
Perfected Concentrated Force Set - ESO
Perfected Concentrated Force Set - ESO
Trial
Level 50 - CP 160

Perfected Concentrated Force
(2 items) Adds 103 Weapon and Spell Damage, Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.
Weapons
Name: Perfected Concentrated ForceType: Trial
DLC Requirement: Clockwork City
Style: Apostle
Imperfected version of this set: Concentrated Force
Location: This armor set modifies the following skills Status effects Perfected Concentrated Force is an armor set in the Elder Scrolls Online that can be obtained in Asylum Sanctorium. It is part of the Clockwork City DLC pack.



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This armor set was discussed on Reddit. Learn what other players think about Perfected Concentrated Force.
This armor set was discussed on Reddit. Learn what other players think about Perfected Concentrated Force.
Frequently asked questions
Which DLC do I need to obtain Perfected Concentrated Force in ESO?
To obtain Perfected Concentrated Force you must own the Clockwork City DLCWhere does Perfected Concentrated Force drop in ESO?
Perfected Concentrated Force drops in Asylum SanctoriumBuilds & Guides using the Perfected Concentrated Force set
- Powerful Magicka Dragonknight Build for ESO – Damage Dealer DPS
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- Powerful Magicka Nightblade Build for ESO – Damage Dealer DPS
- Powerful Magicka Sorcerer Build for ESO – Damage Dealer DPS
- Powerful Magicka Templar Build for ESO – Damage Dealer DPS
- Powerful Magicka Warden Build for ESO – Damage Dealer DPS
- Powerful SOLO Magicka Dragonknight Build for ESO (Elder Scrolls Online)
- Powerful SOLO Magicka Necromancer Build for ESO (Elder Scrolls Online)
- Powerful SOLO Magicka Nightblade Build PvE for ESO (Elder Scrolls Online)
- Powerful SOLO Magicka Sorcerer Build for ESO (Elder Scrolls Online)
- Powerful SOLO Magicka Templar Build for ESO (Elder Scrolls Online)
- Powerful SOLO Magicka Warden Build PvE for ESO (Elder Scrolls Online)
Related

Trial
Level 50 - CP 160

Pearlescent Ward
(2 items) Adds 1206 Maximum Health(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 4% Healing Taken
(5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 180 based on the number of group members that are alive. Current 180 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead.

Trial
Level 50 - CP 160

Saxhleel Champion
(2 items) Adds 1096 Maximum Magicka(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1096 Maximum Stamina
(5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.

Trial
Level 50 - CP 160

Perfected Transformative Hope
(2 items) Adds 4% Healing Done(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Magicka Recovery
(5 items) Adds 4% Healing Done, While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.

Trial
Level 50 - CP 160

Vestment of Olorime
(2 items) Adds 129 Magicka Recovery(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Magicka Recovery
(5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.