Thieves Guild - ESO
Hew's Bane Thieves Guild
The Thieves Guild in Hew's Bane is recruiting new members. Travel to Abah's Landing on the southern peninsula of Hammerfell to join the Thieves Guild and aid them in their struggle against the Iron Wheel.Note: This content takes place before the events in the Daggerfall Thieves Guild storyline.New Thieves Guild Members will experience a new story in the land of Hew's Bane while unlocking new Thieves Guild abilities.
Throughout Tamriel you will have new Justice Crimes to deal with: Trespassing and Criminal Mischief.
You will have the chance to engage in Heists to steal treasures from around Tamriel as well as attempt to steal unique items to prove yourself a master thief.
Gather your allies to enter a new trial, The Maw of Lorkhaj.
Daggerfall Thieves Guild
Set after the events depicted in the Hew's Bane Thieves Guild storyline, Quen needs your help establishing a new Thieves Guild in Daggerfall. Aid her in bringing three rival gangs together and completing a daring heist to steal a powerful relic from the legendary Nowhere Vault of Sage Voernet.Note: Though this storyline takes place after the Hew's Bane Thieves Guild story, you can play either quest in any order.Experience a new Thieves Guild story set in Glenumbra while unlocking new Thieves Guild abilities.
Thieves Guild Access
Hew's Bane and the Hew's Bane Thieves Guild storyline and skill line, and the Daggerfall Thieves Guild storyline and skill line, are available as part of The Elder Scrolls Online base game.For the Hew's Bane Thieves Guild, go to the Collections menu, select the Stories tab, and select Zone DLC. Then accept the Hew's Bane Thieves Guild quest. This directs you to find Quen, a thief who is known to frequent Outlaws Refuges across Tamriel.For the Daggerfall Thieves Guild, when the content becomes available go to the Collections menu, select the Stories tab, and select Zone DLC. Then accept the Daggerfall Thieves Guild quest. This directs you to find Skeever Nivo, a thief in the city of Daggerfall, to start the questline.
Trial: Maw of Lorkhaj
The monks of the Temple of Seven Riddles have been possessed. Enter the temple to face off against the dro-m'Athra: ancient, moon-hating spirits from the heart of the Great Darkness.This is a trial that supports 12 players and can be played at normal and veteran difficulties.Help articles
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