Perfected Concentrated Force Set - ESO header

Perfected Concentrated Force Set - ESO

Perfected Concentrated Force Set - ESO

Trial Level 50 - CP 160
Perfected Concentrated Force Trial Armor Set Icon icon

Perfected Concentrated Force

(2 items) Adds 103 Weapon and Spell Damage, Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.
Compare this armor set with other sets
Weapons
Name: Perfected Concentrated Force
Type: Trial
DLC Requirement: Clockwork City
Style: Apostle
Imperfected version of this set: Concentrated Force
Location: This armor set modifies the following skills Status effects Perfected Concentrated Force is an armor set in the Elder Scrolls Online that can be obtained in Asylum Sanctorium. It is part of the Clockwork City DLC pack.

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This armor set was discussed on Reddit. Learn what other players think about Perfected Concentrated Force.

Frequently asked questions

Which DLC do I need to obtain Perfected Concentrated Force in ESO?

To obtain Perfected Concentrated Force you must own the Clockwork City DLC

Where does Perfected Concentrated Force drop in ESO?

Perfected Concentrated Force drops in Asylum Sanctorium

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Trial Level 50 - CP 160
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Perfected Kyne's Wind

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Trial Level 50 - CP 160
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Defending Warrior

(2 items) Adds 1487 Armor
(3 items) Adds 1487 Armor
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Trial Level 50 - CP 160
Yandir's Might Trial Armor Set Icon icon

Yandir's Might

(2 items) Adds 129 Weapon and Spell Damage
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing Critical Damage grants you a stack of Giant's Endurance for 5 seconds, up to one every half second. Each stack of Giant's Endurance adds 41 Weapon and Spell Damage, up to 10 times. Completing a fully-charged Heavy Attack removes Giant's Endurance and grants Giant's Might for 15 seconds, increasing your Weapon and Spell Damage by 63 per stack removed. You cannot have Giant's Endurance and Might active at the same time.

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