Arena
Level 50 - CP 160
Perfected Wild Impulse
(2 items) Adds 1190 Offensive Penetration, Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 605 Flame 605 Shock, and 605 Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.
Weapons
Name: Perfected Wild ImpulseType: Arena
DLC Requirement: Murkmire
Style: Honor Guard
Imperfected version of this set: Wild Impulse
Location: This armor set modifies the following skills Champion Points that buff this armor set
- Backstabber (only while slotted)
- Deadly Aim (only while slotted)
- Fighting Finesse (only while slotted)
- Piercing
- Precision
- Thaumaturge (only while slotted)
- Untamed Aggression (only while slotted)
- War Mage
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Perfected Wild Impulse.
This armor set was discussed on Reddit. Learn what other players think about Perfected Wild Impulse.
Frequently asked questions
Which DLC do I need to obtain Perfected Wild Impulse in ESO?
To obtain Perfected Wild Impulse you must own the Murkmire DLCWhere does Perfected Wild Impulse drop in ESO?
Perfected Wild Impulse drops in Blackrose PrisonRelated
Arena
Level 50 - CP 160
Elemental Succession
(2 items) Adds 1096 Maximum Magicka(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1096 Maximum Magicka
(5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 492 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
Arena
Level 50 - CP 160
Pestilent Host
(2 items) Adds 1487 Offensive Penetration(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 1487 Offensive Penetration, Whenever you kill an enemy afflicted with a poison effect, their corpse releases a writhing mass of Fetcherflies, which seek out the nearest enemy within 12 meters, causing them to bleed for 5850 Bleed Damage over 10 seconds. This effect scales off the higher of your Weapon or Spell Damage.