Uncover the schemes of the Daedric Prince Mehrunes Dagon 800 years before the events of The Elder Scrolls IV in Gates of Oblivion, a new year-long adventure for ESO. In the upcoming Blackwood Chapter, you can continue the saga that begins with the Flames of Ambition DLC and investigate a conspiracy where all paths lead to the Deadlands.
New delves, public dungeons, world bosses, and stand-alone quests
Updates and quality-of-life improvements
New Servers
Unannounced Q3 DLC dungeon pack (date TBD)
Unannounced Q4 DLC story zone (date TBD)
The Elder Scrolls Online’s major Chapter update for 2021, Blackwood, will continue the Gates of Oblivion adventure and feature over 30 hours of new story content, allowing you to explore a colorful part of Tamriel where the diverse culture of the Argonians meets with Imperial ambitions.
(2 items) Adds 129 Weapon and Spell Damage (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. (4 items) Adds 657 Critical Chance (5 items) Increases your damage done to non-player enemies by up to 12% based on your missing Magicka.
(2 items) Adds 1096 Maximum Magicka (3 items) Adds 1206 Maximum Health (4 items) Adds 1096 Maximum Stamina (5 items) When an enemy you have recently damaged dies, gain 10 Ultimate and increase your Health Recovery by 1156 for 10 seconds. This effect can occur once every 10 seconds.
(2 items) Adds 129 Weapon and Spell Damage (3 items) Adds 129 Weapon and Spell Damage (4 items) Adds 1096 Maximum Stamina (5 items) Adds 200 Weapon and Spell Damage, Dealing damage to an enemy within 10 meters of you with a Heavy Attack causes you to throw a cone of knives, dealing 816 Physical Damage to enemies hit. If an enemy hit has 50% Health or less, they also take an additional 1631 Bleed Damage over 14 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
(1 item) Gain a persistent stack of Escalating Fete every 2 seconds you are in combat, up to 30 stacks max. Each stack of Escalating Fete increases your Maximum Stamina, Health, and Magicka by 88. You lose a stack of Escalating Fete every 4 seconds you are out of combat.
(2 items) Adds 129 Weapon and Spell Damage (3 items) Adds 657 Critical Chance (4 items) Adds 129 Weapon and Spell Damage (5 items) While in combat, using an ability with a range of 7 meters or less grants you Range Supremacy for 5 seconds, adding 437 Weapon and Spell Damage to your damage over time and ranged attacks.
While in combat, using an ability with a range of over 7 meters grants you Melee Supremacy for 5 seconds, adding 437 Weapon and Spell Damage to your melee attacks.
(2 items) Adds 129 Weapon and Spell Damage (3 items) Adds 657 Critical Chance (4 items) Adds 129 Weapon and Spell Damage (5 items) Increases your damage done with Frost abilities by 8%. Increases your damage done against Chilled enemies by 4%. Increases your damage done against enemies afflicted with Minor Brittle by 2%.
(1 item) Dealing direct damage grants you a stack of Hunter's Focus for 20 seconds, up to 10 stacks max. You can only gain 1 stack of Hunter's Focus per second. Each stack of Hunter's Focus increases your Critical Chance by 110 and your Critical Damage by 1%.
Taking direct damage removes 5 stacks of Hunter's Focus, up to once per second. Removing Harpooner's Wading Kilt removes all stacks of Hunter's Focus.
(2 items) Adds 129 Weapon and Spell Damage (3 items) Adds 1096 Maximum Magicka (4 items) Adds 1096 Maximum Stamina (5 items) Increase the effectiveness of your Weapon Traits by 100%. This does not affect Ornate or Intricate traits.
(2 items) Adds 129 Health Recovery (3 items) Adds 129 Stamina Recovery (4 items) Adds 129 Magicka Recovery (5 items) Dealing damage with a Light or Medium Attack heals you for 318 Health and restores 318 Stamina and Magicka. Dealing damage with a fully-charged Heavy Attack heals you for 636 Health and restores 636 Stamina and Magicka.
(2 items) Adds 129 Weapon and Spell Damage (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. (4 items) Adds 657 Critical Chance (5 items) Adds 129 Weapon and Spell Damage, Increases your damage done to non-player enemies by up to 12% based on your missing Magicka.
(2 items) Adds 1096 Maximum Magicka (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. (4 items) Adds 1096 Maximum Stamina (5 items) Adds 1096 Maximum Stamina, When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
(2 items) Adds 129 Magicka Recovery (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. (4 items) Adds 129 Magicka Recovery (5 items) Adds 1096 Maximum Magicka, Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
(2 items) Adds 129 Weapon and Spell Damage (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. (4 items) Adds 657 Critical Chance (5 items) Adds 657 Critical Chance, When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.
(2 items) Adds 1096 Maximum Magicka (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. (4 items) Adds 1096 Maximum Stamina (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
(1 item) Reduce the cost of your Transformation Ultimate and Werewolf abilities by 15%. While transformed, increase your Maximum Health, Stamina, and Magicka by 1707.
(2 items) Adds 129 Magicka Recovery (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. (4 items) Adds 129 Magicka Recovery (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
(2 items) Adds 129 Weapon and Spell Damage (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. (4 items) Adds 657 Critical Chance (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.