
Wild Impulse Set - ESO
Wild Impulse Set - ESO
Arena
Level 50 - CP 160

Wild Impulse
(2 items) Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 2415 Flame 2300 Shock, and 2300 Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.
Weapons
Name: Wild ImpulseType: Arena
DLC Requirement: Murkmire
Style: Honor Guard
Perfected version of this set: Perfected Wild Impulse
Location: This armor set modifies the following skills Champion Points that buff this armor set
- Backstabber (only while slotted)
- Deadly Aim (only while slotted)
- Fighting Finesse (only while slotted)
- Piercing
- Precision
- Thaumaturge (only while slotted)
- Untamed Aggression (only while slotted)
- War Mage
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Wild Impulse.
This armor set was discussed on Reddit. Learn what other players think about Wild Impulse.
Frequently asked questions
Which DLC do I need to obtain Wild Impulse in ESO?
To obtain Wild Impulse you must own the Murkmire DLCWhere does Wild Impulse drop in ESO?
Wild Impulse drops in Blackrose PrisonRelated

Arena
Level 50 - CP 160

Hunt Leader
(2 items) Adds 1096 Maximum Stamina(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2482 Health and restore 1216 Stamina. This effect can occur once every 5 seconds.

Arena
Level 50 - CP 160

Perfected Virulent Shot
(2 items) Adds 526 Critical Chance, Scatter Shot applies a damage over time effect that deals 65% of your initial attack as Poison Damage every 2 seconds for 4 seconds. The duration increases if you are farther away from your target to a maximum of 12 seconds.
Arena
Level 50 - CP 160

Void Bash
(2 items) When you deal damage with Power Bash, you apply Call of the Void to yourself for 2 seconds. Enemies within 12 meters are immediately pulled to you. After Call of the Void ends, you apply Major Maim to enemies in the area for 10 seconds, reducing their damage done by 10%. This effect can occur once every 13 seconds.
Arena
Level 50 - CP 160

Perfected Wild Impulse
(2 items) Adds 1190 Offensive Penetration, Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 2415 Flame 2300 Shock, and 2300 Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.