Travel to Murkmire, the southernmost region of mysterious Black Marsh, and venture into the deep swamps to learn some of the most hidden secrets of the Argonians.
ESO Murkmire DLC
Travel to Murkmire, the southernmost region of mysterious Black Marsh, and venture into the deep swamps to learn some of the most hidden secrets of the Argonians.
- Murkmire (Zone)
- Blackrose Prison (Trial)
Armor Sets in the Murkmire DLC
Overland
Level 50 - CP 160

(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Magicka Recovery
(5 items) While you have a drink buff active, your Max Magicka is increased by 2000 and Magicka Recovery by 133.
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Magicka Recovery
(5 items) While you have a drink buff active, your Max Magicka is increased by 2000 and Magicka Recovery by 133.
Overland
Level 50 - CP 160

(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Stamina
(5 items) Adds 1600 Maximum Health, Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Stamina
(5 items) Adds 1600 Maximum Health, Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
Overland
Level 50 - CP 160

(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1096 Maximum Stamina
(5 items) Adds 129 Weapon and Spell Damage, Whenever you kill an enemy, you gain 15 Ultimate.
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1096 Maximum Stamina
(5 items) Adds 129 Weapon and Spell Damage, Whenever you kill an enemy, you gain 15 Ultimate.
Arena
Level 50 - CP 160

(2 items) Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability cast within 3 seconds by 100%.
Craftable
Level 50 - CP 160

(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1206 Maximum Health
(5 items) When an enemy you recently damaged dies, they drop a grave-stake for 6 seconds. When you touch the grave-stake, you restore 4564 Stamina and Magicka. Only one grave-stake can appear at a time.
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1206 Maximum Health
(5 items) When an enemy you recently damaged dies, they drop a grave-stake for 6 seconds. When you touch the grave-stake, you restore 4564 Stamina and Magicka. Only one grave-stake can appear at a time.
Arena
Level 50 - CP 160

(2 items) Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing their healing received and damage shield strength by 12%.
Craftable
Level 50 - CP 160

(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 1206 Maximum Health, When you Block, you gain Empower, increasing the damage of your Heavy Attacks against monsters by 70% for 3 seconds.
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 1206 Maximum Health, When you Block, you gain Empower, increasing the damage of your Heavy Attacks against monsters by 70% for 3 seconds.
Craftable
Level 50 - CP 160

(2 items) Adds 4% Healing Taken
(3 items) Adds 4% Healing Done
(4 items) Adds 1096 Maximum Magicka
(5 items) When you apply a damage shield to yourself or an ally, you gain Minor Mending and Minor Vitality for 6 seconds, increasing your healing done by 8% and healing received and damage shield strength by 6%. This effect can occur once every 6 seconds.
(3 items) Adds 4% Healing Done
(4 items) Adds 1096 Maximum Magicka
(5 items) When you apply a damage shield to yourself or an ally, you gain Minor Mending and Minor Vitality for 6 seconds, increasing your healing done by 8% and healing received and damage shield strength by 6%. This effect can occur once every 6 seconds.
Arena
Level 50 - CP 160

(2 items) Adds 1190 Armor, Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability cast within 3 seconds by 100%.
Arena
Level 50 - CP 160

(2 items) Adds 103 Magicka Recovery, Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing their healing received and damage shield strength by 12%.
Arena
Level 50 - CP 160

(2 items) Adds 1190 Offensive Penetration, Uppercut deals 45% of its damage to all enemies near your primary target.
Arena
Level 50 - CP 160

(2 items) Adds 103 Stamina Recovery, Activating Blade Cloak while in combat allows you to gain Spectral Cloak whenever Blade Cloak deals damage for 2 seconds, reducing your damage taken and increasing your damage done by 6%.
Arena
Level 50 - CP 160

(2 items) Adds 526 Critical Chance, Scatter Shot applies a damage over time effect that deals 65% of your initial attack as Poison Damage every 2 seconds for 4 seconds. The duration increases if you are farther away from your target to a maximum of 12 seconds.
Arena
Level 50 - CP 160

(2 items) Adds 1190 Offensive Penetration, Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 605 Flame 605 Shock, and 605 Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.
Arena
Level 50 - CP 160

(2 items) Uppercut deals 45% of its damage to all enemies near your primary target.
Arena
Level 50 - CP 160

(2 items) Activating Blade Cloak while in combat allows you to gain Spectral Cloak whenever Blade Cloak deals damage for 2 seconds, reducing your damage taken and increasing your damage done by 6%.
Arena
Level 50 - CP 160

(2 items) Scatter Shot applies a damage over time effect that deals 65% of your initial attack as Poison Damage every 2 seconds for 4 seconds. The duration increases if you are farther away from your target to a maximum of 12 seconds.
Arena
Level 50 - CP 160

(2 items) Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 605 Flame 605 Shock, and 605 Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.