endurance adds 41 Weapon and Spell Damage, up to 10 times. Completing a fully-charged Heavy Attack removes Giant's Endurance and grants Giant's Might for 15 seconds, increasing your Weapon and Spell Damage by 63 per stack removed. You cannot have Giant's Endurance and Might active at the same time.