U50 Sorc (+ WW setup) - Sorcerer Build PvE - ESO

170k DPS+, with werewolf build for trials.

By jweston17   •  Updated 1 week ago

Update 50 PvE Stamina Damage Dealer Sorcerer

Introduction

170k DPS+, with werewolf build for trials.

Setups

Different variations of this build

Armor Sets

All equipped armor sets
Equipped active Skills
Plan a skill bar with this build

Champion Points

All active and passive stars

Character

All about character setup

Attributes

  • Icon icon
    Magicka
    0
  • Icon icon
    Health
    0
  • Icon icon
    Stamina
    64

Mundus stone, Curse

Food, Drinks & Potions
Icon icon Lava Foot Soup-and-Saltrice
Increase Max Stamina by 4936 and Stamina Recovery by 493 for 2 hours.
These effects are scaled based on your level.
Flour (1)
Potato (1)
Saltrice (1)
Scrib Jelly (1)
Icon icon Dubious Camoran Throne
Increase Stamina Recovery by 315, Max Stamina by 2856 and Max Health by 3094 for 2 hours.
These effects are scaled based on your level.
Beetle Scuttle (3)
Lake Bait (1)
River Bait (1)
White Meat (1)
Guts
Insect Parts
Icon icon Artaeum Takeaway Broth
Increase Max Health by 3326, Health Recovery by 406, Max Stamina by 3080 and Stamina Recovery by 338 for 2 hours.
Fish (20)
Melon (5)
Powdered Mother Of Pearl (5)
Torchbug Thorax (5)
Icon icon
Essence of Weapon Power
Grants Major Brutality which increases your Weapon Damage by 20% for 47.6 seconds.

Grants you Major Savagery which gives you 2629 Weapon Critical Rating for 47.6 seconds.

Restore 7582 Stamina immediately.
Grants Major Endurance which increases your Stamina Recovery by 30% for 47.6 seconds.
Icon icon
Essence of Magicka
Restore 7582 Magicka immediately.
Grants you Major Intellect which increases your Magicka Recovery by 30% for 47.6 seconds.

Restore 7582 Stamina immediately.
Grants Major Endurance which increases your Stamina Recovery by 30% for 47.6 seconds.

Grants you Minor Heroism, restoring 1 Ultimate every 1.5 seconds for 47.6 seconds.
Icon icon
Crown Tri-Restoration Potion

Passives

All passive Skills

Addon Export

You can use this to import this build into the following addons: Caro's Skill Point Saver.

Buffs & Debuffs

Buffs granted from skills, items & potions
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Expedition icon
Minor Expedition
Increases Movement Speed by 15%
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Minor Prophecy icon
Minor Prophecy
Increases Spell Critical chance by 6%
Minor Protection icon
Minor Protection
Reduces damage taken by 5%
Minor Slayer icon
Minor Slayer
Increases damage dealt in Dungeons and Trials by 5%
Minor Timidity icon
Minor Timidity
Drains 1 Ultimate every 1.5 seconds for 10 seconds.

Guide

Build Explanation

The sorc remains an incredibly strong single target DD, but it's class mastery pairs nicely with the werewolf rework to give a really valuable support DD slot in a trial, freeing up a healer to use a set other than Spell Power Cure to provide courage. This makes the sorc versatile and useful. 

I have parsed 173k in this setup but there is a higher ceiling. Video linked.

Under the Sorc Werewolf build you will see the variation for this. Note this exact same set up also works on a pure Nightblade, and whilst it may parse higher, it might not offer as much group utility. For the Sorc WW you should run Feral Pounce, Hircine's Rage, Bloody Gnash, Ferocious Roar, Bloodclaws and WW Berserker.

For Sorc DPS it's: Mora's Scribe, Monolith, Slime (Medium), Shattered Paths

For WW Sorc it's: Null Arca, Savage Werewolf, Slime (Light), Shattered Paths

You can also change up the build for add pulls in trials. Third set up provided for this under "Sorc WW Trash fights"

 

For regular sorc, the rotation is dynamic. Crystal frags takes all priority and you should cast it as soon as procs. You should also cast bound armaments when it reaches its appropriate stacks. DoTs should be re-applied when they run out (letting Haunting Curse detonate both times). For Overload, activate it at the beginnning of the parse and let it drop down to approximately 140 ult before turning it back off. Let your ult build back up during the fight and re-activate Overload at approximately 15% health remaining for execute. 

 

 

Video

Updated 1 week ago