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Perfected Wild Impulse Set - ESO header

Perfected Wild Impulse Set - ESO

Perfected Wild Impulse Set - ESO

Arena Level 50 - CP 160
Perfected Wild Impulse Arena Armor Set Icon icon

Perfected Wild Impulse

(2 items) Adds 1190 Offensive Penetration, Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 605 Flame 605 Shock, and 605 Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.
Compare this armor set with other sets
Weapons
Name: Perfected Wild Impulse
Type: Arena
DLC Requirement: Murkmire
Style: Honor Guard
Imperfected version of this set: Wild Impulse
Location: This armor set modifies the following skills Champion Points that buff this armor set Perfected Wild Impulse is an armor set in the Elder Scrolls Online that can be obtained in Blackrose Prison. It is part of the Murkmire DLC pack.

What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Perfected Wild Impulse.

Frequently asked questions

Which DLC do I need to obtain Perfected Wild Impulse in ESO?

To obtain Perfected Wild Impulse you must own the Murkmire DLC

Where does Perfected Wild Impulse drop in ESO?

Perfected Wild Impulse drops in Blackrose Prison

Related

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Arena Level 50 - CP 160
Puncturing Remedy Arena Armor Set Icon icon

Puncturing Remedy

(2 items) When you deal damage with Puncture, you heal for 2230 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
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Arena Level 50 - CP 160
Grand Rejuvenation Arena Armor Set Icon icon

Grand Rejuvenation

(2 items) The initial heal of Grand Healing invigorates you and group members affected for 6 seconds, restoring 224 Magicka and Stamina every 2 seconds.
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Arena Level 50 - CP 160
Perfected Wrath of Elements Arena Armor Set Icon icon

Perfected Wrath of Elements

(2 items) Adds 1190 Offensive Penetration, Casting Weakness to Elements on a target within 15 meters of you causes a surge of elemental energy to tether between you for 10 seconds. While the tether persists, enemies touching the tether take 331 Flame Damage 331 Shock Damage, or 331 Frost Damage every 1 second, which increases by 1% each time it deals damage, up to 20%. This effect can occur once every 10 seconds, and scales off the higher of your Weapon or Spell Damage.
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Arena Level 50 - CP 160
Cruel Flurry Arena Armor Set Icon icon

Cruel Flurry

(2 items) When you deal damage with Flurry, your single target damage over time abilities used within 4 seconds gain 1690 Spell and Weapon Damage.

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