Solo/BG Ranged Vanilla Sorc (Bow/Bow) - Sorcerer Build PvP - ESO

A very simple build that has decent burst, decent healing and insane mobility. All at maximum range.

By fraktalgemuse   •  Updated 2 days ago

Update 50 PvP Stamina Damage Dealer Sorcerer

Introduction

A very simple build that has decent burst, decent healing and insane mobility. All at maximum range.

Pros & Cons

Pros

  • Fully Ranged
  • Easy Resource management
  • High Mobility
  • Good Healing

Cons

  • Sustained pressure not that high.
  • Little team support
  • Sometimes High resistance target are problematic

Setups

Different variations of this build

Armor Sets

All equipped armor sets
Equipped active Skills
Plan a skill bar with this build

Champion Points

All active and passive stars

Character

All about character setup

Attributes

  • Icon icon
    Magicka
    0
  • Icon icon
    Health
    0
  • Icon icon
    Stamina
    64
Food, Drinks & Potions
Icon icon Longfin Pasty with Melon Sauce
Increase Max Health by 4462 and Max Magicka and Max Stamina by 4105 for 2 hours.
Fish (1)
Frost Mirriam (1)
Greens (1)
Melon (1)
Icon icon Bewitched Sugar Skulls
Increase Max Health by 4620, Max Stamina and Magicka by 4250, and Health Recovery by 462 for 2 hours.
These effects are scaled based on your level.
Bervez Juice (2)
Flour (5)
Honey (5)
Scrib Jelly (2)
Columbine (2)
Icon icon
Essence of Spell Protection
Increases your Spell Resistance by 5280 for 47.6 seconds

Increases your Physical Resistance by 5280 for 47.6 seconds.

Passives

All passive Skills

Addon Export

You can use this to import this build into the following addons: Caro's Skill Point Saver.

Buffs & Debuffs

Buffs granted from skills, items & potions
Gallop icon
Gallop
Increases Mounted Speed by 15%
Major Berserk icon
Major Berserk
Increases all damage done by 10%
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Expedition icon
Major Expedition
Increases Movement Speed by 30%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Expedition icon
Minor Expedition
Increases Movement Speed by 15%
Minor Prophecy icon
Minor Prophecy
Increases Spell Critical chance by 6%
Minor Protection icon
Minor Protection
Reduces damage taken by 5%
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974

Guide

Build Explanation

UESP stats: :EsoBuildData?id=672824

  • If you want more health do so with prismatic glyphs.
  • Don't fight in melee range. Your damage is the same than at max range, so there is not much reason to be in melee range. Streak/Vault though people to avoid.
  • You can disengage almost any fight you want.
    • Having people chase you waste their resources then engage is a good strategy.
    • Space the time between dodging, streaking, and vault. Running restores Magicka, sometimes you might need to dark deal
  • Actually we have decent AOE damage: Curse + Mages Wrath + Streak + Atronach + Occult Overload provides us with some serious AOE burst combos. Important is that you kill something. Killing something will damage the enemies nearby.
  • Learn to dodge cancel, dodge streak, dodge vault. It greatly increases your survivability. Also you can block streak and block vault.
  • Get two bows that look vastly different to distinguish between frontbar and backbar.
  • Invest in a decent setup in Srendar, such that you see what is on cooldown.
    • Just keep vigor up. Crit surge and Hurricane are most important for survival.
  • You're somewhat vulnerable to a good timed burst combo (like nightblade, Warden). So be somewhat autistic and always move. Also combine with Streak and Vault to break other people's burst combos against you.

Do I have to wait with casting mages wrath after casting Curse?

  • No, just cast it directly afterwards. It still lasts long enough. Just don't cast it before curse.

Why not Assassination skill line or subclassing:

  • Sorc class mastery just out performs now

Aren't there better sets than Torc of the last Ayleid king?

  • No there aren't. It has the total stats of 4-5 sets. Even the most stat dense sets (Rallying Cry, Wretched Vitality, Saint & Seducer, … ) don't keep up.
  • You don't need any procsets, for the high resistance/health targets you have overload. You can kill everything else. Since your burst is delayed (3.5 seconds) you can't time the procs with your curse anyway. If all buffs are up we are above 8k weapon damage (with a bow and shadow mundus!). You can stack damage sets/proc sets and reach greater damage however by doing that you lose the sustain and damage reduction you get from torc.
     

Why shadow mundus?

  • After the Lover it deals the most damage in PvP. More than the Warrior. Unlike the Lover it buffs also our healing.
  • Generally crit damage/healing and crit chance are nice since we have Crit Surge, Dark deal, blood Magic with can crit and have fixed values, that can't be improved by more weapon damage. 

What is the basic combo?

  • Apply all buffs & crystal weapon: Backbar: LA → curse → LA → mages wrath → LA → Crystal Weapon/Streak → LA → Daggers.
  • Basically you can use Streak or Atronach to make daggers or mages wrath land. You can cast Mages wrath later if you don't expect it to explode exactly with curse.

Why Atronach:

  • It is a ranged AOE stun, with an instant animation, and somewhat decent damage.
  • You can drop it it will deal lot's of damage to a single player and block an area. 
  • You can move near the atronach and let it take damage from other players.

Why cutting defense?

  • It somewhat reliably procs Critical Surge if you get pressured in melee range.
  • Actually I'm just testing, so alternatives are:
    • Our damage is mostly direct damage. Take that for 6% more damage.
    • Having 10% more single target healing is nice. However Vault is AOE heal.
    • Our damage is split between single target & AOE damage, hard to choose a CP point here.

What other skills are good?

  • Poison Spray: The Hawk eye passive buffs it significantly. It reliably procs crit surge. and over 5 seconds it even out damages the daggers.
  • Ulfsilds can give you another buff and help with AOE burst. However it will explode at the starting position of Streak. So unfortunately you can't combo it by streaking into a group. The % damage reduction is nice.
  • Temporal Guard can provide 5% damage reduction and an escape in bad situations.
  • Healing Soul. Best with Major Vitality.

Why charged?

  • It offers most damage. more than sharpened. We have a decent chance to proc Burning, Sundered, Concussion, Overload. This shows up as quite some damage and buffs (+150 weapon damage, minor vulnerability, magicka restore, minor breach) in our combat metrics.

Why not offensive/defensive bar split? Why infused?

  • Well, we somewhat have that. The most relevant defensive skill is on the backbar, such that when one light attacks we get the weapon damage for more healing. Overall Infused + 450 weapon damage is the best use for the backbar were we don't spend as much time on. 
  • Our combo is somewhat centered around Curse. Since it's on the backbar it always takes the weapon damage with to the frontbar.

Why not static reverberation? 

  • Convervation of energy of healing is insane for resource management and healing. It frees up the use of armor & spell resist potions instead of tri stat portions. By that we gain extra resistance on top of minor/major resolve.
  • Static reverberation deals less damage than the extra weapon damage.

Updated 2 days ago